- f864ec4 skip paint->drawstate sampler copies when there is no texture by bsalomon@google.com · 13 years ago
- aa814fe Access sampler matrices directly, cleanup GrSamplerState::reset()s by bsalomon@google.com · 13 years ago
- 1e266f8 Remove GrDrawState::setSampler, use direct access to sampler by bsalomon@google.com · 13 years ago
- 1fadb20 Remove static initiazled gClampNearest in gpu backend by bsalomon@google.com · 13 years ago
- 6b67e21 roll more changes from r2830 back in by bsalomon@google.com · 13 years ago
- 8f9cbd6 Cleanup of r2830. by bsalomon@google.com · 13 years ago
- 3d0835b Revert 2830 and 2831. by bsalomon@google.com · 13 years ago
- 0fec61d Make GrDrawState a real class with getters and setters by bsalomon@google.com · 13 years ago
- 9791291 Prep for GrDrawState as a class Part 2 by bsalomon@google.com · 13 years ago
- 39ee0ff Prep #1 for making GrDrawState a class by bsalomon@google.com · 13 years ago
- 5bc34f0 Remove fConfig/fFormat union in GrTextureDesc by bsalomon@google.com · 13 years ago
- ef843cd When a bitmap is texture-backed, change SkBitmap::copyTo() to do a deep by senorblanco@chromium.org · 13 years ago
- 56d11e0 Add support for GL_ANGLE_pack_reverse_row_order by bsalomon@google.com · 13 years ago
- fb30951 [GPU] tile when large bitmap pased drawBitmap and only a small fraction is used by bsalomon@google.com · 13 years ago
- bc4b654 assert that resources used with ctx are owned by the ctx by bsalomon@google.com · 13 years ago
- a85449d Resubmit 2717 w/ fix workaround OS X GL bug. by bsalomon@google.com · 13 years ago
- 484be2b Revert 2717 by bsalomon@google.com · 13 years ago
- 5c56e34 Recommit r2714 with clip fix by bsalomon@google.com · 13 years ago
- e1d3127 Revert 2714 for debugging of test failure by bsalomon@google.com · 13 years ago
- 598a1ff Write direct to RT/Tex when possible, use BGRA rather than RGBA intermediate texture on ANGLE by bsalomon@google.com · 13 years ago
- 6f37951 Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths. by bsalomon@google.com · 13 years ago
- 9962108 Remove allocated size vs content size in textures by bsalomon@google.com · 13 years ago
- 1dcf506 Remove GrGpuGLFixed subclass and ES1 support by bsalomon@google.com · 13 years ago
- c4ff22a by bsalomon@google.com · 13 years ago
- f74ad8c Removes warnings generated by gcc and clang. by tomhudson@google.com · 13 years ago
- 60014ca Implement Gaussian blurs for images. The caller creates an an by senorblanco@chromium.org · 13 years ago
- 82c7bd8 Interim function for reseting GrDrawTarget state, this should be folded into GrDrawState when it has getters / setters by bsalomon@google.com · 13 years ago
- 0a97be2 When GL_RGBA readPixels are slow do swizzle using a draw then readPixels with GL_BGRA by bsalomon@google.com · 13 years ago
- c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 13 years ago
- e269f21 Recommit r2611 with fix for gm by bsalomon@google.com · 13 years ago
- b87d2b5 Revert r2611 until windows gm can be debugged by bsalomon@google.com · 13 years ago
- 6d9adae Add replacement APIs for createPlatformSurface: createPlatformTexture and createPlatformRenderTarget by bsalomon@google.com · 13 years ago
- 979432b Turn off annoying printfs by bsalomon@google.com · 13 years ago
- 64c4fe4 More removal of texture fUploadByteCount and rename fFormat to fConfig for consistency. by bsalomon@google.com · 13 years ago
- c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 13 years ago
- ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 13 years ago
- 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 13 years ago
- 9381363 Extract GrDrawTarget::DrState into independent GrDrawState struct. by tomhudson@google.com · 13 years ago
- 289533a Don't use GrDrawTarget's AA state bit to convey whether to do custom-aa by bsalomon@google.com · 13 years ago
- d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago[Renamed from gpu/src/GrContext.cpp]
- e10f6fd Fix per-vertex coverage on Macs with aligned attrib bug by bsalomon@google.com · 13 years ago
- 077232e Add semicolon back that was accidentally deleted in r2444 by bsalomon@google.com · 13 years ago
- 1983f39 Make a bunch of GrPrintfs be debug-only by bsalomon@google.com · 13 years ago
- a310826 Add per-vertex coverage field, use in AA rects when alpha tweak is not valid, add relevant sample/gm by bsalomon@google.com · 13 years ago
- fa6ac93 Fixup rendering of empty paths (including inverted fills) by bsalomon@google.com · 13 years ago
- 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 13 years ago
- 950d7a8 Turn off AA when coverage can't be handled correctly. by bsalomon@google.com · 13 years ago
- d46e242 Add detection of when partial pixel coverage (for aa or otherwise) will cause incorrect blend by bsalomon@google.com · 13 years ago
- 18c9c19 Put caps in a struct, move up to GrDrawTarget by bsalomon@google.com · 13 years ago
