| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrDistanceFieldGeoProc.h" |
| #include "GrAtlasedShaderHelpers.h" |
| #include "GrTexture.h" |
| #include "SkDistanceFieldGen.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLGeometryProcessor.h" |
| #include "glsl/GrGLSLProgramDataManager.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| #include "glsl/GrGLSLUtil.h" |
| #include "glsl/GrGLSLVarying.h" |
| #include "glsl/GrGLSLVertexGeoBuilder.h" |
| |
| // Assuming a radius of a little less than the diagonal of the fragment |
| #define SK_DistanceFieldAAFactor "0.65" |
| |
| class GrGLDistanceFieldA8TextGeoProc : public GrGLSLGeometryProcessor { |
| public: |
| GrGLDistanceFieldA8TextGeoProc() = default; |
| |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ |
| const GrDistanceFieldA8TextGeoProc& dfTexEffect = |
| args.fGP.cast<GrDistanceFieldA8TextGeoProc>(); |
| GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| |
| // emit attributes |
| varyingHandler->emitAttributes(dfTexEffect); |
| |
| const char* atlasSizeInvName; |
| fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, |
| kFloat2_GrSLType, |
| kHigh_GrSLPrecision, |
| "AtlasSizeInv", |
| &atlasSizeInvName); |
| #ifdef SK_GAMMA_APPLY_TO_A8 |
| // adjust based on gamma |
| const char* distanceAdjustUniName = nullptr; |
| // width, height, 1/(3*width) |
| fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, |
| "DistanceAdjust", &distanceAdjustUniName); |
| #endif |
| |
| // Setup pass through color |
| varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor); |
| |
| // Setup position |
| gpArgs->fPositionVar = dfTexEffect.inPosition()->asShaderVar(); |
| |
| // emit transforms |
| this->emitTransforms(vertBuilder, |
| varyingHandler, |
| uniformHandler, |
| dfTexEffect.inPosition()->asShaderVar(), |
| dfTexEffect.localMatrix(), |
| args.fFPCoordTransformHandler); |
| |
| // add varyings |
| GrGLSLVarying uv(kFloat2_GrSLType); |
| GrGLSLVarying texIdx(kHalf_GrSLType); |
| GrGLSLVarying st(kFloat2_GrSLType); |
| append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName, |
| &uv, &texIdx, &st); |
| |
| bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == |
| kUniformScale_DistanceFieldEffectMask; |
| bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); |
| bool isGammaCorrect = |
| SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); |
| bool isAliased = |
| SkToBool(dfTexEffect.getFlags() & kAliased_DistanceFieldEffectFlag); |
| |
| // Use highp to work around aliasing issues |
| fragBuilder->codeAppendf("float2 uv = %s;\n", uv.fsIn()); |
| fragBuilder->codeAppend("half4 texColor;"); |
| append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), |
| texIdx, "uv", "texColor"); |
| |
| fragBuilder->codeAppend("half distance = " |
| SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");"); |
| #ifdef SK_GAMMA_APPLY_TO_A8 |
| // adjust width based on gamma |
| fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); |
| #endif |
| |
| fragBuilder->codeAppend("half afwidth;"); |
| if (isUniformScale) { |
| // For uniform scale, we adjust for the effect of the transformation on the distance |
| // by using the length of the gradient of the t coordinate in the y direction. |
| // We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space. |
| |
| // this gives us a smooth step across approximately one fragment |
| #ifdef SK_VULKAN |
| fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(%s.x));", |
| st.fsIn()); |
| #else |
| // We use the y gradient because there is a bug in the Mali 400 in the x direction. |
| fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(%s.y));", |
| st.fsIn()); |
| #endif |
| } else if (isSimilarity) { |
| // For similarity transform, we adjust the effect of the transformation on the distance |
| // by using the length of the gradient of the texture coordinates. We use st coordinates |
| // to ensure we're mapping 1:1 from texel space to pixel space. |
| // We use the y gradient because there is a bug in the Mali 400 in the x direction. |
| |
| // this gives us a smooth step across approximately one fragment |
| #ifdef SK_VULKAN |
