- af2313e Disable overly heavy benchmark - 15x slower than any other benchmark by tomhudson@google.com · 13 years ago
- b8c3917 add bench for various interp techniques used in bitmapshader_matrix by reed@google.com · 13 years ago
- 710c269 fix reorder initialization warning by djsollen@google.com · 13 years ago
- 809a2a9 Add a bench for picture playback. by djsollen@google.com · 13 years ago
- b9682d3 Change append to appendf for call sites with no format arguments. by vandebo@chromium.org · 13 years ago
- 6bf38b5 Move GL-specific include files to their own subdirectory, to better by tomhudson@google.com · 13 years ago
- 1771cbf posix: Avoid static initializers in static/global mutexes by digit@google.com · 13 years ago
- e50f736 Add a wide stroked line path benchmark to bench. It uses the same stroke width by senorblanco@chromium.org · 13 years ago
- cadbcb8 Towards enabling -Werror in skia on Linux by bsalomon@google.com · 13 years ago
- 508824b Make null gl a top level config in bench by bsalomon@google.com · 13 years ago
- 5ae777d rename sk_float_isNaN to sk_float_isnan to match related functions by reed@google.com · 13 years ago
- 1607863 rename hasValidCoordinates to isFinite (on SkRect) and reimplement for speed by reed@google.com · 13 years ago
- 0be5eb7 add bench for computing isfinite of 4 values (targeted for SkRect) by reed@google.com · 13 years ago
- a069c8f speedup AAClip::setRegion (n^2 to n) add bench for setRegion by reed@google.com · 13 years ago
- 055af88 add test for drawPosText, to measure any difference it introduces given that by reed@google.com · 13 years ago
- 8caac64 Add fractional-radius blurs to blur benchmark. by tomhudson@google.com · 13 years ago
- cc58651 add bench for shader+blitMask by reed@google.com · 13 years ago
- 410e9dc New SkMutex benchmark - used when we suspected mutex performance issues; by tomhudson@google.com · 13 years ago
- 3d3dfe0 Fixes int to scalar warnings. This checkin changes the range of random matrix values in a benchmark but it is believed not to affect the runtime. by bsalomon@google.com · 13 years ago
- 073c907 use new PurgeFontCache() api by reed@google.com · 13 years ago
- 56c6977 Update files to use SK_BUILD_FOR_ANDROID. by djsollen@google.com · 13 years ago
- c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 13 years ago
- e269f21 Recommit r2611 with fix for gm by bsalomon@google.com · 13 years ago
- b87d2b5 Revert r2611 until windows gm can be debugged by bsalomon@google.com · 13 years ago
- 6d9adae Add replacement APIs for createPlatformSurface: createPlatformTexture and createPlatformRenderTarget by bsalomon@google.com · 13 years ago
- 8e372c9 custom memset32 to speed up erasing the offscreen when its width is small. by reed@google.com · 13 years ago
- 5862929 Adding support to trunk for building Skia using the Android NDK. by djsollen@google.com · 13 years ago
- 6e5a45c add bench for building the font cache by reed@google.com · 13 years ago
- 1a7eabc support multiple (OR'd) -match parameters by reed@google.com · 13 years ago
- 57c4957 add bench for building aaclips by reed@google.com · 13 years ago
- 4a018bb by bsalomon@google.com · 13 years ago
- 7b1ca8c disable for now (brian is fixing) by reed@google.com · 13 years ago
- 05d63ae add initial bench for drawVertices by reed@google.com · 13 years ago
- ca529d3 In debug builds, only run each benchmark 1 time (test for assertion-breakage, by tomhudson@google.com · 13 years ago
- 8382394 Instead of using fixed size for GPU context in benchmain, walk list of by tomhudson@google.com · 13 years ago
- 7491372 Add NULL GL context implementation. Use in bench (-nullgl) and SampleApp (backspace key) by bsalomon@google.com · 13 years ago
- 71dd3e0 New benchmark for blitRect based on call frequency observed while scrolling by tomhudson@google.com · 13 years ago
- 820e80a Fix some warnings on VS2010 Review URL: http://codereview.appspot.com/5312051/ by bsalomon@google.com · 13 years ago
- c961442 Fix wall clock in bench system timer on Windows. by bungeman@google.com · 13 years ago
- ba36642 Pass NULL to BenchTimer cons when gl context creation failed. by bsalomon@google.com · 13 years ago
- 788e247 Fix benchmain to build w/ scalar=fixed by bsalomon@google.com · 13 years ago
- 373a663 Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext, allow both in gm by bsalomon@google.com · 13 years ago
- 095186a change text bench to measure text blit speed by reed@google.com · 13 years ago
- e295313 move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files by bsalomon@google.com · 13 years ago
- e05cc8e explicitly set opt level for mac-release delete obsolete FPS bench by reed@google.com · 13 years ago
- a38c819 Fix two warnings in bench timers. http://codereview.appspot.com/5164049/ by bungeman@google.com · 13 years ago
- 5ea050f Optimize software radial gradients (remove branches from the inner loop where by tomhudson@google.com · 13 years ago
- 9399cac Change no-op math bench to noOp. http://codereview.appspot.com/4962047/ by bungeman@google.com · 13 years ago
