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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
f7dcd76c552a4e93a75a3808289de69a997da169
/
src
/
gpu
/
effects
/
GrAtlasedShaderHelpers.h
7b04631
ccpr: Don't use flat interpolation when it is slow
by Chris Dalton
· 7 years ago
fc4f768
Use int when possible to calculate atlas indices in shaders.
by Jim Van Verth
· 7 years ago
2737288
Don't force GrGLSLVarying's scope to be compile-time constant
by Chris Dalton
· 7 years ago
c02cb8a
Revert "Use int when possible to calculate atlas indices in shaders."
by Jim Van Verth
· 7 years ago
575e06c
Revert "Only use flat varyings for integer texIndex."
by Jim Van Verth
· 7 years ago
eadb9f9
Only use flat varyings for integer texIndex.
by Jim Van Verth
· 7 years ago
999ec57
Use int when possible to calculate atlas indices in shaders.
by Jim Van Verth
· 7 years ago
c17bf32
Convert geometry shaders to operate in Skia device space
by Chris Dalton
· 7 years ago
fdde34e
Remove precision from GrGLSLVaryingHandler
by Chris Dalton
· 7 years ago
8aa4569
switched SkSL's temporary 'highfloat' type back to 'float'
by Ethan Nicholas
· 7 years ago
f7b8820
re-land of new SkSL precisions
by Ethan Nicholas
· 7 years ago
eafa64b
Revert "Revert "Allow GrDrawOpAtlas to grow as needed""
by Jim Van Verth
· 7 years ago
27185a9
Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
by Ethan Nicholas
· 7 years ago
05d5a13
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
by Ethan Nicholas
· 7 years ago
ad70c41
Revert "Allow GrDrawOpAtlas to grow as needed"
by Jim Van Verth
· 7 years ago
03168b8
Allow GrDrawOpAtlas to grow as needed
by Jim Van Verth
· 7 years ago
6a7a704
Add multitexture support to text and path shaders, take 3.
by Jim Van Verth
· 7 years ago
acc8d2e
Revert "Revert "Revert "Add multitexture support to text and path shaders"""
by Mike Klein
· 7 years ago
6c251d2
Revert "Revert "Add multitexture support to text and path shaders""
by Jim Van Verth
· 7 years ago
e7492fe
Revert "Add multitexture support to text and path shaders"
by Jim Van Verth
· 7 years ago
7f75426
Add multitexture support to text and path shaders
by Jim Van Verth
· 7 years ago