| fragBuilder->codeAppendf("half st_grad_len = length(dFdx(%s));", st.fsIn()); |
| #else |
| // We use the y gradient because there is a bug in the Mali 400 in the x direction. |
| fragBuilder->codeAppendf("half st_grad_len = length(dFdy(%s));", st.fsIn()); |
| #endif |
| fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);"); |
| } else { |
| // For general transforms, to determine the amount of correction we multiply a unit |
| // vector pointing along the SDF gradient direction by the Jacobian of the st coords |
| // (which is the inverse transform for this fragment) and take the length of the result. |
| fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance), dFdy(distance));"); |
| // the length of the gradient may be 0, so we need to check for this |
| // this also compensates for the Adreno, which likes to drop tiles on division by 0 |
| fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);"); |
| fragBuilder->codeAppend("if (dg_len2 < 0.0001) {"); |
| fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);"); |
| fragBuilder->codeAppend("} else {"); |
| fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);"); |
| fragBuilder->codeAppend("}"); |
| |
| fragBuilder->codeAppendf("half2 Jdx = dFdx(%s);", st.fsIn()); |
| fragBuilder->codeAppendf("half2 Jdy = dFdy(%s);", st.fsIn()); |
| fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); |
| fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); |
| |
| // this gives us a smooth step across approximately one fragment |
| fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);"); |
| } |
| |
| if (isAliased) { |
| fragBuilder->codeAppend("half val = distance > 0 ? 1.0 : 0.0;"); |
| } else if (isGammaCorrect) { |
| // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are |
| // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want |
| // distance mapped linearly to coverage, so use a linear step: |
| fragBuilder->codeAppend( |
| "half val = clamp((distance + afwidth) / (2.0 * afwidth), 0.0, 1.0);"); |
| } else { |
| fragBuilder->codeAppend("half val = smoothstep(-afwidth, afwidth, distance);"); |
| } |
| |
| fragBuilder->codeAppendf("%s = half4(val);", args.fOutputCoverage); |
| } |
| |
| void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, |
| FPCoordTransformIter&& transformIter) override { |
| const GrDistanceFieldA8TextGeoProc& dfa8gp = proc.cast<GrDistanceFieldA8TextGeoProc>(); |
| |
| #ifdef SK_GAMMA_APPLY_TO_A8 |
| float distanceAdjust = dfa8gp.getDistanceAdjust(); |
| if (distanceAdjust != fDistanceAdjust) { |
| fDistanceAdjust = distanceAdjust; |
| pdman.set1f(fDistanceAdjustUni, distanceAdjust); |
| } |
| #endif |
| |
| SkASSERT(dfa8gp.numTextureSamplers() >= 1); |
| GrTexture* atlas = dfa8gp.textureSampler(0).peekTexture(); |
| SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); |
| |
| if (fAtlasSize.fWidth != atlas->width() || fAtlasSize.fHeight != atlas->height()) { |
| fAtlasSize.set(atlas->width(), atlas->height()); |
| pdman.set2f(fAtlasSizeInvUniform, 1.0f / atlas->width(), 1.0f / atlas->height()); |
| } |
| |
| this->setTransformDataHelper(dfa8gp.localMatrix(), pdman, &transformIter); |
| } |
| |
| static inline void GenKey(const GrGeometryProcessor& gp, |
| const GrShaderCaps&, |
| GrProcessorKeyBuilder* b) { |
| const GrDistanceFieldA8TextGeoProc& dfTexEffect = gp.cast<GrDistanceFieldA8TextGeoProc>(); |
| uint32_t key = dfTexEffect.getFlags(); |
| b->add32(key); |
| b->add32(dfTexEffect.numTextureSamplers()); |
| } |
| |
| private: |
| #ifdef SK_GAMMA_APPLY_TO_A8 |
| float fDistanceAdjust = -1.f; |
| UniformHandle fDistanceAdjustUni; |
| #endif |
| SkISize fAtlasSize = {0, 0}; |
| UniformHandle fAtlasSizeInvUniform; |
| |
| typedef GrGLSLGeometryProcessor INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrDistanceFieldA8TextGeoProc::GrDistanceFieldA8TextGeoProc( |
| GrColor color, |
| const sk_sp<GrTextureProxy> proxies[kMaxTextures], |
| const GrSamplerState& params, |
| #ifdef SK_GAMMA_APPLY_TO_A8 |
| float distanceAdjust, |
| #endif |
| uint32_t flags, |
| const SkMatrix& localMatrix) |
| : INHERITED(kGrDistanceFieldA8TextGeoProc_ClassID) |
| , fColor(color) |
