- 57ab06c Delete mixed samples by Chris Dalton · 3 years, 6 months ago
- d37a085 Enable DAG reordering on almost all bots by Adlai Holler · 3 years, 6 months ago
- 94df572 Convert dmsaa to an SkSurfaceProp by Chris Dalton · 3 years, 6 months ago
- 4d92e41 Revert "Enable DAG reordering on all bots except one" by Adlai Holler · 3 years, 6 months ago
- b8e02c5 Enable DAG reordering on all bots except one by Adlai Holler · 3 years, 6 months ago
- 5a32828 No VS specialization for identity or scale/trans in reduced shader mode by Brian Salomon · 3 years, 6 months ago
- 8e2a8b2 Surface resource cache through cmdline flag by Adlai Holler · 3 years, 6 months ago
- 91216d5 Add "reduced shader" testing mode. by Brian Salomon · 3 years, 6 months ago
- 5392c94 GrConvertPixels takes pixmaps by Brian Salomon · 3 years, 6 months ago
- 84fd1c2 Clean up remaining NVPR bits & bobs by Robert Phillips · 3 years, 7 months ago
- 31798c2 Remove NVPR by Robert Phillips · 3 years, 7 months ago
- fd70865 Reland "Add tooling support for dmsaa" by Chris Dalton · 3 years, 7 months ago
- 22dd57b Revert "Add tooling support for dmsaa" by Chris Dalton · 3 years, 7 months ago
- 188443b Add tooling support for dmsaa by Chris Dalton · 3 years, 7 months ago
- 180b4a1 Update tooling code to store surface flags instead of "useDIText" by Chris Dalton · 3 years, 7 months ago
- 164bafa Reland "On NVIDIA + ANGLE, test 4x MSAA, not 8x" by Brian Osman · 3 years, 7 months ago
- 2603c1f Delete coverage counting backend from ccpr by Chris Dalton · 3 years, 7 months ago
- 07c8401 Getting Metal shader precompiling working. by Jim Van Verth · 3 years, 7 months ago
- 4ac9aad Make it possible to enable hw tessellation outside of test builds by Chris Dalton · 3 years, 8 months ago
- eae5c16 Reland "Enable GrTessellationPathRenderer by default" by Chris Dalton · 3 years, 9 months ago
- 7bfdb10 Revert "Enable GrTessellationPathRenderer by default" by Brian Salomon · 3 years, 10 months ago
- 6ea387e Enable GrTessellationPathRenderer by default by Chris Dalton · 3 years, 10 months ago
- 15f5184 Reland "Disable HW tessellation shaders by default" by Chris Dalton · 3 years, 10 months ago
- 1c2584d Revert "Disable HW tessellation shaders by default" by Chris Dalton · 3 years, 10 months ago
- ad8b9fa Disable HW tessellation shaders by default by Chris Dalton · 3 years, 10 months ago
- d1e6716 Add an "allPathsVolatile" option for testing by Chris Dalton · 4 years ago
- 3163428 Add gms that test limited hw tessellation segments by Chris Dalton · 4 years, 1 month ago
- b2b7f80 Add config "glesfakev2". It runs GLES with the version faked as 2. by Brian Salomon · 4 years, 1 month ago
- 886a904 Update SkTQSort to use half-open ranges. by John Stiles · 4 years, 3 months ago
- 6e9ead9 Revert "Remove custom SkSort algorithms." by John Stiles · 4 years, 3 months ago
- 70474c1 Remove custom SkSort algorithms. by John Stiles · 4 years, 3 months ago
- 275f419 Add D3D support for MSAA by Jim Van Verth · 4 years, 3 months ago
- 762cb4e Add option to DDL test harness to better match OOP-R behavior by Robert Phillips · 4 years, 4 months ago
- 616da10 Allow printf-style formatting to be used in SK_ABORT. by John Stiles · 4 years, 4 months ago
- 7a8e394 Revert "Allow printf-style formatting to be used in SK_ABORT." by John Stiles · 4 years, 4 months ago
- 67e50a6 Allow printf-style formatting to be used in SK_ABORT. by John Stiles · 4 years, 4 months ago
- ed6e827 Add a flag for suppressing tessellation shaders by Chris Dalton · 4 years, 6 months ago
- 0a22b1e Rename GrGpuTessellationPathRenderer to GrTessellationPathRenderer by Chris Dalton · 4 years, 7 months ago
- 17dc418 Rename CPU tessellation to "triangulation" by Chris Dalton · 4 years, 7 months ago
- 19f466d Adds gpu stats for program cache by Robert Phillips · 4 years, 8 months ago
- 291f340 Add new gpu sink for DDLs by Robert Phillips · 4 years, 8 months ago
- d2d4c5e Add GrD3DGpu and GrD3DCaps. by Jim Van Verth · 4 years, 8 months ago
- b147ace DCI-P3 -> Display P3 in Skia by Mike Klein · 4 years, 9 months ago
- b832ce6 Add a path renderer that uses GPU tessellation by Chris Dalton · 4 years, 9 months ago
- 37ae4b0 Rename GpuPathRenderers::kAll to kDefault by Chris Dalton · 4 years, 9 months ago
- 5258623 Move --internalSamples to common flags by Chris Dalton · 4 years, 10 months ago
- 4af42fc Fix precompiling shaders on GLES / Android by Brian Osman · 5 years ago
- ed58e00 Add support for pre-compiling cached SkSL shaders by Brian Osman · 5 years ago
- 9313874 Rename GrContextOption fReduceOpListSplitting to fReduceOpsTaskSplitting. by Greg Daniel · 5 years ago
