1. 57ab06c Delete mixed samples by Chris Dalton · 3 years, 6 months ago
  2. d37a085 Enable DAG reordering on almost all bots by Adlai Holler · 3 years, 6 months ago
  3. 94df572 Convert dmsaa to an SkSurfaceProp by Chris Dalton · 3 years, 6 months ago
  4. 4d92e41 Revert "Enable DAG reordering on all bots except one" by Adlai Holler · 3 years, 6 months ago
  5. b8e02c5 Enable DAG reordering on all bots except one by Adlai Holler · 3 years, 6 months ago
  6. 5a32828 No VS specialization for identity or scale/trans in reduced shader mode by Brian Salomon · 3 years, 6 months ago
  7. 8e2a8b2 Surface resource cache through cmdline flag by Adlai Holler · 3 years, 6 months ago
  8. 91216d5 Add "reduced shader" testing mode. by Brian Salomon · 3 years, 6 months ago
  9. 5392c94 GrConvertPixels takes pixmaps by Brian Salomon · 3 years, 6 months ago
  10. 84fd1c2 Clean up remaining NVPR bits & bobs by Robert Phillips · 3 years, 7 months ago
  11. 31798c2 Remove NVPR by Robert Phillips · 3 years, 7 months ago
  12. fd70865 Reland "Add tooling support for dmsaa" by Chris Dalton · 3 years, 7 months ago
  13. 22dd57b Revert "Add tooling support for dmsaa" by Chris Dalton · 3 years, 7 months ago
  14. 188443b Add tooling support for dmsaa by Chris Dalton · 3 years, 7 months ago
  15. 180b4a1 Update tooling code to store surface flags instead of "useDIText" by Chris Dalton · 3 years, 7 months ago
  16. 164bafa Reland "On NVIDIA + ANGLE, test 4x MSAA, not 8x" by Brian Osman · 3 years, 7 months ago
  17. 2603c1f Delete coverage counting backend from ccpr by Chris Dalton · 3 years, 7 months ago
  18. 07c8401 Getting Metal shader precompiling working. by Jim Van Verth · 3 years, 7 months ago
  19. 4ac9aad Make it possible to enable hw tessellation outside of test builds by Chris Dalton · 3 years, 8 months ago
  20. eae5c16 Reland "Enable GrTessellationPathRenderer by default" by Chris Dalton · 3 years, 9 months ago
  21. 7bfdb10 Revert "Enable GrTessellationPathRenderer by default" by Brian Salomon · 3 years, 10 months ago
  22. 6ea387e Enable GrTessellationPathRenderer by default by Chris Dalton · 3 years, 10 months ago
  23. 15f5184 Reland "Disable HW tessellation shaders by default" by Chris Dalton · 3 years, 10 months ago
  24. 1c2584d Revert "Disable HW tessellation shaders by default" by Chris Dalton · 3 years, 10 months ago
  25. ad8b9fa Disable HW tessellation shaders by default by Chris Dalton · 3 years, 10 months ago
  26. d1e6716 Add an "allPathsVolatile" option for testing by Chris Dalton · 4 years ago
  27. 3163428 Add gms that test limited hw tessellation segments by Chris Dalton · 4 years, 1 month ago
  28. b2b7f80 Add config "glesfakev2". It runs GLES with the version faked as 2. by Brian Salomon · 4 years, 1 month ago
  29. 886a904 Update SkTQSort to use half-open ranges. by John Stiles · 4 years, 3 months ago
  30. 6e9ead9 Revert "Remove custom SkSort algorithms." by John Stiles · 4 years, 3 months ago
  31. 70474c1 Remove custom SkSort algorithms. by John Stiles · 4 years, 3 months ago
  32. 275f419 Add D3D support for MSAA by Jim Van Verth · 4 years, 3 months ago
  33. 762cb4e Add option to DDL test harness to better match OOP-R behavior by Robert Phillips · 4 years, 4 months ago
  34. 616da10 Allow printf-style formatting to be used in SK_ABORT. by John Stiles · 4 years, 4 months ago
  35. 7a8e394 Revert "Allow printf-style formatting to be used in SK_ABORT." by John Stiles · 4 years, 4 months ago
  36. 67e50a6 Allow printf-style formatting to be used in SK_ABORT. by John Stiles · 4 years, 4 months ago
  37. ed6e827 Add a flag for suppressing tessellation shaders by Chris Dalton · 4 years, 6 months ago
  38. 0a22b1e Rename GrGpuTessellationPathRenderer to GrTessellationPathRenderer by Chris Dalton · 4 years, 7 months ago
  39. 17dc418 Rename CPU tessellation to "triangulation" by Chris Dalton · 4 years, 7 months ago
  40. 19f466d Adds gpu stats for program cache by Robert Phillips · 4 years, 8 months ago
  41. 291f340 Add new gpu sink for DDLs by Robert Phillips · 4 years, 8 months ago
  42. d2d4c5e Add GrD3DGpu and GrD3DCaps. by Jim Van Verth · 4 years, 8 months ago
  43. b147ace DCI-P3 -> Display P3 in Skia by Mike Klein · 4 years, 9 months ago
  44. b832ce6 Add a path renderer that uses GPU tessellation by Chris Dalton · 4 years, 9 months ago
  45. 37ae4b0 Rename GpuPathRenderers::kAll to kDefault by Chris Dalton · 4 years, 9 months ago
  46. 5258623 Move --internalSamples to common flags by Chris Dalton · 4 years, 10 months ago
  47. 4af42fc Fix precompiling shaders on GLES / Android by Brian Osman · 5 years ago
  48. ed58e00 Add support for pre-compiling cached SkSL shaders by Brian Osman · 5 years ago
  49. 9313874 Rename GrContextOption fReduceOpListSplitting to fReduceOpsTaskSplitting. by Greg Daniel · 5 years ago
