- edb7aa7 Revert "Add support for do-while loops in PipelineStage." by Brian Salomon · 3 years, 5 months ago
- 1f193df Roll Chromium from 6f2ae8d58410 to e4951e43cf8f (598 revisions) by skia-autoroll · 3 years, 5 months ago
- 4f0d9a09 Roll Dawn from fd783ce6270a to b58efd079cab (7 revisions) by skia-autoroll · 3 years, 5 months ago
- d24422a Roll SwiftShader from 0ca03fb2907c to 3b9a1a795f1e (4 revisions) by skia-autoroll · 3 years, 5 months ago
- 9c7e04c Add support for do-while loops in PipelineStage. by John Stiles · 3 years, 5 months ago
- ee8f277 Support complex matrices in Image image filter by Michael Ludwig · 3 years, 5 months ago
- c6260f9 Eliminate unreachable code during optimization. by John Stiles · 3 years, 5 months ago
- 794e74e Update SKP version by skia-recreate-skps · 3 years, 5 months ago
- 8988cb4 Whitespace change for master->main migration test by Ravi Mistry · 3 years, 5 months ago
- b32708a Use SkM44 for SkDevice's device-to-global transform by Michael Ludwig · 3 years, 5 months ago
- 9176a65 [infra] Use TRIGGER_MAIN_ONLY instead of TRIGGER_MASTER_ONLY by Ravi Mistry · 3 years, 5 months ago
- 10e7e77 Reland "Switching SkText to UTF16" by Julia Lavrova · 3 years, 5 months ago
- 850e4b5 Fix linkedin pageset for RecreateSKPs bot by Ravi Mistry · 3 years, 5 months ago
- 42bee2d Enable all Direct3D tests by Jim Van Verth · 3 years, 5 months ago
- d6584bd Add GrColorFormatDesc GrBackendFormat::desc() by Brian Salomon · 3 years, 5 months ago
- f83a232 [akdroidkit] Release the surface when exiting SurfaceRenderer's loop by Florin Malita · 3 years, 5 months ago
- 814c6db Reland "Use SkImage_Raster's unique ID to cache textures." by Brian Salomon · 3 years, 5 months ago
- a65c295 Exclude a few more tests from mtltestprecompile by Brian Salomon · 3 years, 5 months ago
- d7d7a82 Roll ANGLE from ac42dbf98772 to eaa6961d64d1 (15 revisions) by skia-autoroll · 3 years, 5 months ago
- d9ea298 Roll Chromium from 0a2ed03e195c to 6f2ae8d58410 (503 revisions) by skia-autoroll · 3 years, 5 months ago
- 996305d Roll Dawn from 880a3d631197 to fd783ce6270a (2 revisions) by skia-autoroll · 3 years, 5 months ago
- f519ab8 Remove SkSurface_Gpu::MakeWrappedRenderTarget by Robert Phillips · 3 years, 5 months ago
- 3c74a53 Add GLSL workaround for 4x2 diagonal matrix bug. by John Stiles · 3 years, 5 months ago
- a5569ac Fix abs intrinsic detection in GLSL backend. by John Stiles · 3 years, 5 months ago
- d45ebbc Simplify getNormalizeSkPositionCode using DSL. by John Stiles · 3 years, 5 months ago
- fa6a127 Large simplification of the CType mapper logic in SkSL by Brian Osman · 3 years, 5 months ago
- bfeba24 Add GM for failing Image image filter by Michael Ludwig · 3 years, 5 months ago
- a655f0d Direct3D: implement transfer methods by Jim Van Verth · 3 years, 5 months ago
- be65cd5 Use DSL to simplify applyInvocationIDWorkaround by Ethan Nicholas · 3 years, 5 months ago
- 4af11a1 Detect chrome command buffer separately from GL driver. by Brian Salomon · 3 years, 5 months ago
- 0dfb1c9 Use template specialization to remove redundant parameter by Mike Reed · 3 years, 5 months ago
- c23386c Remove layout(override_coverage) by Brian Osman · 3 years, 5 months ago
- a1304f5 [androidkit] Add SurfaceRenderer utility by Florin Malita · 3 years, 5 months ago
- a9f759d Rewrite the path tessellation sample by Chris Dalton · 3 years, 5 months ago