| #ifdef SK_GAMMA_APPLY_TO_A8 |
| , fDistanceAdjust(distanceAdjust) |
| #endif |
| , fFlags(flags & kNonLCD_DistanceFieldEffectMask) |
| , fInColor(nullptr) |
| , fLocalMatrix(localMatrix) { |
| SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
| if (flags & kPerspective_DistanceFieldEffectFlag) { |
| fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType); |
| } else { |
| fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); |
| } |
| fInColor = &this->addVertexAttrib("inColor", kUByte4_norm_GrVertexAttribType); |
| fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kUShort2_GrVertexAttribType); |
| for (int i = 0; i < kMaxTextures; ++i) { |
| if (proxies[i]) { |
| fTextureSamplers[i].reset(std::move(proxies[i]), params); |
| this->addTextureSampler(&fTextureSamplers[i]); |
| } |
| } |
| } |
| |
| void GrDistanceFieldA8TextGeoProc::addNewProxies(const sk_sp<GrTextureProxy> proxies[kMaxTextures], |
| const GrSamplerState& params) { |
| for (int i = 0; i < kMaxTextures; ++i) { |
| if (proxies[i] && !fTextureSamplers[i].isInitialized()) { |
| fTextureSamplers[i].reset(std::move(proxies[i]), params); |
| this->addTextureSampler(&fTextureSamplers[i]); |
| } |
| } |
| } |
| |
| void GrDistanceFieldA8TextGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLDistanceFieldA8TextGeoProc::GenKey(*this, caps, b); |
| } |
| |
| GrGLSLPrimitiveProcessor* |
| GrDistanceFieldA8TextGeoProc::createGLSLInstance(const GrShaderCaps&) const { |
| return new GrGLDistanceFieldA8TextGeoProc(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldA8TextGeoProc); |
| |
| #if GR_TEST_UTILS |
| sk_sp<GrGeometryProcessor> GrDistanceFieldA8TextGeoProc::TestCreate(GrProcessorTestData* d) { |
| int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx |
| : GrProcessorUnitTest::kAlphaTextureIdx; |
| sk_sp<GrTextureProxy> proxies[kMaxTextures] = { |
| d->textureProxy(texIdx), |
| nullptr, |
| nullptr, |
| nullptr |
| }; |
| |
| GrSamplerState::WrapMode wrapModes[2]; |
| GrTest::TestWrapModes(d->fRandom, wrapModes); |
| GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() |
| ? GrSamplerState::Filter::kBilerp |
| : GrSamplerState::Filter::kNearest); |
| |
| uint32_t flags = 0; |
| flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; |
| if (flags & kSimilarity_DistanceFieldEffectFlag) { |
| flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; |
| } |
| SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom); |
| GrColor color = GrRandomColor(d->fRandom); |
| float lum = d->fRandom->nextF(); |
| return GrDistanceFieldA8TextGeoProc::Make(color, |
| proxies, |
| samplerState, |
| #ifdef SK_GAMMA_APPLY_TO_A8 |
| lum, |
| #endif |
| flags, localMatrix); |
| } |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class GrGLDistanceFieldPathGeoProc : public GrGLSLGeometryProcessor { |
| public: |
| GrGLDistanceFieldPathGeoProc() |
| : fMatrix(SkMatrix::InvalidMatrix()) |
| , fAtlasSize({0,0}) { |
| } |
| |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ |
| const GrDistanceFieldPathGeoProc& dfPathEffect = |
| args.fGP.cast<GrDistanceFieldPathGeoProc>(); |
| |
| GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| |
| // emit attributes |
| varyingHandler->emitAttributes(dfPathEffect); |
| |
| const char* atlasSizeInvName; |
| fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, |
| kFloat2_GrSLType, |
| kHigh_GrSLPrecision, |
| "AtlasSizeInv", |
| &atlasSizeInvName); |
| |
| GrGLSLVarying uv(kFloat2_GrSLType); |
| GrGLSLVarying texIdx(kHalf_GrSLType); |
| GrGLSLVarying st(kFloat2_GrSLType); |
| append_index_uv_varyings(args, dfPathEffect.inTextureCoords()->fName, atlasSizeInvName, &uv, |
| &texIdx, &st); |
| |
| // setup pass through color |
| varyingHandler->addPassThroughAttribute(dfPathEffect.inColor(), args.fOutputColor); |
| |
| if (dfPathEffect.matrix().hasPerspective()) { |
| // Setup position |
| this->writeOutputPosition(vertBuilder, |
| uniformHandler, |
| gpArgs, |
| dfPathEffect.inPosition()->fName, |
| dfPathEffect.matrix(), |
| &fMatrixUniform); |
| |
| // emit transforms |
| this->emitTransforms(vertBuilder, |
| varyingHandler, |
| uniformHandler, |
