Create GLSL base class for ProgramDataManager

BUG=skia:

Review URL: https://codereview.chromium.org/1428543003
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
index 8f1a4d7..0f95a81 100644
--- a/src/effects/SkTableColorFilter.cpp
+++ b/src/effects/SkTableColorFilter.cpp
@@ -337,6 +337,7 @@
 #include "effects/GrTextureStripAtlas.h"
 #include "gl/GrGLFragmentProcessor.h"
 #include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
 
 class ColorTableEffect : public GrFragmentProcessor {
 public:
@@ -382,7 +383,7 @@
     static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder* b) {}
 
 protected:
-    void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override;
+    void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
 
 private:
     UniformHandle fRGBAYValuesUni;
@@ -392,7 +393,7 @@
 GLColorTableEffect::GLColorTableEffect(const GrProcessor&) {
 }
 
-void GLColorTableEffect::onSetData(const GrGLProgramDataManager& pdm, const GrProcessor& proc) {
+void GLColorTableEffect::onSetData(const GrGLSLProgramDataManager& pdm, const GrProcessor& proc) {
     // The textures are organized in a strip where the rows are ordered a, r, g, b.
     float rgbaYValues[4];
     const ColorTableEffect& cte = proc.cast<ColorTableEffect>();