  50. f41b2bd Reland "Merge GrOpList and GrRTOpList and rename to GrOpsTask." by Greg Daniel · 5 years ago
  51. f21bf9e Revert "Merge GrOpList and GrRTOpList and rename to GrOpsTask." by Greg Daniel · 5 years ago
  52. 2a59541 Merge GrOpList and GrRTOpList and rename to GrOpsTask. by Greg Daniel · 5 years ago
  53. 74c19de Add SkUNREACHABLE to definition of SK_ABORT. by Brian Salomon · 5 years ago
  54. 985741a First draft of Dawn backend: clears are working. by Stephen White · 5 years ago
  55. fad9fbc Revert "First draft of Dawn backend: clears are working." by Greg Daniel · 5 years ago
  56. 6cebea4 First draft of Dawn backend: clears are working. by Stephen White · 5 years ago
  57. 19ece74 Only include angle in default configs when it's enabled by Brian Osman · 5 years ago
  58. 9c31047 Reland "DM: Add a per-sink MemoryCache to all GPU sinks" by Brian Osman · 5 years ago
  59. 1958fbb Revert "DM: Add a per-sink MemoryCache to all GPU sinks" by Brian Osman · 5 years ago
  60. a7b224d DM: Add a per-sink MemoryCache to all GPU sinks by Brian Osman · 5 years ago
  61. b3c9745 Remove "nvpr" configs by Chris Dalton · 5 years ago
  62. f0095cf Add option to use a program binary cache in DM, etc by Brian Osman · 5 years ago
  63. d3c0482 Re-add flag to force opList splitting reduction by Robert Phillips · 5 years ago
  64. 6c8f5b3 Switch sense of opList splitting flag and employ it on the NVIDIA_Shield bot by Robert Phillips · 5 years ago
  65. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
  66. a8fbeba Add a cap to allow coverage counting or not by Chris Dalton · 6 years ago
  67. f71b070 Fix the GLSL persistent cache (and add a config to test it) by Brian Osman · 6 years ago
  68. fbe2406 Reland "Remove the NullGL interface (and associated test context)" by Brian Osman · 6 years ago
  69. 215da62 Revert "Remove the NullGL interface (and associated test context)" by Brian Osman · 6 years ago
  70. de206c7 Remove the NullGL interface (and associated test context) by Brian Osman · 6 years ago
  71. a3bfb5d add bgra8 bgra8s and 8888s to explicitly control swizzle and srgb-ness in gpu[] configs by Mike Reed · 6 years ago
  72. c6142d8 de-common the rest of the flags by Mike Klein · 6 years ago
  73. 19cc0f6 create a wrapper to manage --nativeFonts and --gdi by Mike Klein · 6 years ago
  74. 629f5fc de-common another batch of flags by Mike Klein · 6 years ago
  75. d0f321b de-common --veryVerbose by Mike Klein · 6 years ago
  76. 03fa5d4 factor out SetAnalyticAAFromCommonFlags() by Mike Klein · 6 years ago
  77. 4932a5e Fold CommonFlagsGpu into CommonFlags by Mike Klein · 6 years ago
  78. e5acd75 delete DAA by Mike Klein · 6 years ago
  79. 19fb397 de-common some flags by Mike Klein · 6 years ago
  80. 5b3f343 DEFINE_int32 + DEFINE_uint32 -> DEFINE_int by Mike Klein · 6 years ago
  81. 88544fb remove Sk prefix from CommandLineFlags by Mike Klein · 6 years ago
  82. 5194123 Have DM's "--pr ~*" processing start from the default list of path renderers by Robert Phillips · 6 years ago
  83. f774818 Reland "Disable coverage counting by default" by Chris Dalton · 6 years ago
  84. 9ff956e Revert "Disable coverage counting by default" by Chris Dalton · 6 years ago
  85. 576b2a5 Disable coverage counting by default by Chris Dalton · 6 years ago
  86. 570f4e5 Always explicitly allocate except in Android Framework (take 3) by Robert Phillips · 6 years ago
  87. 2a2d732 Revert "Always explicitly allocate except in Android Framework (take 2)" by Robert Phillips · 6 years ago
  88. 88b93da Always explicitly allocate except in Android Framework (take 2) by Robert Phillips · 6 years ago
  89. d40dc3f Revert "Always explicitly allocate except in Android Framework" by Robert Phillips · 6 years ago
  90. e157745 Always explicitly allocate except in Android Framework by Robert Phillips · 6 years ago
  91. d0163fb Add glf16norm config to DM by Brian Osman · 6 years ago
  92. 830ab79 disable DAA by default by Mike Klein · 6 years ago
  93. 97c7cf1 remove --undefok by Mike Klein · 6 years ago
  94. 82ebe04 Reland "Add SkColorSpace factory from 3x3 row-major gamut and transfer function" by Brian Osman · 6 years ago
  95. d4c7458 Revert "Add SkColorSpace factory from 3x3 row-major gamut and transfer function" by Brian Osman · 6 years ago
  96. a9549ab Add SkColorSpace factory from 3x3 row-major gamut and transfer function by Brian Osman · 6 years ago
  97. 92e01cf added SPIR-V persistent cache support for Vulkan by Ethan Nicholas · 6 years ago
  98. 3bdaa46 simplify default bookmaker command line by Cary Clark · 6 years ago
  99. b7a98ef Add reduceOpListSplitting flag by Robert Phillips · 6 years ago
  100. 4429a4f re-precate SkMatrix44::SkMatrix44() by Mike Klein · 6 years ago