1. 7b04631 ccpr: Don't use flat interpolation when it is slow by Chris Dalton · 7 years ago
  2. fc4f768 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
  3. 2737288 Don't force GrGLSLVarying's scope to be compile-time constant by Chris Dalton · 7 years ago
  4. c02cb8a Revert "Use int when possible to calculate atlas indices in shaders." by Jim Van Verth · 7 years ago
  5. 575e06c Revert "Only use flat varyings for integer texIndex." by Jim Van Verth · 7 years ago
  6. eadb9f9 Only use flat varyings for integer texIndex. by Jim Van Verth · 7 years ago
  7. 999ec57 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
  8. c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 7 years ago
  9. fdde34e Remove precision from GrGLSLVaryingHandler by Chris Dalton · 7 years ago
  10. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  11. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  12. eafa64b Revert "Revert "Allow GrDrawOpAtlas to grow as needed"" by Jim Van Verth · 7 years ago
  13. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  14. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  15. ad70c41 Revert "Allow GrDrawOpAtlas to grow as needed" by Jim Van Verth · 7 years ago
  16. 03168b8 Allow GrDrawOpAtlas to grow as needed by Jim Van Verth · 7 years ago
  17. 6a7a704 Add multitexture support to text and path shaders, take 3. by Jim Van Verth · 7 years ago
  18. acc8d2e Revert "Revert "Revert "Add multitexture support to text and path shaders""" by Mike Klein · 7 years ago
  19. 6c251d2 Revert "Revert "Add multitexture support to text and path shaders"" by Jim Van Verth · 7 years ago
  20. e7492fe Revert "Add multitexture support to text and path shaders" by Jim Van Verth · 7 years ago
  21. 7f75426 Add multitexture support to text and path shaders by Jim Van Verth · 7 years ago