| #ifndef DMChecksumTask_DEFINED |
| #define DMChecksumTask_DEFINED |
| |
| #include "DMTask.h" |
| #include "SkBitmap.h" |
| #include "SkString.h" |
| #include "gm_expectations.h" |
| |
| namespace DM { |
| |
| // ChecksumTask compares an SkBitmap against some Expectations. |
| // Moving this off the GPU threadpool is a nice (~30%) runtime win. |
| class ChecksumTask : public Task { |
| public: |
| ChecksumTask(const Task& parent, skiagm::Expectations, SkBitmap); |
| |
| virtual void draw() SK_OVERRIDE; |
| virtual bool usesGpu() const SK_OVERRIDE { return false; } |
| virtual bool shouldSkip() const SK_OVERRIDE { return false; } |
| virtual SkString name() const SK_OVERRIDE { return fName; } |
| |
| private: |
| const SkString fName; |
| const skiagm::Expectations fExpectations; |
| const SkBitmap fBitmap; |
| }; |
| |
| } // namespace DM |
| |
| #endif // DMChecksumTask_DEFINED |