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gerrit-public.fairphone.software
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platform
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external
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skia
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fec1dea8098fe09f04fff542efdb83edc1fe8240
fec1dea
FuzzDrawFunctions from twsmith
by Kevin Lubick
· 8 years ago
cb2c12b
accum_565 and accum_f16
by Mike Klein
· 8 years ago
8daef3e
Fixed fuzzer issue with lut16Type A2B ICC profiles
by raftias
· 8 years ago
a16ea18
Fix NoGPU bot
by Matt Sarett
· 8 years ago
22886c4
Add SkOverdrawCanvas to detect overdraw
by Matt Sarett
· 8 years ago
248ff02
SkImageEncoder: simplify API
by Hal Canary
· 8 years ago
46e66a2
bilerp
by Mike Klein
· 8 years ago
8ac838d
added support for push_constant layout
by ethannicholas
· 8 years ago
64773e6
Add support for input attachments in SkSL spirv
by Greg Daniel
· 8 years ago
71fecc3
don't memtion SkXfermode in public
by Mike Reed
· 8 years ago
1fc83b1
removed appendPrecisionModifier
by Ethan Nicholas
· 8 years ago
3605ace
sksl programs can now directly query GLSL caps
by Ethan Nicholas
· 8 years ago
9bcca6a
Roll recipe DEPS
by Ravi Mistry
· 8 years ago
759ae56
Avoid runtime initialization of FLT_EPSILON_SQRT
by Bruce Dawson
· 8 years ago
c590341
Add shadowrrect geometry processor
by Jim Van Verth
· 8 years ago
71de072
Implemented parsing of lut8/lut16Type A2B ICC tags
by raftias
· 8 years ago
f7f883b
Rearrange NN sampling to more naturally support bilerp.
by Mike Klein
· 8 years ago
ab1c3a0
Fix include of GrGLSLCaps in SkGradientShader
by Greg Daniel
· 8 years ago
276cc41
Revive geometry shaders
by csmartdalton
· 8 years ago
99938a8
Merge GrGLSLShaderVar and GrShaderVar
by Brian Salomon
· 8 years ago
d728f0c
Defer more renderTargetContexts in the GPU image filter paths - take 2
by robertphillips
· 8 years ago
43c847b
Simplify shader paint alpha modulation.
by Mike Klein
· 8 years ago
14d2899
Fixed issue with some A2B0 images being too dark
by raftias
· 8 years ago
b44efa5
Remove testing code for not fitting in the Footer.
by Herb Derby
· 8 years ago
101b844
Remove GrGLSLSampler type and subclasses
by Brian Salomon
· 8 years ago
3502c5c
Use ptr diff to encode function and padding.
by Herb Derby
· 8 years ago
9e1138d
re-land of switched skslc from std::string to SkString
by Ethan Nicholas
· 8 years ago
e54d4ce
VS script: Handle variation among configurations
by Brian Osman
· 8 years ago
8d5f9cb
Add an extra pixel to the distance field path renderer bounds.
by Brian Salomon
· 8 years ago
99bba9e
Add missing virtual functions for SkRectClipCheckBlitter
by Yuqian Li
· 8 years ago
7992da3
Support decoding images to multiple formats, depending on usage
by Brian Osman
· 8 years ago
dc940a6
Disable RectClipCheckBlitter for cc_unittests
by Yuqian Li
· 8 years ago
792d0f1
Revert "switched skslc from std::string to SkString"
by Greg Daniel
· 8 years ago
7a5b48a
Revert "fixed iOS build failure"
by Greg Daniel
· 8 years ago
866f286
Avoid unnecessary cast on a garbage data.
by Ivan Krasin
· 8 years ago
a675910
Fix typo in GrGLCaps
by elemental
· 8 years ago
62a8aa3
android does not need XFERMODE_PUBLIC flag
by Mike Reed
· 8 years ago
17b6e48
Revert "Turn off /arch:AVX[2] on Windows builds."
by Mike Klein
· 8 years ago
2e35e8a
mirror tiling
by Mike Klein
· 8 years ago
1aaccc7
Make GrSwizzle::GrSwizzle() constexpr
by Brian Salomon
· 8 years ago
f31ae49
Remove unnecessary attribute and varying type modifiers
by Brian Salomon
· 8 years ago
c36dedf
Build fiddle and public_headers_warnings_check only when skia_enable_tools.
by Mike Klein
· 8 years ago
06e539a
VS SLN script: Automatically determine which folder to use/copy
by Brian Osman
· 8 years ago
c89e243
Turn off /arch:AVX[2] on Windows builds.