- ddc518b add by reed@google.com · 13 years ago
- 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 13 years ago
- 3726000 More little improvements to bench_graph_svg.py by epoger@google.com · 13 years ago
- c71174d Incremental improvements to bench graph generation by epoger@google.com · 13 years ago
- ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
- 8c4a2db fix printf output for name when skscalar is fixed by reed@google.com · 13 years ago
- 25df888 add bench for building blurs by reed@google.com · 13 years ago
- 63e5e34 be sure to call setupPaint, so we can respect the command-line args like alpha by mike@reedtribe.org · 13 years ago
- 4ee7ae5 Adding the notion of a volatile bitmap to SkBitmap. by junov@google.com · 13 years ago
- 1ca4f26 fix warning about SkPoint initialization by reed@google.com · 13 years ago
- f5f83e1 Fix bad merge which broke compiles. by tomhudson@google.com · 13 years ago
- 317d540 New benchmark for SkMatrix::computeType(). by tomhudson@google.com · 13 years ago
- 3c1412f Update BenchGpuTimer.cpp to new interface. by bungeman@google.com · 13 years ago
- 6e8d335 New benchmark to create many random quadratic paths. by tomhudson@google.com · 13 years ago
- 6d0c02c Fix Gradient2Bench colors so that Debug bench will run. by bungeman@google.com · 13 years ago
- 85669f9 Add graphing for multiple runs of bench. http://codereview.appspot.com/4539087/ by bungeman@google.com · 13 years ago
- af951c9 make SkDevice constructors explicit between offscreen and on/direct by reed@google.com · 13 years ago
- 8ac7a0f add gradient_create bench, just to measure the time to create a new gradient by reed@google.com · 13 years ago
- 7241516 add tilemode options by reed@google.com · 13 years ago
- a5d4841 Add information to bench output. http://codereview.appspot.com/4602057/ by bungeman@google.com · 13 years ago
- baa677b delete all old (non-Gyp) buildfiles by epoger@google.com · 13 years ago
- 2080900 Fix scale metric bench. by bungeman@google.com · 13 years ago
- be9ad4e Higher resolution timers for bench. http://codereview.appspot.com/4548090/ by bungeman@google.com · 13 years ago
- 288ff33 New benchmarks to determine performance of matrix-point multiplication for floating point vs. double matrices. by tomhudson@google.com · 13 years ago
- 25583a3 Make scalar benchmarks compile and run under SKIA_SCALAR=fixed as well as float. by tomhudson@google.com · 13 years ago
- f910b36 New scalar benchmark suite, comparing SkScalarAs2sCompliment vs native float operations by tomhudson@google.com · 13 years ago
- cbefd7d add internal multiplier for loopcount, to reduce variance for simple/fast tests by reed@google.com · 13 years ago
- e0dcde7 make concat_float distinguishable using -match by reed@google.com · 13 years ago
- a20416b Remove warnings, improve benchmark quality, complicate benchmark results: by tomhudson@google.com · 13 years ago
- 7b4e107 <body onunload="M_unloadPage();"> by tomhudson@google.com · 13 years ago
- 3fb5187 speed-up SkMatrix::preScale by 3x, by special-casing it instead of just calling by reed@google.com · 13 years ago
- d1a416a glFinish to complete bench before stopping stopwatch. by bungeman@google.com · 13 years ago
- a9015f8 add GPU config by mike@reedtribe.org · 13 years ago
- 757cdc4 check for missing filename (needs to be specified when tool is launched) by reed@google.com · 13 years ago
- 80adceb rename radial to radial1, so I can distinguish it from radial2 in my by reed@google.com · 14 years ago
- 84e9c08 speed up 2-point-radial gradients by 9x, using float instead of fixed by reed@google.com · 14 years ago
- d34658a add benchmark for path filling by reed@google.com · 14 years ago
- 3b14dc1 add strokerects to gm output current bench settings by reed@google.com · 14 years ago
- 2ecead5 add 2 stroke tests to rects by mike@reedtribe.org · 14 years ago
- 981d479 http://codereview.appspot.com/3980041/ by reed@google.com · 14 years ago
- b9d84f3 add black, opaque, blend variants for text blits, to exercise different by reed@google.com · 14 years ago
- 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 14 years ago
- eca4836 add by reed@android.com · 14 years ago
- 652807b Revert "Revert "Use hairline when line width <= 1.0, instead of < 1.0."" by agl@chromium.org · 15 years ago
- 6fd950c Revert "Use hairline when line width <= 1.0, instead of < 1.0." by agl@chromium.org · 15 years ago
- a956e4f Use hairline when line width <= 1.0, instead of < 1.0. by anatoly@google.com · 15 years ago
- 831f6c6 update with better fps reporting by reed@android.com · 15 years ago
- 0c9da39 add FPSBench by reed@android.com · 15 years ago
- 867ee80 motorola neon patch for blitMask, used in text drawing by reed@android.com · 15 years ago
- 11ec186 add opaque -vs- alpha bitmap cases by reed@android.com · 15 years ago
- 4e635f9 add -forceDither option to bench (it is tristate) by reed@android.com · 15 years ago
- e9d0060 add decode bench add dictionary for bench tools to see optional cmdline args by reed@android.com · 15 years ago