| dfPathEffect.inPosition()->asShaderVar(), |
| args.fFPCoordTransformHandler); |
| } else { |
| // Setup position |
| this->writeOutputPosition(vertBuilder, gpArgs, dfPathEffect.inPosition()->fName); |
| |
| // emit transforms |
| this->emitTransforms(vertBuilder, |
| varyingHandler, |
| uniformHandler, |
| dfPathEffect.inPosition()->asShaderVar(), |
| dfPathEffect.matrix(), |
| args.fFPCoordTransformHandler); |
| } |
| |
| // Use highp to work around aliasing issues |
| fragBuilder->codeAppendf("float2 uv = %s;", uv.fsIn()); |
| fragBuilder->codeAppend("half4 texColor;"); |
| append_multitexture_lookup(args, dfPathEffect.numTextureSamplers(), texIdx, "uv", |
| "texColor"); |
| |
| fragBuilder->codeAppend("half distance = " |
| SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");"); |
| |
| fragBuilder->codeAppend("half afwidth;"); |
| bool isUniformScale = (dfPathEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == |
| kUniformScale_DistanceFieldEffectMask; |
| bool isSimilarity = SkToBool(dfPathEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); |
| bool isGammaCorrect = |
| SkToBool(dfPathEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); |
| if (isUniformScale) { |
| // For uniform scale, we adjust for the effect of the transformation on the distance |
| // by using the length of the gradient of the t coordinate in the y direction. |
| // We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space. |
| |
| // this gives us a smooth step across approximately one fragment |
| #ifdef SK_VULKAN |
| fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(%s.x));", |
| st.fsIn()); |
| #else |
| // We use the y gradient because there is a bug in the Mali 400 in the x direction. |
| fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(%s.y));", |
| st.fsIn()); |
| #endif |
| } else if (isSimilarity) { |
| // For similarity transform, we adjust the effect of the transformation on the distance |
| // by using the length of the gradient of the texture coordinates. We use st coordinates |
| // to ensure we're mapping 1:1 from texel space to pixel space. |
| |
| // this gives us a smooth step across approximately one fragment |
| #ifdef SK_VULKAN |
| fragBuilder->codeAppendf("half st_grad_len = length(dFdx(%s));", st.fsIn()); |
| #else |
| // We use the y gradient because there is a bug in the Mali 400 in the x direction. |
| fragBuilder->codeAppendf("half st_grad_len = length(dFdy(%s));", st.fsIn()); |
| #endif |
| fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);"); |
| } else { |
| // For general transforms, to determine the amount of correction we multiply a unit |
| // vector pointing along the SDF gradient direction by the Jacobian of the st coords |
| // (which is the inverse transform for this fragment) and take the length of the result. |
| fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance), dFdy(distance));"); |
| // the length of the gradient may be 0, so we need to check for this |
| // this also compensates for the Adreno, which likes to drop tiles on division by 0 |
| fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);"); |
| fragBuilder->codeAppend("if (dg_len2 < 0.0001) {"); |
| fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);"); |
| fragBuilder->codeAppend("} else {"); |
| fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);"); |
| fragBuilder->codeAppend("}"); |
| |
| fragBuilder->codeAppendf("half2 Jdx = dFdx(%s);", st.fsIn()); |
| fragBuilder->codeAppendf("half2 Jdy = dFdy(%s);", st.fsIn()); |
| fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); |
| fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); |
| |
| // this gives us a smooth step across approximately one fragment |
| fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);"); |
| } |
| // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are |
| // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want distance |
| // mapped linearly to coverage, so use a linear step: |
| if (isGammaCorrect) { |
| fragBuilder->codeAppend( |
| "half val = clamp((distance + afwidth) / (2.0 * afwidth), 0.0, 1.0);"); |
| } else { |
| fragBuilder->codeAppend("half val = smoothstep(-afwidth, afwidth, distance);"); |
