- 7311f9a Remove subpixel positioning from the atlas path renderer key by Chris Dalton · 3 years ago
- 532a51a Enable bind texture 0 workaround for MSAA-RTT on Mali-Gxx. by Brian Salomon · 3 years ago
- 31e4c38 Add support for function prototypes in Pipeline stage. by John Stiles · 3 years ago
- 67f443b Rename shaders named `input` in test code. by John Stiles · 3 years ago
- 56c3968 Reland "Don't keep a non-msaa FBO with EXT_multisampled_render_to_texture" by Brian Salomon · 3 years ago
- 26c9344 Re-re-reland "Rewrite switch statements in GLSL strict-ES2 mode." by John Stiles · 3 years, 1 month ago
- 959bd4a Turn on Vulkan memoryless on ARM. by Greg Daniel · 3 years, 1 month ago
- ed7c60d Reland "Use a single FBO for EXT_multisampled_render_to_texture targets" by Brian Salomon · 3 years, 1 month ago
- 4b4c7f8 Reland "Defer the attachment of GL stencil buffers" by Brian Salomon · 3 years, 1 month ago
- 6b88839 Add caps bit for rewriting switch statements. by John Stiles · 3 years, 1 month ago
- 7743559 Add memoryless attachment support for vulkan dmsaa. by Greg Daniel · 3 years, 1 month ago
- 8d59fe0 Add memoryless parameter for MSAA attachment creation by Jim Van Verth · 3 years, 1 month ago
- 8426165 Reland "Add new GrSurfaceInfo class and related backend structs." by Greg Daniel · 3 years, 1 month ago
- 3d9c73c Use thread_local on iOS by Ben Wagner · 3 years, 1 month ago
- 4f867cc Reland "Direct3D: Be sure to set correct heaps for current descriptor tables." by Jim Van Verth · 3 years, 1 month ago
- 14a9b08 Reland "Revert "New approach to GrProcessor uniforms."" by Jim Van Verth · 3 years, 1 month ago
- daeb522 dawn texture view descriptor mipLevelCount must be larger than 0 by Shrek Shao · 3 years, 1 month ago
- 2f7ee02 Revert "Add new GrSurfaceInfo class and related backend structs." by Jim Van Verth · 3 years, 1 month ago
- ccef63d Revert "Defer the attachment of GL stencil buffers" by Jim Van Verth · 3 years, 1 month ago
- ab6e86e Revert "Use a single FBO for EXT_multisampled_render_to_texture targets" by Jim Van Verth · 3 years, 1 month ago
- 6aac119 Add new GrSurfaceInfo class and related backend structs. by Greg Daniel · 3 years, 1 month ago
- dcfa824 Revert "Don't keep a non-msaa FBO with EXT_multisampled_render_to_texture" by Jim Van Verth · 3 years, 1 month ago
- 6694a36 Don't keep a non-msaa FBO with EXT_multisampled_render_to_texture by Chris Dalton · 3 years, 2 months ago
- 949dfb5 Use a single FBO for EXT_multisampled_render_to_texture targets by Jim Van Verth · 3 years, 1 month ago
- c50fefb Defer the attachment of GL stencil buffers by Chris Dalton · 3 years, 1 month ago
- 5b7750b Direct3D: support generation of BGRA mipmaps by Jim Van verth · 3 years, 1 month ago
- a59925f Revert "Revert "New approach to GrProcessor uniforms."" by Brian Salomon · 3 years, 1 month ago
- 4e4715b Disallow SFCs w/ GrColorType::kUnknown in makeSFCFromBackendTexture by Robert Phillips · 3 years, 1 month ago
- b42cea9 Miscellaneous skgpu::v2 backend updates by Robert Phillips · 3 years, 1 month ago
- 56cab7f Update matrix-setup code in stroke tessellator. by John Stiles · 3 years, 1 month ago
- db285de Adjust fuzzing behavior for triangulator/dashing by Michael Ludwig · 3 years, 1 month ago
- ef80d7b Move more classes to skgpu::v1 namespace by Robert Phillips · 3 years, 1 month ago
