Create GLSL base class for ProgramDataManager
BUG=skia:
Review URL: https://codereview.chromium.org/1428543003
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
index 8f1a4d7..0f95a81 100644
--- a/src/effects/SkTableColorFilter.cpp
+++ b/src/effects/SkTableColorFilter.cpp
@@ -337,6 +337,7 @@
#include "effects/GrTextureStripAtlas.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
class ColorTableEffect : public GrFragmentProcessor {
public:
@@ -382,7 +383,7 @@
static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder* b) {}
protected:
- void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override;
+ void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
private:
UniformHandle fRGBAYValuesUni;
@@ -392,7 +393,7 @@
GLColorTableEffect::GLColorTableEffect(const GrProcessor&) {
}
-void GLColorTableEffect::onSetData(const GrGLProgramDataManager& pdm, const GrProcessor& proc) {
+void GLColorTableEffect::onSetData(const GrGLSLProgramDataManager& pdm, const GrProcessor& proc) {
// The textures are organized in a strip where the rows are ordered a, r, g, b.
float rgbaYValues[4];
const ColorTableEffect& cte = proc.cast<ColorTableEffect>();