1. 1af03d4 Compute correct bounds for DrawShadowRec. by Jim Van Verth · 7 years ago
  2. 54518ac remove unused SkPoint3 from SkColor.h by Mike Reed · 7 years ago
  3. b55eb28 Add some convexity checks to shadow code. by Jim Van Verth · 7 years ago
  4. 7638785 Fix inset for ambient tessellated shadows by Jim Van Verth · 7 years ago
  5. 4c9b893 Allow shadow zParams to be applied to affine transformations by Jim Van Verth · 7 years ago
  6. 1c4c114 Fix transparent ambient for perspective shadows by Jim Van Verth · 7 years ago
  7. e308a12 Remove height functor for shadows and replace with plane equation params by Jim Van Verth · 8 years ago
  8. 060d982 Combine the ambient and spot alphas into the base color for geometric shadows. by Jim Van Verth · 8 years ago
  9. e7e1d9d Fix up shadows in raster. by Jim Van Verth · 8 years ago
  10. b6069df Fix fast blur for shadow rrects. by Jim Van Verth · 8 years ago
  11. da96550 Add perspective shadows by Jim Van Verth · 8 years ago
  12. 887cdf1 move vertex-mode enum into SkVertices by Mike Reed · 8 years ago
  13. b436655 Add height function to shadow tessellators. by Jim Van Verth · 8 years ago
  14. ab664fa Revert "Revert "Create new inset algorithm for spot shadows"" by Brian Salomon · 8 years ago
  15. e7c85c4 Revert "Create new inset algorithm for spot shadows" by Brian Salomon · 8 years ago
  16. e5f5bf5 Create new inset algorithm for spot shadows by Jim Van Verth · 8 years ago
  17. 97eb4fe add SkVertices::Builder by Mike Reed · 8 years ago
  18. b8b51e6 Add a -Mini build bot to build the smallest Skia possible. by Mike Klein · 8 years ago
  19. 3c5cfb0 Remove exec bit from source files. by Ben Wagner · 8 years ago
  20. ea69686 Another workaround for libstdc++ unique_ptr by Brian Salomon · 8 years ago
  21. aff27a2 Use SkVertices for tessellated spot and ambient shadow rendering. by Brian Salomon · 8 years ago
  22. a84898d Have ShadowTessellators transform path; add SkShadowTessellator base class by Jim Van Verth · 8 years ago
  23. 0dda9cb Make shadow tessellators fail gracefully and add unit test for this. by Brian Salomon · 8 years ago
  24. 0f90668 Initialize some more variables in SpotShadowTessellator by Jim Van Verth · 8 years ago
  25. 66085ed Revert "Revert "Spot shadow cleanup and optimization"" by Brian Salomon · 8 years ago
  26. aa2bd8f Revert "Spot shadow cleanup and optimization" by Hal Canary · 8 years ago
  27. 47784c1 Spot shadow cleanup and optimization by Jim Van Verth · 8 years ago
  28. 0bd699e Add a GM for SkShadowUtils and fix a few issues. by Brian Salomon · 8 years ago
  29. 1a8b79a Work around GCC 4.6 issue with constructing unique_ptr<const T[]> from a T*. by Brian Salomon · 8 years ago
  30. 958fbc4 Make SkShadowUtils tessellations ref counted in preparation for caching them. by Brian Salomon · 8 years ago
  31. 85dc96b Fix SkShadowTessellator.cpp for Chrome iOS build by Jim Van Verth · 8 years ago
  32. efe3ded Change shadow tessellators to use SkColor and move to util. by Jim Van Verth · 8 years ago[Renamed (90%) from src/gpu/effects/GrShadowTessellator.cpp]
  33. 91af727 Add geometric version of spot shadow by Jim Van Verth · 8 years ago
  34. 58abc9e Move SkShadowTessellator to GrShadowTessellator by Jim Van Verth · 8 years ago[Renamed (92%) from src/effects/shadows/SkShadowTessellator.cpp]
  35. bce7496 Add geometric implementation for ambient shadows by Jim Van Verth · 8 years ago
  36. e330eb2 Revert "Add geometric implementation for ambient shadows" by Ethan Nicholas · 8 years ago
  37. fdb1bdf Add geometric implementation for ambient shadows by Jim Van Verth · 8 years ago