by Mike Klein
· 8 years ago
9de9230
update G3 build after crrev.com/2500113004
by Mike Klein
· 8 years ago
b014cca
Make GrBufferAccess a nested class of GrProcessor
by Brian Salomon
· 8 years ago
ce1d293
Add test for QuickFDot6Div
by Yuqian Li
· 8 years ago
83cd50b
fixed iOS build failure
by Ethan Nicholas
· 8 years ago
d8df21a
switched skslc from std::string to SkString
by Ethan Nicholas
· 8 years ago
833dcf4
Add handling for instantiate failure up the call stack
by Robert Phillips
· 8 years ago
eaef615
[nobuildbot] Explicitly name all jobs
by Eric Boren
· 8 years ago
628e78b
[nobuildbot] Remaining Android devices
by Eric Boren
· 8 years ago
dfa492e
Use SkFixedAllocator in SkLinearPipeline and remove the embedding of
by Herb Derby
· 8 years ago
d2265e5
Port convolve functions to SkOpts
by xiangze.zhang
· 8 years ago
f8afab9
Mark this file as executable
by Adam Barth
· 8 years ago
c01e7df
perspective matrix
by Mike Klein
· 8 years ago
b273fc4
repeat tiling
by Mike Klein
· 8 years ago
bf178a7
Replace my confusion with a pointer to the explanation.
by Mike Klein
· 8 years ago
f891147
In VS SLN fixup script, don't erase old files
by Brian Osman
· 8 years ago
c88fc74
Fix the quickSkFDot6Div range check
by Yuqian Li
· 8 years ago
514baff
Rename GrTextureParams to GrSamplerParams
by Brian Salomon
· 8 years ago
7776029
Strength reduce bilerp to nearest neighbor when the matrix is integer translate.
by Mike Klein
· 8 years ago
b446088
Fix computation of texture size for approximately-fit deferred proxies
by Robert Phillips
· 8 years ago
684d7ce
Fix double deletion of DescriptorSetLayouts
by Jim Van Verth
· 8 years ago
297726f
Use SkSmallAllocator for Blender stage.
by Herb Derby
· 8 years ago
4e9bb74
Initialize all values we load.
by Mike Klein
· 8 years ago
b6ab4ae
Be careful about types in SkNx_neon.h.
by Mike Klein
· 8 years ago
db4183d
In GrProcessor::TextureSampler drop the "get", it's cleaner
by Brian Salomon
· 8 years ago
3a88725
Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3.
by Brian Osman
· 8 years ago
06a65e2
Support SkImageShader in SkRasterPipeline blitter
by Mike Klein
· 8 years ago
9fab7e9
Remove accessRenderTarget call in SkGpuDevice ctor
by Robert Phillips
· 8 years ago
a7c4c29
Remove unnecessary TextureSampler comparison in GrTextureDomainEffect.
by Brian Salomon
· 8 years ago
4eb35bb
Use SkFixedMul instead of SkFixedMul_lowprec
by Yuqian Li
· 8 years ago
e60ad62
Guard against instantiate & accessRenderTarget failures
by Robert Phillips
· 8 years ago
987de5b
Plumb filter quality into SkShader::appendStages().
by Mike Klein
· 8 years ago
f8e41d5
Update Skia milestone to 57
by hcm@google.com
· 8 years ago
0bbecb2
Rename GrTextureAccess to GrProcessor::TextureSampler.
by Brian Salomon
· 8 years ago
9de0976
fix fuzzer crash
by Cary Clark
· 8 years ago
bd2d111
Copy over git_utils from common and add GitLocalConfig
by Ravi Mistry
· 8 years ago
43f115c
Disable the sources assignment filter for platform specific files.
by Chinmay Garde
· 8 years ago
524f11a
[nobuildbot] More Android bots
by Eric Boren
· 8 years ago
109ddc3
Don't build :public_headers_warnings_check on NoGPU builds.
by Mike Klein
· 8 years ago
f9d5d4f
Use SkSmallAllocator for SamplerStage and Accessor.
by Herb Derby
· 8 years ago
db4d406
Hook into parametric and table raster pipeline stages
by Matt Sarett
· 8 years ago
d930752
Turn off all SkDebugfs in SkScan_AAAPath.cpp
by Yuqian Li
· 8 years ago
8de17f7
No SkDebugf for approximate intersection
by Yuqian Li
· 8 years ago
ebd5d34
remove CANVAS_IS_REFCNT flag from public.bzl
by Mike Reed
· 8 years ago
ca79535
External SkImageGenerator API
by Florin Malita
· 8 years ago
cb67766
Add vulkan build to skpbench.
by Kevin Lubick
· 8 years ago
2245803
Rename GrTextureBufferSampler to GrBufferSampler
by csmartdalton
· 8 years ago
2a51de8
Revert "Revert "Add support for image load to SkSL""
by Brian Salomon
· 8 years ago
50500ad
GN: add public headers warnings check.
by Mike Klein
· 8 years ago
a8f0002
Rename kTexture2DISampler to kITexture2DSampler.
by Brian Salomon
· 8 years ago
a9312fd
Add trace and registers stages.
by Mike Klein
· 8 years ago
fb74ef9
Use SkSmallAllocator for tiling.
by Herb Derby
· 8 years ago
d5870c2
move SkBlendMode_Name into public (for chrome)
by Mike Reed
· 8 years ago
c9f0cc8
Add back in min/max check on fuzzer range
by Kevin Lubick
· 8 years ago
1125a03
Add IORef capability to GrSurfaceProxy objects - take 2
by robertphillips
· 8 years ago
20079a9
Fix mask overflow caused by edge drift
by Yuqian Li
· 8 years ago
721625b
Drop forceRLE to simplify aaa_walk_convex_edges
by Yuqian Li
· 8 years ago
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