Rebaseline shadertext2 after SkPaint::measureText changes

Rebaseline shadertext2 after commit "Fix SkPaint::measureText for stroked
hairline text".

Unignore ignored shadertext2 for Test-Ubuntu13.10-ShuttleA-NoGPU-x86_64-Debug
pdf-poppler.

The label "Filled" in the test moves to the left due to the changes in the
measurement. The SkPaint::measureText will use the "use paths" code path,
similar to the drawing code. This results in different length for the string
"Filled".

As a side-note, the test probably measures either wrong text or uses wrong
paint. This can be fixed separately.

NOTREECHECKS=true
NOTRY=true
R=jvanverth@google.com, mtklein@google.com, rmistry@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/347393002
diff --git a/expectations/gm/Test-Ubuntu12-ShuttleA-GTX660-x86_64-Release/expected-results.json b/expectations/gm/Test-Ubuntu12-ShuttleA-GTX660-x86_64-Release/expected-results.json
index 3a33087..f75f0e5 100644
--- a/expectations/gm/Test-Ubuntu12-ShuttleA-GTX660-x86_64-Release/expected-results.json
+++ b/expectations/gm/Test-Ubuntu12-ShuttleA-GTX660-x86_64-Release/expected-results.json
@@ -16816,7 +16816,7 @@
       "allowed-digests": [
         [
           "bitmap-64bitMD5", 
-          387202918560141756
+          8051735558131986459
         ]
       ], 
       "reviewed-by-human": true