- 646f693 Direct3D: recover better from command list submission failure by Jim Van verth · 3 years, 1 month ago
- 879224d Metal: disable use of discardable MSAA on non-Apple silicon. by Jim Van Verth · 3 years, 1 month ago
- 42bcfb9 Revert "Direct3D: Be sure to set correct heaps for current descriptor tables." by Jim Van Verth · 3 years, 1 month ago
- de60d7a Move more classes to skgpu::v1 namespace by Robert Phillips · 3 years, 1 month ago
- 7e33d95 Direct3D: Be sure to set correct heaps for current descriptor tables. by Jim Van verth · 3 years, 1 month ago
- 9d23d9b Disallow GrColorType::kUnknown as colorType in v1::SurfaceDrawContext factory by Robert Phillips · 3 years, 1 month ago
- 778d6e0 Start fleshing out skgpu::v2 Device and SurfaceDrawContext by Robert Phillips · 3 years, 1 month ago
- 2bc96d6 Merge GrVkAttachment into GrVkImage. by Greg Daniel · 3 years, 1 month ago
- eab246d Direct3D: Don't use ResolveSubresourceRegion if it's not supported. by Jim Van verth · 3 years, 1 month ago
- ae59426 Revert "New approach to GrProcessor uniforms." by Brian Salomon · 3 years, 1 month ago
- 10c9f36 New approach to GrProcessor uniforms. by Brian Salomon · 3 years, 1 month ago
- 3e7dd35 Metal: add label to loadMSAAFromResolve pipeline object by Jim Van Verth · 3 years, 1 month ago
- b9650de Metal: more fixes for stencil and discardable MSAA by Jim Van Verth · 3 years, 1 month ago
- 144926d Allow subpixel nested rects to have nearly equal x/y half widths by Michael Ludwig · 3 years, 1 month ago
- 0c2cca5 Make sure we use device bounds for DrawableOp. by Greg Daniel · 3 years, 1 month ago
- fc309ea Metal: add programmatic command buffer capture by Jim Van Verth · 3 years, 1 month ago
- 3270a78 Add Adreno5xx workaround for dual source blending followed by disabling blending bug. by Greg Daniel · 3 years, 1 month ago
- 7494722 Update comment explaining ignoreable subset rects by Brian Osman · 3 years, 1 month ago
- 2c70466 Update usage of deprecated Dawn typedefs by Corentin Wallez · 3 years, 1 month ago
- 9605042 Metal: Fix discardable MSAA when used with stencil. by Jim Van Verth · 3 years, 1 month ago
- 201b72a In runtime effects, treat all children as sampled by Brian Osman · 3 years, 1 month ago
- 769b488 Move some more Ops to skgpu::v1 namespace by Robert Phillips · 3 years, 1 month ago
- f6c564e Move DeviceFlags and CheckAlphaTypeAndGetFlags to skgpu::BaseDevice by Robert Phillips · 3 years, 1 month ago
- b5e449b Metal: fix inline upload for discardable resolve by Jim Van Verth · 3 years, 1 month ago
- 41a6ace Have vulkan copy commands take attachments instead of images. by Greg Daniel · 3 years, 1 month ago
- 2a3ee58 Metal: Set up discardable MSAA. by Jim Van Verth · 3 years, 1 month ago
- 7efdc8f Reland "Metal: add loadMSAAFromResolve support." by Jim Van Verth · 3 years, 1 month ago
- 6763e7c Remove unused vk tiling param from memory allocating/freeing. by Greg Daniel · 3 years, 1 month ago
- d5bd2df Silence unused-variable warning for layerHeight. by John Stiles · 3 years, 1 month ago
- cbfa34a Convert internal SkSL to use .eval() by Brian Osman · 3 years, 1 month ago
- e780d6b Revert "Metal: add loadMSAAFromResolve support." by Florin Malita · 3 years, 1 month ago
- c3dce03 Remove deprecated WebGPU blend factors by Brandon Jones · 3 years, 1 month ago
- 9f82158 Metal: add loadMSAAFromResolve support. by Jim Van Verth · 3 years, 1 month ago
