- beb7fe1 [PDF] Optimize W-array generation with respect to subsetted fonts and add test. by vandebo@chromium.org · 13 years ago
- d58a1cd Add config8888 support to writePixels by bsalomon@google.com · 13 years ago
- 14debba add test gm for vertical text by reed@google.com · 13 years ago
- 830a23e add vertical-text bit to paint (not supported yet) by reed@google.com · 13 years ago
- b76b34e add initial gyp to build freetype lib (problems with cflags not showing up in xcode) by reed@google.com · 13 years ago
- 5a412e5 Build fix; unreviewed. by senorblanco@chromium.org · 13 years ago
- 60014ca Implement Gaussian blurs for images. The caller creates an an by senorblanco@chromium.org · 13 years ago
- 318cf92 Cleanup for the Android build. by djsollen@google.com · 13 years ago
- 24babf4 Add font scaler gm. http://codereview.appspot.com/5337044/ by bungeman@google.com · 13 years ago
- 6ff8255 Add support for building Android SampleApp. by djsollen@google.com · 13 years ago
- 85b505b Add support for GL_ARB_texture_swizzle by bsalomon@google.com · 13 years ago
- ce1d9e2 Back out fontscaler gm, as it seems to show up a gpu issue. by bungeman@google.com · 13 years ago
- 0f0c288 Add font scaler gm. http://codereview.appspot.com/5337044/ by bungeman@google.com · 13 years ago
- fad4510 Move the Android sample app into the android repo. by djsollen@google.com · 13 years ago
- 3839ca1 Update the Skia gyp files to use the external android sources. by djsollen@google.com · 13 years ago
- 51c2fa7 Fix for missing file from previous CL that broke the build. by djsollen@google.com · 13 years ago
- 5862929 Adding support to trunk for building Skia using the Android NDK. by djsollen@google.com · 13 years ago
- 6e5a45c add bench for building the font cache by reed@google.com · 13 years ago
- c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 13 years ago
- ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 13 years ago
- 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 13 years ago
- 57c4957 add bench for building aaclips by reed@google.com · 13 years ago
- 48dd1a2 Import all GMs as Samples. by bsalomon@google.com · 13 years ago
- 05d63ae add initial bench for drawVertices by reed@google.com · 13 years ago
- 7491372 Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (backspace key) by bsalomon@google.com · 13 years ago
- 9381363 Extract GrDrawTarget::DrState into independent GrDrawState struct. by tomhudson@google.com · 13 years ago
- 71dd3e0 New benchmark for blitRect based on call frequency observed while scrolling by tomhudson@google.com · 13 years ago
- 209c415 add initial unittests for aaclip. Fix case where BuilderBlitter skipped the top by reed@google.com · 13 years ago
- 57f5d98 Recommit r2510 now that mac build bot issue has been fixed. by bsalomon@google.com · 13 years ago
- d92780b Temporary revert of r2510. The test that it introduced fails on the Mac build bots. I suspect there is something wrong with the Mac bot machine's GL that is preventing context creation from succeeding. The OpenGL Driver monitor on the machine only shows a software rasterizer. aglChoosePixelFormat seems to fail regardless of input. It may just need a reboot. I'll investigate it more on Monday. by bsalomon@google.com · 13 years ago
- d47fafe Add test that validates GrGLInterfaces by bsalomon@google.com · 13 years ago
- ffa11bb Move a bunch of headers from include/gpu to src/gpu. Delete some unused files. by bsalomon@google.com · 13 years ago
- 373a663 Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext, allow both in gm by bsalomon@google.com · 13 years ago
- edb606c move LCD blits into opts, so they can have assembly versions by reed@google.com · 13 years ago
- e295313 move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files by bsalomon@google.com · 13 years ago
- d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago
- 4d5cb45 Set SDK for Mac build to 10.6, ignore gyp/build, fixup gpu files to compile against 10.5 if needed by bsalomon@google.com · 13 years ago
- c2188cf add SkRasterClip by reed@google.com · 13 years ago
- bb3f4a8 Bug fixes: by suyang1 · 13 years ago
- 719fd04 add SkAAClip.cpp by reed@google.com · 13 years ago
- 3bcf8d3 add sample for clipping by reed@google.com · 13 years ago
- e05cc8e explicitly set opt level for mac-release delete obsolete FPS bench by reed@google.com · 13 years ago
- a310826 Add per-vertex coverage field, use in AA rects when alpha tweak is not valid, add relevant sample/gm by bsalomon@google.com · 13 years ago
- 0f1541f Mac does not like empty projects. by bungeman@google.com · 13 years ago
- b29c883 Add xps device to skia. http://codereview.appspot.com/5076041/ by bungeman@google.com · 13 years ago
- fa6ac93 Fixup rendering of empty paths (including inverted fills) by bsalomon@google.com · 13 years ago
- a30bc82 Remove nonexistant header from gyp file by bsalomon@google.com · 13 years ago
- 7deaa3b Update common_conditions to make sure there is a slash in VS2008. by bungeman@google.com · 13 years ago
- 983297e Roll gyp and add librarian settings (now supported). by bungeman@google.com · 13 years ago
- 8b5abec Set window build flags (warn level 4, release optimization options, pdbs in release builds) by bsalomon@google.com · 13 years ago