- 8c2fe99 Fix some issues in gpu device with perspective. Add a gm that would have caught them. by bsalomon@google.com · 13 years ago
- 4f83be8 Fix GrContext::drawPaint with perspective, also never apply AA by bsalomon@google.com · 13 years ago
- 181e9bd Improve gpu path subdiv with perspective, remove tolerance scale, fix comment by bsalomon@google.com · 13 years ago
- 973b879 Remove unneeded #define by bsalomon@google.com · 13 years ago
- 9b09c9e Abort AA rect path when index buffer allocation fails by bsalomon@google.com · 13 years ago
- aeb2160 Add GrAAHairLinePathRenderer by bsalomon@google.com · 13 years ago
- 1f221a7 More prep work in Gr for landing AA hairline renderer. by bsalomon@google.com · 13 years ago
- 471d471 Correctly determine whether HW AA lines can be used by bsalomon@google.com · 13 years ago
- 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 13 years ago
- 3008519 Use a prioritized list of path renderers in Gr. by bsalomon@google.com · 13 years ago
- 583a1e3 Fixed r2125. Identical change but also moves GrTesselatedPathRenderer.h to src dir. by bsalomon@google.com · 13 years ago
- b4f4c02 Revert "Make GrDrawTarget.h and GrPathRenderer.h be private headers" by vandebo@chromium.org · 13 years ago
- 8b4a64d Make GrDrawTarget.h and GrPathRenderer.h be private headers by bsalomon@google.com · 13 years ago
- 8ccaddd Increase default cache size Review URL: http://codereview.appspot.com/4810087/ by bsalomon@google.com · 13 years ago
- 558a75b Use a single stencil buffer for a given width,height,samplecount by bsalomon@google.com · 13 years ago
- 6513cd0 Fail draws when can't get geom into vb/ib. by bsalomon@google.com · 13 years ago
- 4737082 Correct check against GR_USE_PLATFORM_CREATE_SAMPLE_COUNT by bsalomon@google.com · 13 years ago
- 5bfc217 cleanup GrGLTexture / GrGLRenderTarget cons. Make GrRenderTarget aware of its msaa sample count. by bsalomon@google.com · 13 years ago
- ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
- 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 13 years ago
- 2ce9a04 Improve GPU blur performance by clearing only when necessary. This gives a by senorblanco@chromium.org · 13 years ago
- fdaf2b9 Revert r1937 while I try to figure out the GM failures. by senorblanco@chromium.org · 13 years ago
- b7f28d6 Improve GPU blur speed by clearing only when necessary. This gives a by senorblanco@chromium.org · 13 years ago
- 237a461 Instead of turning clipping off during AA, clip to the offscreen tile when by tomhudson@google.com · 13 years ago
- 5c63865 Use texture cache for writePixels temp by bsalomon@google.com · 13 years ago
- 6b73e55 Undo accidental commit of GrContext.cpp in r1860. by bsalomon@google.com · 13 years ago
- eb2aa1d Make CPU->GPU blur path use texture cache by bsalomon@google.com · 13 years ago
- aadd9f8 GPU-based blur cleanup. Clean up some issues raised in code review: by senorblanco@chromium.org · 13 years ago
- 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
- 0c8d93a Reworks r1770 so that users who have replaced SkUserConfig don't have to by tomhudson@google.com · 13 years ago
- ee43512 Tesselate path once for tiled offscreen AA by bsalomon@google.com · 13 years ago
- 3582bf9 Remove GrAuto*Malloc, replace with SkAuto*Malloc by bsalomon@google.com · 13 years ago
- 278cbb4 Enable WebKit/Chromium style logging for Skia. by tomhudson@google.com · 13 years ago
- d22b6e4 Remove global curve subdivision tolerance from GrPathUtils. by tomhudson@google.com · 13 years ago
- b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 13 years ago
- 7ac249b Enable SSAA on inverse filled paths by bsalomon@google.com · 13 years ago
- 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 13 years ago
- 53a5584 Adding functionality for purgin graphics resource handles by junov@google.com · 13 years ago
- 7e12f82 GCC 4.6 fix: intptr_t <-> NULL triggers an warning. by thakis@chromium.org · 13 years ago
- 7ca72f3 Apply translate param to path bounds when computing ssaa bounds by bsalomon@google.com · 13 years ago
- 120bdff Committing on behalf of gman@chromium.org: by kbr@chromium.org · 13 years ago
- 70c136e allow the build system to enable offscreen_aa to some max dimension by reed@google.com · 13 years ago
- 2368f6f Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIState by bsalomon@google.com · 13 years ago
- 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 13 years ago
- 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 13 years ago
- 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
- cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
- 20efde7 Share code with SkRect by reed@google.com · 14 years ago
- 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
- 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 14 years ago
- 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 14 years ago