| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGaussianConvolutionFragmentProcessor_DEFINED |
| #define GrGaussianConvolutionFragmentProcessor_DEFINED |
| |
| #include "Gr1DKernelEffect.h" |
| |
| /** |
| * A 1D Gaussian convolution effect. The kernel is computed as an array of 2 * half-width weights. |
| * Each texel is multiplied by it's weight and summed to determine the filtered color. The output |
| * color is set to a modulation of the filtered and input colors. |
| */ |
| class GrGaussianConvolutionFragmentProcessor : public Gr1DKernelEffect { |
| public: |
| /// Convolve with a Gaussian kernel |
| static sk_sp<GrFragmentProcessor> Make(GrResourceProvider* resourceProvider, |
| sk_sp<GrTextureProxy> proxy, |
| Direction dir, |
| int halfWidth, |
| float gaussianSigma, |
| bool useBounds, |
| int* bounds) { |
| return sk_sp<GrFragmentProcessor>(new GrGaussianConvolutionFragmentProcessor( |
| resourceProvider, std::move(proxy), dir, halfWidth, gaussianSigma, useBounds, bounds)); |
| } |
| |
| ~GrGaussianConvolutionFragmentProcessor() override; |
| |
| const float* kernel() const { return fKernel; } |
| |
| const int* bounds() const { return fBounds; } |
| bool useBounds() const { return fUseBounds; } |
| |
| const char* name() const override { return "GaussianConvolution"; } |
| |
| // This was decided based on the min allowed value for the max texture |
| // samples per fragment program run in DX9SM2 (32). A sigma param of 4.0 |
| // on a blur filter gives a kernel width of 25 while a sigma of 5.0 |
| // would exceed a 32 wide kernel. |
| static const int kMaxKernelRadius = 12; |
| // With a C++11 we could have a constexpr version of WidthFromRadius() |
| // and not have to duplicate this calculation. |
| static const int kMaxKernelWidth = 2 * kMaxKernelRadius + 1; |
| |
| private: |
| /// Convolve with a Gaussian kernel |
| GrGaussianConvolutionFragmentProcessor(GrResourceProvider*, sk_sp<GrTextureProxy>, Direction, |
| int halfWidth, float gaussianSigma, bool useBounds, |
| int bounds[2]); |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; |
| |
| bool onIsEqual(const GrFragmentProcessor&) const override; |
| |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST; |
| |
| // TODO: Inline the kernel constants into the generated shader code. This may involve pulling |
| // some of the logic from SkGpuBlurUtils into this class related to radius/sigma calculations. |
| float fKernel[kMaxKernelWidth]; |
| bool fUseBounds; |
| int fBounds[2]; |
| |
| typedef Gr1DKernelEffect INHERITED; |
| }; |
| |
| #endif |