| } |
| |
| fragBuilder->codeAppendf("%s = half4(val);", args.fOutputCoverage); |
| } |
| |
| void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, |
| FPCoordTransformIter&& transformIter) override { |
| |
| const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>(); |
| |
| if (dfpgp.matrix().hasPerspective() && !fMatrix.cheapEqualTo(dfpgp.matrix())) { |
| fMatrix = dfpgp.matrix(); |
| float matrix[3 * 3]; |
| GrGLSLGetMatrix<3>(matrix, fMatrix); |
| pdman.setMatrix3f(fMatrixUniform, matrix); |
| } |
| |
| SkASSERT(dfpgp.numTextureSamplers() >= 1); |
| GrTexture* atlas = dfpgp.textureSampler(0).peekTexture(); |
| SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); |
| |
| if (fAtlasSize.fWidth != atlas->width() || fAtlasSize.fHeight != atlas->height()) { |
| fAtlasSize.set(atlas->width(), atlas->height()); |
| pdman.set2f(fAtlasSizeInvUniform, 1.0f / atlas->width(), 1.0f / atlas->height()); |
| } |
| |
| if (dfpgp.matrix().hasPerspective()) { |
| this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter); |
| } else { |
| this->setTransformDataHelper(dfpgp.matrix(), pdman, &transformIter); |
| } |
| } |
| |
| static inline void GenKey(const GrGeometryProcessor& gp, |
| const GrShaderCaps&, |
| GrProcessorKeyBuilder* b) { |
| const GrDistanceFieldPathGeoProc& dfTexEffect = gp.cast<GrDistanceFieldPathGeoProc>(); |
| |
| uint32_t key = dfTexEffect.getFlags(); |
| key |= ComputePosKey(dfTexEffect.matrix()) << 16; |
| b->add32(key); |
| b->add32(dfTexEffect.matrix().hasPerspective()); |
| b->add32(dfTexEffect.numTextureSamplers()); |
| } |
| |
| private: |
| SkMatrix fMatrix; // view matrix if perspective, local matrix otherwise |
| UniformHandle fMatrixUniform; |
| |
| SkISize fAtlasSize; |
| UniformHandle fAtlasSizeInvUniform; |
| |
| typedef GrGLSLGeometryProcessor INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| GrDistanceFieldPathGeoProc::GrDistanceFieldPathGeoProc( |
| GrColor color, |
| const SkMatrix& matrix, |
| const sk_sp<GrTextureProxy> proxies[kMaxTextures], |
| const GrSamplerState& params, |
| uint32_t flags) |
| : INHERITED(kGrDistanceFieldPathGeoProc_ClassID) |
| , fColor(color) |
| , fMatrix(matrix) |
| , fFlags(flags & kNonLCD_DistanceFieldEffectMask) |
| , fInColor(nullptr) { |
| SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
| fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); |
| fInColor = &this->addVertexAttrib("inColor", kUByte4_norm_GrVertexAttribType); |
| fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kUShort2_GrVertexAttribType); |
| for (int i = 0; i < kMaxTextures; ++i) { |
| if (proxies[i]) { |
| fTextureSamplers[i].reset(std::move(proxies[i]), params); |
| this->addTextureSampler(&fTextureSamplers[i]); |
| } |
| } |
| } |
| |
| void GrDistanceFieldPathGeoProc::addNewProxies(const sk_sp<GrTextureProxy> proxies[kMaxTextures], |
| const GrSamplerState& params) { |
| for (int i = 0; i < kMaxTextures; ++i) { |
| if (proxies[i] && !fTextureSamplers[i].isInitialized()) { |
| fTextureSamplers[i].reset(std::move(proxies[i]), params); |
| this->addTextureSampler(&fTextureSamplers[i]); |
| } |
| } |
| } |
| |
| void GrDistanceFieldPathGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLDistanceFieldPathGeoProc::GenKey(*this, caps, b); |
| } |
| |
| GrGLSLPrimitiveProcessor* |
| GrDistanceFieldPathGeoProc::createGLSLInstance(const GrShaderCaps&) const { |
| return new GrGLDistanceFieldPathGeoProc(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldPathGeoProc); |
| |
| #if GR_TEST_UTILS |
| sk_sp<GrGeometryProcessor> GrDistanceFieldPathGeoProc::TestCreate(GrProcessorTestData* d) { |
| int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx |
| : GrProcessorUnitTest::kAlphaTextureIdx; |
| sk_sp<GrTextureProxy> proxies[kMaxTextures] = { |
| d->textureProxy(texIdx), |
| nullptr, |
| nullptr, |
| nullptr |
| }; |
| |
| GrSamplerState::WrapMode wrapModes[2]; |
| GrTest::TestWrapModes(d->fRandom, wrapModes); |
| GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() |
| ? GrSamplerState::Filter::kBilerp |
| : GrSamplerState::Filter::kNearest); |
| |
| uint32_t flags = 0; |
| flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; |
| if (flags & kSimilarity_DistanceFieldEffectFlag) { |
| flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; |
| } |
| |
| return GrDistanceFieldPathGeoProc::Make(GrRandomColor(d->fRandom), |
| GrTest::TestMatrix(d->fRandom), |
| proxies, |
| samplerState, |
| flags); |
| } |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class GrGLDistanceFieldLCDTextGeoProc : public GrGLSLGeometryProcessor { |
| public: |
| GrGLDistanceFieldLCDTextGeoProc() : fAtlasSize({0, 0}) { |
| fDistanceAdjust = GrDistanceFieldLCDTextGeoProc::DistanceAdjust::Make(1.0f, 1.0f, 1.0f); |
| } |
| |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ |
| const GrDistanceFieldLCDTextGeoProc& dfTexEffect = |
| args.fGP.cast<GrDistanceFieldLCDTextGeoProc>(); |
| |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| |
| // emit attributes |
| varyingHandler->emitAttributes(dfTexEffect); |
| |
| const char* atlasSizeInvName; |
| fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, |
| kFloat2_GrSLType, |
| kHigh_GrSLPrecision, |
| "AtlasSizeInv", |
| &atlasSizeInvName); |
| |
| GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| |
| // setup pass through color |
| varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor); |
| |
| // Setup position |
| gpArgs->fPositionVar = dfTexEffect.inPosition()->asShaderVar(); |
| |
| // emit transforms |
| this->emitTransforms(vertBuilder, |
| varyingHandler, |
| uniformHandler, |
| dfTexEffect.inPosition()->asShaderVar(), |
| dfTexEffect.localMatrix(), |
| args.fFPCoordTransformHandler); |
| |
| // set up varyings |
| GrGLSLVarying uv(kFloat2_GrSLType); |
| GrGLSLVarying texIdx(kHalf_GrSLType); |
| GrGLSLVarying st(kFloat2_GrSLType); |
| append_index_uv_varyings(args, dfTexEffect.inTextureCoords()->fName, atlasSizeInvName, |
| &uv, &texIdx, &st); |
| |
| GrGLSLVarying delta(kFloat_GrSLType); |
| varyingHandler->addVarying("Delta", &delta); |
| if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { |
| vertBuilder->codeAppendf("%s = -%s.x/3.0;", delta.vsOut(), atlasSizeInvName); |
| } else { |
| vertBuilder->codeAppendf("%s = %s.x/3.0;", delta.vsOut(), atlasSizeInvName); |
| } |
| |
| // add frag shader code |
| bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == |
| kUniformScale_DistanceFieldEffectMask; |
| bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); |
| bool isGammaCorrect = |
| SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); |
| |
| // create LCD offset adjusted by inverse of transform |
| // Use highp to work around aliasing issues |
| fragBuilder->codeAppendf("float2 uv = %s;\n", uv.fsIn()); |
| |
| if (isUniformScale) { |
| #ifdef SK_VULKAN |
| fragBuilder->codeAppendf("half st_grad_len = abs(dFdx(%s.x));", st.fsIn()); |
| #else |
| // We use the y gradient because there is a bug in the Mali 400 in the x direction. |
| fragBuilder->codeAppendf("half st_grad_len = abs(dFdy(%s.y));", st.fsIn()); |
| #endif |
| fragBuilder->codeAppendf("half2 offset = half2(st_grad_len*%s, 0.0);", delta.fsIn()); |
| } else if (isSimilarity) { |
| // For a similarity matrix with rotation, the gradient will not be aligned |
| // with the texel coordinate axes, so we need to calculate it. |
| #ifdef SK_VULKAN |
| fragBuilder->codeAppendf("half2 st_grad = dFdx(%s);", st.fsIn()); |
| fragBuilder->codeAppendf("half2 offset = %s*st_grad;", delta.fsIn()); |
| #else |
| // We use dFdy because of a Mali 400 bug, and rotate -90 degrees to |
| // get the gradient in the x direction. |
| fragBuilder->codeAppendf("half2 st_grad = dFdy(%s);", st.fsIn()); |
| fragBuilder->codeAppendf("half2 offset = %s*half2(st_grad.y, -st_grad.x);", |
| delta.fsIn()); |
| #endif |
| fragBuilder->codeAppend("half st_grad_len = length(st_grad);"); |
| } else { |
| fragBuilder->codeAppendf("half2 st = %s;\n", st.fsIn()); |
| |
| fragBuilder->codeAppend("half2 Jdx = dFdx(st);"); |
| fragBuilder->codeAppend("half2 Jdy = dFdy(st);"); |
| fragBuilder->codeAppendf("half2 offset = %s*Jdx;", delta.fsIn()); |
| } |
| |
| // sample the texture by index |
| fragBuilder->codeAppend("half4 texColor;"); |