- f41b2bd Reland "Merge GrOpList and GrRTOpList and rename to GrOpsTask." by Greg Daniel · 5 years ago
- f21bf9e Revert "Merge GrOpList and GrRTOpList and rename to GrOpsTask." by Greg Daniel · 5 years ago
- 2a59541 Merge GrOpList and GrRTOpList and rename to GrOpsTask. by Greg Daniel · 5 years ago
- 74c19de Add SkUNREACHABLE to definition of SK_ABORT. by Brian Salomon · 5 years ago
- 985741a First draft of Dawn backend: clears are working. by Stephen White · 5 years ago
- fad9fbc Revert "First draft of Dawn backend: clears are working." by Greg Daniel · 5 years ago
- 6cebea4 First draft of Dawn backend: clears are working. by Stephen White · 5 years ago
- 19ece74 Only include angle in default configs when it's enabled by Brian Osman · 5 years ago
- 9c31047 Reland "DM: Add a per-sink MemoryCache to all GPU sinks" by Brian Osman · 5 years ago
- 1958fbb Revert "DM: Add a per-sink MemoryCache to all GPU sinks" by Brian Osman · 5 years ago
- a7b224d DM: Add a per-sink MemoryCache to all GPU sinks by Brian Osman · 5 years ago
- b3c9745 Remove "nvpr" configs by Chris Dalton · 5 years ago
- f0095cf Add option to use a program binary cache in DM, etc by Brian Osman · 5 years ago
- d3c0482 Re-add flag to force opList splitting reduction by Robert Phillips · 5 years ago
- 6c8f5b3 Switch sense of opList splitting flag and employ it on the NVIDIA_Shield bot by Robert Phillips · 5 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
- a8fbeba Add a cap to allow coverage counting or not by Chris Dalton · 6 years ago
- f71b070 Fix the GLSL persistent cache (and add a config to test it) by Brian Osman · 6 years ago
- fbe2406 Reland "Remove the NullGL interface (and associated test context)" by Brian Osman · 6 years ago
- 215da62 Revert "Remove the NullGL interface (and associated test context)" by Brian Osman · 6 years ago
- de206c7 Remove the NullGL interface (and associated test context) by Brian Osman · 6 years ago
- a3bfb5d add bgra8 bgra8s and 8888s to explicitly control swizzle and srgb-ness in gpu[] configs by Mike Reed · 6 years ago
- c6142d8 de-common the rest of the flags by Mike Klein · 6 years ago
- 19cc0f6 create a wrapper to manage --nativeFonts and --gdi by Mike Klein · 6 years ago
- 629f5fc de-common another batch of flags by Mike Klein · 6 years ago
- d0f321b de-common --veryVerbose by Mike Klein · 6 years ago
- 03fa5d4 factor out SetAnalyticAAFromCommonFlags() by Mike Klein · 6 years ago
- 4932a5e Fold CommonFlagsGpu into CommonFlags by Mike Klein · 6 years ago
- e5acd75 delete DAA by Mike Klein · 6 years ago
- 19fb397 de-common some flags by Mike Klein · 6 years ago
- 5b3f343 DEFINE_int32 + DEFINE_uint32 -> DEFINE_int by Mike Klein · 6 years ago
- 88544fb remove Sk prefix from CommandLineFlags by Mike Klein · 6 years ago
- 5194123 Have DM's "--pr ~*" processing start from the default list of path renderers by Robert Phillips · 6 years ago
- f774818 Reland "Disable coverage counting by default" by Chris Dalton · 6 years ago
- 9ff956e Revert "Disable coverage counting by default" by Chris Dalton · 6 years ago
- 576b2a5 Disable coverage counting by default by Chris Dalton · 6 years ago
- 570f4e5 Always explicitly allocate except in Android Framework (take 3) by Robert Phillips · 6 years ago
- 2a2d732 Revert "Always explicitly allocate except in Android Framework (take 2)" by Robert Phillips · 6 years ago
- 88b93da Always explicitly allocate except in Android Framework (take 2) by Robert Phillips · 6 years ago
- d40dc3f Revert "Always explicitly allocate except in Android Framework" by Robert Phillips · 6 years ago
- e157745 Always explicitly allocate except in Android Framework by Robert Phillips · 6 years ago
- d0163fb Add glf16norm config to DM by Brian Osman · 6 years ago
- 830ab79 disable DAA by default by Mike Klein · 6 years ago
- 97c7cf1 remove --undefok by Mike Klein · 6 years ago
- 82ebe04 Reland "Add SkColorSpace factory from 3x3 row-major gamut and transfer function" by Brian Osman · 6 years ago
- d4c7458 Revert "Add SkColorSpace factory from 3x3 row-major gamut and transfer function" by Brian Osman · 6 years ago
- a9549ab Add SkColorSpace factory from 3x3 row-major gamut and transfer function by Brian Osman · 6 years ago
- 92e01cf added SPIR-V persistent cache support for Vulkan by Ethan Nicholas · 6 years ago
- 3bdaa46 simplify default bookmaker command line by Cary Clark · 6 years ago
- b7a98ef Add reduceOpListSplitting flag by Robert Phillips · 6 years ago
- 4429a4f re-precate SkMatrix44::SkMatrix44() by Mike Klein · 6 years ago