1. 84403d7 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 7 years ago
  2. 82040a9 Revert "ccpr: Tessellate fans for very large and/or simple paths" by Cary Clark · 7 years ago
  3. 4138c97 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 7 years ago
  4. 27059d3 ccpr: Use primitive restart feature on ARM by Chris Dalton · 7 years ago
  5. 383a2ef CCPR: Rename GrCCPR* -> GrCC* by Chris Dalton · 7 years ago
  6. 274218e move largest apis into private by Mike Reed · 7 years ago
  7. 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  8. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  9. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  10. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 7 years ago
  11. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  12. 2326177 CCPR: Don't use instanced draw calls with geometry shaders by Chris Dalton · 7 years ago
  13. be4ffab CCPR: Combine loops and serpentines back into a single shader by Chris Dalton · 7 years ago
  14. a3e9271 CCPR: Eliminate texel buffers by Chris Dalton · 7 years ago
  15. ede860e Delete even more unused views code by Brian Osman · 7 years ago
  16. c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 7 years ago
  17. 6a3dbee Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago
  18. d6365e5 Revert "Refactor CCPR coverage shaders for a vertex impl" by Eric Boren · 7 years ago
  19. e501033 Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago
  20. 8d17769 CCPR: Remove kCombinedTriangleHullsAndEdges by Chris Dalton · 7 years ago
  21. 9a725dd Use shader based blending to clamp kPlus mode w/F16 by Brian Osman · 7 years ago
  22. a640c49 Minor cleanups for CCPR by Chris Dalton · 7 years ago
  23. 7f578bf CCPR: Remove cubic insets and MSAA borders by Chris Dalton · 7 years ago
  24. c1e5963 CCPR: Rewrite path parsing by Chris Dalton · 7 years ago
  25. 419a94d Add a GrCCPRGeometry file by Chris Dalton · 7 years ago
  26. 500d58b Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU. by Greg Daniel · 7 years ago
  27. b072bb6 CCPR: Process quadratic flat edges without soft msaa by Chris Dalton · 7 years ago
  28. 2890fbf Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget) by Robert Phillips · 7 years ago
  29. 1a325d2 Coverage counting path renderer by Chris Dalton · 7 years ago