- 3c429d0 make jline a JS object by Yegor Jbanov · 3 years, 5 months ago
- 0419252 Roll SK Tool from 67f2438a6a3a to 8650dbaf6050 by skia-autoroll · 3 years, 5 months ago
- 3adc091 Remove layout(tracked) from SkSL by Brian Osman · 3 years, 5 months ago
- d682b9f Roll SK Tool from a795b4c90da7 to 67f2438a6a3a by skia-autoroll · 3 years, 5 months ago
- 9e42ec3 Remove usage of GrImageInfo from SkBaseGpuDevice by Robert Phillips · 3 years, 5 months ago
- fb8d20b Stop using layout(tracked) in .fp files by Brian Osman · 3 years, 5 months ago
- bdfd776 Optimize reading from a JS array by Mike Reed · 3 years, 5 months ago
- 55a63af Make it possible to use the DSL from within the compiler itself by Ethan Nicholas · 3 years, 5 months ago
- 5e8d88e [androidkit] Add support for Skottie animations by Florin Malita · 3 years, 5 months ago
- 24a358e Remove wgpu::Fence object from Dawn backend. by Stephen White · 3 years, 5 months ago
- a565456 [androidkit] use cube face normals to prioritize cube face draws by Jorge Betancourt · 3 years, 5 months ago
- 5696bcd GrColorTypeDesc -> GrColorFormatDesc by Brian Salomon · 3 years, 5 months ago
- 66125ea [canvaskit] Specify gold url and bucket for uploading by Kevin Lubick · 3 years, 5 months ago
- 3d854ba Roll Chromium from ecbf59478cb7 to 0a2ed03e195c (406 revisions) by skia-autoroll · 3 years, 5 months ago
- 419241b Roll Dawn from c2a281862153 to 880a3d631197 (13 revisions) by skia-autoroll · 3 years, 5 months ago
- b35c4aa Roll ANGLE from 8328743a2ec3 to ac42dbf98772 (13 revisions) by skia-autoroll · 3 years, 5 months ago
- 454bf27 Roll SwiftShader from af907708adb3 to 0ca03fb2907c (1 revision) by skia-autoroll · 3 years, 5 months ago
- e8cd0a5 Don't need/want to pay attention to non-shaping attributes by Mike Reed · 3 years, 5 months ago
- e73c070 Refactor stroke tessellation shaders by Chris Dalton · 3 years, 5 months ago
- 2fed9f6 Disable SkSLStaticSwitchInline_GPU on Adreno. by John Stiles · 3 years, 5 months ago
- 325c808 Enable additional SkSL tests which require non-ES2 features. by John Stiles · 3 years, 5 months ago
- f2b08cc Fix SPIR-V code generation of dead return statements. by John Stiles · 3 years, 5 months ago
- c2132ea Start retracting GrSurfaceDrawContext by Robert Phillips · 3 years, 5 months ago
- 85edec6 Update stroke tessellation shader to match instanced by Chris Dalton · 3 years, 5 months ago
- 858fc99 Make GrRenderTask::numTargets non-virtual by Adlai Holler · 3 years, 5 months ago
- 304f653 Optimize GrOpsTask::onIsUsed by Adlai Holler · 3 years, 5 months ago
- 5b38536 [canvaskit] Add tests for getGlyphIntercepts by Kevin Lubick · 3 years, 5 months ago
- 489fa0b Reland "Delete the index buffer from middle-out tessellation" by Chris Dalton · 3 years, 5 months ago
- 7069804 Revert "Enable vertex ID support on Metal" by Brian Osman · 3 years, 5 months ago
- ec978bb expose canvas.localToDevice to androidKit by Jorge Betancourt · 3 years, 5 months ago
- 5bd3a5c Disable vertex ID support on SwiftShader by Chris Dalton · 3 years, 5 months ago
- 5108c68 [infra] Fix go.sum by Eric Boren · 3 years, 5 months ago
- 191b4e2 Enable proper testing of matrix-scalar ops. by John Stiles · 3 years, 5 months ago
- 4695312 Reland "When running on ANGLE GL backend use the underlying GL driver info to setup caps." by Brian Salomon · 3 years, 5 months ago