- 79ff8f2 Metal: re-enable retained references. by Jim Van Verth · 3 years, 1 month ago
- fbf0214 Move more Ops to skgpu::v1 namespace by Robert Phillips · 3 years, 1 month ago
- 46d7bd5 Move more Ops to skgpu::v1 namespace (take 2) by Robert Phillips · 3 years, 1 month ago
- d2f53f9 Move more Ops to skgpu::v1 namespace by Robert Phillips · 3 years, 1 month ago
- 5fe828a Revert "Move more Ops to skgpu::v1 namespace" by Robert Phillips · 3 years, 1 month ago
- f3158ab Move more Ops to skgpu::v1 namespace by Robert Phillips · 3 years, 1 month ago
- 0e32aa8 Rename some GrD3DTypes* header files. by Greg Daniel · 3 years, 1 month ago
- 0d45655 Metal: Remove unused variable by Jim Van Verth · 3 years, 1 month ago
- cadd5db Move three Op-derived classes to the skgpu::v1 namespace by Robert Phillips · 3 years, 1 month ago
- 2055cb2 Metal: fix RenderCommandEncoder compatibility check. by Jim Van Verth · 3 years, 1 month ago
- 31f7631 Move GrAtlasTextOp to skgpu::v1 namespace by Robert Phillips · 3 years, 2 months ago
- 2145390 Move GrTextureOp to skgpu::v1 namespace by Robert Phillips · 3 years, 2 months ago
- f8a9658 Disable vulkan dmsaa on early adrenos. by Greg Daniel · 3 years, 1 month ago
- 3be00e9 Enable support for vulkan dmsaa in caps. by Greg Daniel · 3 years, 2 months ago
- b42c383 Remove support for unsized arrays by Brian Osman · 3 years, 2 months ago
- 99ddd2a Remove (unused) geometry shader support by Brian Osman · 3 years, 2 months ago
- 2a26c50 Store the correct number of samples in GrProgramInfo by Chris Dalton · 3 years, 2 months ago
- 82d0814 Use drawVertices instead of SkDraw for MSAA hairline points by Chris Dalton · 3 years, 2 months ago
- 62bd633 Move tessellation ops to skgpu::v1 namespace by Robert Phillips · 3 years, 2 months ago
- fdafc0c Move GrAtlasRenderTask to gpu/ops and skgpu::v1 namespace by Robert Phillips · 3 years, 2 months ago
- 6fc1f02 Make sure to disable MSAA on ANGLE Intel by Chris Dalton · 3 years, 2 months ago
- 3e87a8e Move GrOpsTask to gpu/ops and the the skgpu::v1 namespace by Robert Phillips · 3 years, 2 months ago
- 96cd8a0 Disable use of StoreAndMultisampleResolve on Mac. by Jim Van Verth · 3 years, 2 months ago
- 24d622d Move the GrTessellationPathRenderer into the skgpu::v1 namespace by Robert Phillips · 3 years, 2 months ago
- 1e16937 Add more flexibility to GrVkRT to support DMSAA. by Greg Daniel · 3 years, 2 months ago
- c1ed11d Move GrBlockAllocator and GrTBlockList to src/core/ by Michael Ludwig · 3 years, 2 months ago
- 293497e Convert internal sample() calls to shade/filter/blend by Brian Osman · 3 years, 2 months ago
- 877858a Removed unnecessary GL extensions by Ethan Nicholas · 3 years, 2 months ago
- 9f1e06a Reland "Add sRGB 8888 colortype" by Brian Osman · 3 years, 2 months ago
- 405eb7b Revert "Add sRGB 8888 colortype" by Brian Osman · 3 years, 2 months ago
- 466b280 Reland "Metal: Use StoreAndResolve store action when possible." by Jim Van Verth · 3 years, 2 months ago
- c7e0f19 Move FP function writing to GrGLSLProgramBuilder. by Brian Salomon · 3 years, 2 months ago
- 0f7c10e Add sRGB 8888 colortype by Brian Osman · 3 years, 2 months ago
- 51e33b5 Revert "Metal: Use StoreAndResolve store action when possible." by Jim Van Verth · 3 years, 2 months ago
- 461c0eb Update deprecated wgpu:: structures. by Corentin Wallez · 3 years, 2 months ago