- 4fa6694 Resubmit 2289 with fix for glsl version by bsalomon@google.com · 13 years ago
- 1fac5ca Revert 2289. GLSL version detection not robust enough. May think we don't have GLSL 1.50 support based on OpenGL version. We have to look at the available extensions, not just GL version. by bsalomon@google.com · 13 years ago
- 98874cd [GPU] Use new Var type for inputs/outputs of FS and VS by bsalomon@google.com · 13 years ago
- 21fa067 Add missing header SkTArray.h to core.gyp by bsalomon@google.com · 13 years ago
- ab97397 add gm test for drawing hairlines (and varying thin lines) in xfermodes by reed@google.com · 13 years ago
- 8f78fec Change AdditionalOptions to a list from a string. This fixes compilation errors by seanpaul@google.com · 13 years ago
- 1134f98 Refactor the bench and common gyp/gypi files to allow for building bench within by seanpaul@google.com · 13 years ago
- 49313f6 GrTArray->SkTArray & docs by bsalomon@google.com · 13 years ago
- 8966d01 remove nonexistent files from gyps and make AdditionalOptions a list rather than str by bsalomon@google.com · 13 years ago
- 8c2fe99 Fix some issues in gpu device with perspective. Add a gm that would have caught them. by bsalomon@google.com · 13 years ago
- b670525 add gm test for ninepatch stretching pdf output incorrect, so not checked in. by reed@google.com · 13 years ago
- 973b879 Remove unneeded #define by bsalomon@google.com · 13 years ago
- 542f585 Fix file name in gyp (wasn't caught b/c of windows case insensitivity) by bsalomon@google.com · 13 years ago
- aeb2160 Add GrAAHairLinePathRenderer by bsalomon@google.com · 13 years ago
- a854041 Switched Mac SampleApp to use Cocoa, removed the seperate CocoaSampleApp, moved dependencies out of experimental by yangsu@google.com · 13 years ago
- 30db599 add new test for complex clips by reed@google.com · 13 years ago
- b6ddf7a add more samples by reed@google.com · 13 years ago
- 3008519 Use a prioritized list of path renderers in Gr. by bsalomon@google.com · 13 years ago
- 0b77d68 Make GrGLInterface a per-GrContext refcounted object rather than a global by bsalomon@google.com · 13 years ago
- 583a1e3 Fixed r2125. Identical change but also moves GrTesselatedPathRenderer.h to src dir. by bsalomon@google.com · 13 years ago
- b4f4c02 Revert "Make GrDrawTarget.h and GrPathRenderer.h be private headers" by vandebo@chromium.org · 13 years ago
- 8b4a64d Make GrDrawTarget.h and GrPathRenderer.h be private headers by bsalomon@google.com · 13 years ago
- 498776a Remove GrContext::drawCustomVertices by bsalomon@google.com · 13 years ago
- a8e686e Make program unit test run clean and add it to tests program by bsalomon@google.com · 13 years ago
- 4d3aaaf Move some gpu headers out of the public include dir by bsalomon@google.com · 13 years ago
- ab9b658 Stop packaging command-line Mac tools as a bundle. by epoger@google.com · 13 years ago
- 0be0157 Added samplecode as an include directory for SampleApp.gyp by yangsu@google.com · 13 years ago
- 9b77fbd Removed networking dependencies from SampleApp that caused errors by yangsu@google.com · 13 years ago
- f3523fb Included dependencies for networked pipe and debugger in SampleApp by yangsu@google.com · 13 years ago
- ef7bdfa Added Debugger to Sample App, off by default by yangsu@google.com · 13 years ago
- 04c643b Use bfrange to shrink ToUnicode table. by vandebo@chromium.org · 13 years ago
- 3f69b54 Fixed Compiler flag error in CocoaSampleApp.gyp by yangsu@google.com · 13 years ago
- 42fd1e9 CocoaSampleApp no longer depends on SkOSWindow_Mac.h by yangsu@google.com · 13 years ago
- 558a75b Use a single stencil buffer for a given width,height,samplecount by bsalomon@google.com · 13 years ago
- f121b05 Removed networking dependencies from SampleApp, Pipe now off by default by yangsu@google.com · 13 years ago
- db03eaa Added transitions and net pipe to SampleApp, updated gyp files by yangsu@google.com · 13 years ago
- f3493f0 iOS/Cocoa SampleApp, Drawingboard, and Networking updates by yangsu@google.com · 13 years ago
- 81c3f8d Add GrStencilBuffer as a separate resource type from render target by bsalomon@google.com · 13 years ago
- 901aea5 Moved references of SkOSWindow_mac.cpp and skia_main.cpp out of utils to SampleApp.gyp by yangsu@google.com · 13 years ago
- 4043ae2 Revert r2026 due to bot failures by bsalomon@google.com · 13 years ago
- a16d650 Create a separate GrStencilBuffer class apart from GrRenderTarget. by bsalomon@google.com · 13 years ago
- 12d177d Cocoa SampleApp files by yangsu@google.com · 13 years ago
- 5bfc217 cleanup GrGLTexture / GrGLRenderTarget cons. Make GrRenderTarget aware of its msaa sample count. by bsalomon@google.com · 13 years ago
- aa5b673 move render target decls / defs to their own headers / srcs by bsalomon@google.com · 13 years ago
- 3448e9e disable optimization in Mac debug build by epoger@google.com · 13 years ago
- e14490a Move GL headers out of public include dir by bsalomon@google.com · 13 years ago
- b81be7a Include <new> required for placement new in SkTLazy. by bungeman@google.com · 13 years ago
- fd03db0 Manually update copyright notices in files that defied the automated process by epoger@google.com · 13 years ago
- 61d46a0 This new test provides a test case for by junov@google.com · 13 years ago
- 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 13 years ago