- 6b5b7e7 GrConvexPolyEffect skips all move-tos without assert. by Brian Salomon · 3 years, 5 months ago
- 6bddf46 Revert "Use SkImage_Raster's unique ID to cache textures." by Brian Salomon · 3 years, 5 months ago
- bdf3bb7 Add support for componentwise matrix divide in SPIR-V. by John Stiles · 3 years, 5 months ago
- c1f6411 Enable a handful of tests which require ES3. by John Stiles · 3 years, 5 months ago
- 8005007 Use SkImage_Raster's unique ID to cache textures. by Brian Salomon · 3 years, 5 months ago
- 9b984bb Roll ANGLE from 3d082a102d72 to 8328743a2ec3 (5 revisions) by skia-autoroll · 3 years, 5 months ago
- 19f8f27 Fix usage of deprecated wgpu::TextureUsage::OutputAttachment by Corentin Wallez · 3 years, 5 months ago
- f0cb8da Update go.skia.org/infra in go.mod/go.sum by Ravi Mistry · 3 years, 5 months ago
- a91bf05 Add support for matrix-scalar operations in SPIR-V. by John Stiles · 3 years, 5 months ago
- ed0c0ed [canvaskit] Add initial implementation of generating TS by Kevin Lubick · 3 years, 5 months ago
- ab3e639 Re-enable the nonsquare matrix test. by John Stiles · 3 years, 5 months ago
- 2da029b [COLRv1] Map linear gradient extrema to [0, 1] range by Dominik Röttsches · 3 years, 5 months ago
- d2567de Fix Metal MSAA in Viewer. by Jim Van Verth · 3 years, 5 months ago
- 9c2769e Roll Chromium from 5bc0d1561110 to ecbf59478cb7 (935 revisions) by skia-autoroll · 3 years, 5 months ago
- d22a70b Roll ANGLE from bf4aa6c468db to 3d082a102d72 (4 revisions) by skia-autoroll · 3 years, 5 months ago
- f91ce02 Roll SK Tool from bdc889bc194c to 1a8ff8585fce by skia-autoroll · 3 years, 5 months ago
- bc7c754 Expose glyphIntercepts to CK by Mike Reed · 3 years, 5 months ago
- bc8e0d8 Roll ANGLE from 83689e32eef4 to bf4aa6c468db (11 revisions) by skia-autoroll · 3 years, 5 months ago
- df2dbad Reland "Reland "Reland "Use conics with w=Inf to describe triangles for the tessellator""" by Chris Dalton · 3 years, 5 months ago
- 0638df1 Cull tessellated strokes that don't intersect the viewport by Chris Dalton · 3 years, 5 months ago
- 5a87b80 Roll SwiftShader from c4d054c6ad41 to af907708adb3 (2 revisions) by skia-autoroll · 3 years, 5 months ago
- 8731a71 Convert GrPathIndirectTessellator to use GrVertexWriter by Chris Dalton · 3 years, 5 months ago
- 024f418 Disable nonsquare matrix test temporarily. by John Stiles · 3 years, 5 months ago
- fe788f9 Revert "Round up DMSAA attachments to pow2 if supported." by Greg Daniel · 3 years, 5 months ago
- 259553c Perform basic pass-fail checks in MatricesNonsquare. by John Stiles · 3 years, 5 months ago
- 536b749 Revert "Reland "Reland "Use conics with w=Inf to describe triangles for the tessellator""" by Chris Dalton · 3 years, 5 months ago
- c3e8a7e Round up DMSAA attachments to pow2 if supported. by Greg Daniel · 3 years, 5 months ago
- aecf8d5 Expose non-square matrix types when fEnforceES2Restrictions is off. by John Stiles · 3 years, 5 months ago
- bd816d3 Roll ANGLE from 39ee36406c7b to 83689e32eef4 (3 revisions) by skia-autoroll · 3 years, 5 months ago
- 81e2f93 Expose intercepts on SkFont by Mike Reed · 3 years, 5 months ago
- c650cc0 Revert "Vectorize scalars in SPIR-V using ConstructorSplat." by Robert Phillips · 3 years, 5 months ago
- 16eead8 [skottie] Clamp OpacityEffect values by Florin Malita · 3 years, 5 months ago