| append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), |
| texIdx, "uv", "texColor"); |
| |
| // green is distance to uv center |
| fragBuilder->codeAppend("half3 distance;"); |
| fragBuilder->codeAppend("distance.y = texColor.r;"); |
| // red is distance to left offset |
| fragBuilder->codeAppend("half2 uv_adjusted = uv - offset;"); |
| append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), |
| texIdx, "uv_adjusted", "texColor"); |
| fragBuilder->codeAppend("distance.x = texColor.r;"); |
| // blue is distance to right offset |
| fragBuilder->codeAppend("uv_adjusted = uv + offset;"); |
| append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), |
| texIdx, "uv_adjusted", "texColor"); |
| fragBuilder->codeAppend("distance.z = texColor.r;"); |
| |
| fragBuilder->codeAppend("distance = " |
| "half3(" SK_DistanceFieldMultiplier ")*(distance - half3(" SK_DistanceFieldThreshold"));"); |
| |
| // adjust width based on gamma |
| const char* distanceAdjustUniName = nullptr; |
| fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, |
| "DistanceAdjust", &distanceAdjustUniName); |
| fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); |
| |
| // To be strictly correct, we should compute the anti-aliasing factor separately |
| // for each color component. However, this is only important when using perspective |
| // transformations, and even then using a single factor seems like a reasonable |
| // trade-off between quality and speed. |
| fragBuilder->codeAppend("half afwidth;"); |
| if (isSimilarity) { |
| // For similarity transform (uniform scale-only is a subset of this), we adjust for the |
| // effect of the transformation on the distance by using the length of the gradient of |
| // the texture coordinates. We use st coordinates to ensure we're mapping 1:1 from texel |
| // space to pixel space. |
| |
| // this gives us a smooth step across approximately one fragment |
| fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*st_grad_len;"); |
| } else { |
| // For general transforms, to determine the amount of correction we multiply a unit |
| // vector pointing along the SDF gradient direction by the Jacobian of the st coords |
| // (which is the inverse transform for this fragment) and take the length of the result. |
| fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance.r), dFdy(distance.r));"); |
| // the length of the gradient may be 0, so we need to check for this |
| // this also compensates for the Adreno, which likes to drop tiles on division by 0 |
| fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);"); |
| fragBuilder->codeAppend("if (dg_len2 < 0.0001) {"); |
| fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);"); |
| fragBuilder->codeAppend("} else {"); |
| fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);"); |
| fragBuilder->codeAppend("}"); |
| fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); |
| fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); |
| |
| // this gives us a smooth step across approximately one fragment |
| fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);"); |
| } |
| |
| // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are |
| // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want distance |
| // mapped linearly to coverage, so use a linear step: |
| if (isGammaCorrect) { |
| fragBuilder->codeAppendf("%s = " |
| "half4(clamp((distance + half3(afwidth)) / half3(2.0 * afwidth), 0.0, 1.0), 1.0);", |
| args.fOutputCoverage); |
| } else { |
| fragBuilder->codeAppendf( |
| "%s = half4(smoothstep(half3(-afwidth), half3(afwidth), distance), 1.0);", |
| args.fOutputCoverage); |
| } |
| } |
| |
| void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& processor, |
| FPCoordTransformIter&& transformIter) override { |
| SkASSERT(fDistanceAdjustUni.isValid()); |
| |
| const GrDistanceFieldLCDTextGeoProc& dflcd = processor.cast<GrDistanceFieldLCDTextGeoProc>(); |
| GrDistanceFieldLCDTextGeoProc::DistanceAdjust wa = dflcd.getDistanceAdjust(); |
| if (wa != fDistanceAdjust) { |
| pdman.set3f(fDistanceAdjustUni, |
| wa.fR, |
| wa.fG, |
| wa.fB); |
| fDistanceAdjust = wa; |
| } |
| |
| SkASSERT(dflcd.numTextureSamplers() >= 1); |
| GrTexture* atlas = dflcd.textureSampler(0).peekTexture(); |
| SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); |
| |
| if (fAtlasSize.fWidth != atlas->width() || fAtlasSize.fHeight != atlas->height()) { |
| fAtlasSize.set(atlas->width(), atlas->height()); |
| pdman.set2f(fAtlasSizeInvUniform, 1.0f / atlas->width(), 1.0f / atlas->height()); |
| } |
| this->setTransformDataHelper(dflcd.localMatrix(), pdman, &transformIter); |
| } |
| |
| static inline void GenKey(const GrGeometryProcessor& gp, |
| const GrShaderCaps&, |
| GrProcessorKeyBuilder* b) { |
| const GrDistanceFieldLCDTextGeoProc& dfTexEffect = gp.cast<GrDistanceFieldLCDTextGeoProc>(); |
| |
| uint32_t key = dfTexEffect.getFlags(); |
| b->add32(key); |
| b->add32(dfTexEffect.numTextureSamplers()); |
| } |
| |
| private: |
| GrDistanceFieldLCDTextGeoProc::DistanceAdjust fDistanceAdjust; |
| UniformHandle fDistanceAdjustUni; |
| |
| SkISize fAtlasSize; |
| UniformHandle fAtlasSizeInvUniform; |
| |
| typedef GrGLSLGeometryProcessor INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| GrDistanceFieldLCDTextGeoProc::GrDistanceFieldLCDTextGeoProc( |
| GrColor color, |
| const sk_sp<GrTextureProxy> proxies[kMaxTextures], |
| const GrSamplerState& params, |
| DistanceAdjust distanceAdjust, |
| uint32_t flags, |
| const SkMatrix& localMatrix) |
| : INHERITED(kGrDistanceFieldLCDTextGeoProc_ClassID) |
| , fColor(color) |
| , fDistanceAdjust(distanceAdjust) |
| , fFlags(flags & kLCD_DistanceFieldEffectMask) |
| , fLocalMatrix(localMatrix) { |
| SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_DistanceFieldEffectFlag)); |
| if (fFlags & kPerspective_DistanceFieldEffectFlag) { |
| fInPosition = &this->addVertexAttrib("inPosition", kFloat3_GrVertexAttribType); |
| } else { |
| fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType); |
| } |
| fInColor = &this->addVertexAttrib("inColor", kUByte4_norm_GrVertexAttribType); |
| fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kUShort2_GrVertexAttribType); |
| for (int i = 0; i < kMaxTextures; ++i) { |
| if (proxies[i]) { |
| fTextureSamplers[i].reset(std::move(proxies[i]), params); |
| this->addTextureSampler(&fTextureSamplers[i]); |
| } |
| } |
| } |
| |
| void GrDistanceFieldLCDTextGeoProc::addNewProxies(const sk_sp<GrTextureProxy> prox[kMaxTextures], |
| const GrSamplerState& params) { |
| for (int i = 0; i < kMaxTextures; ++i) { |
| if (prox[i] && !fTextureSamplers[i].isInitialized()) { |
| fTextureSamplers[i].reset(std::move(prox[i]), params); |
| this->addTextureSampler(&fTextureSamplers[i]); |
| } |
| } |
| } |
| |
| void GrDistanceFieldLCDTextGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLDistanceFieldLCDTextGeoProc::GenKey(*this, caps, b); |
| } |
| |
| GrGLSLPrimitiveProcessor* GrDistanceFieldLCDTextGeoProc::createGLSLInstance(const GrShaderCaps&) const { |
| return new GrGLDistanceFieldLCDTextGeoProc(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldLCDTextGeoProc); |
| |
| #if GR_TEST_UTILS |
| sk_sp<GrGeometryProcessor> GrDistanceFieldLCDTextGeoProc::TestCreate(GrProcessorTestData* d) { |
| int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
| GrProcessorUnitTest::kAlphaTextureIdx; |
| sk_sp<GrTextureProxy> proxies[kMaxTextures] = { |
| d->textureProxy(texIdx), |
| nullptr, |
| nullptr, |
| nullptr |
| }; |
| |
| GrSamplerState::WrapMode wrapModes[2]; |
| GrTest::TestWrapModes(d->fRandom, wrapModes); |
| GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() |
| ? GrSamplerState::Filter::kBilerp |
| : GrSamplerState::Filter::kNearest); |
| DistanceAdjust wa = { 0.0f, 0.1f, -0.1f }; |
| uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
| flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; |
| if (flags & kSimilarity_DistanceFieldEffectFlag) { |
| flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; |
| } |
| flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
| GrColor color = GrRandomColor(d->fRandom); |
| SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom); |
| return GrDistanceFieldLCDTextGeoProc::Make(color, proxies, samplerState, wa, flags, |
| localMatrix); |
| } |
| #endif |