Retract GrPipeline from setRenderTargetState calls

Split out of: https://skia-review.googlesource.com/c/10284/ (Remove GrSurface-derived classes from ops)

Change-Id: Ib3dda649875b8da31def20476e4b5a87a4aa7cac
Reviewed-on: https://skia-review.googlesource.com/10320
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index d9e73f0..2aa572d 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -66,7 +66,7 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline) {
-    this->setRenderTargetState(primProc, pipeline);
+    this->setRenderTargetState(primProc, pipeline.getRenderTarget());
 
     // we set the textures, and uniforms for installed processors in a generic way, but subclasses
     // of GLProgram determine how to set coord transforms
@@ -111,16 +111,14 @@
 
 
 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc,
-                                       const GrPipeline& pipeline) {
+                                       const GrRenderTarget* rt) {
     // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
     if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
-        fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget()->height()) {
-        fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
-                                   SkIntToScalar(pipeline.getRenderTarget()->height()));
+        fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) {
+        fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height()));
     }
 
     // set RT adjustment
-    const GrRenderTarget* rt = pipeline.getRenderTarget();
     SkISize size;
     size.set(rt->width(), rt->height());
     if (!primProc.isPathRendering()) {
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 9c42978..cd547b0 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -122,7 +122,7 @@
     void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&, int* nextSamplerIdx);
 
     // Helper for setData() that sets the view matrix and loads the render target height uniform
-    void setRenderTargetState(const GrPrimitiveProcessor&, const GrPipeline&);
+    void setRenderTargetState(const GrPrimitiveProcessor&, const GrRenderTarget*);
 
     // Helper for setData() that binds textures and texel buffers to the appropriate texture units
     void bindTextures(const GrProcessor&, bool allowSRGBInputs, int* nextSamplerIdx);
diff --git a/src/gpu/vk/GrVkPipelineState.cpp b/src/gpu/vk/GrVkPipelineState.cpp
index 257763a..91fdc3f 100644
--- a/src/gpu/vk/GrVkPipelineState.cpp
+++ b/src/gpu/vk/GrVkPipelineState.cpp
@@ -193,7 +193,7 @@
     // freeing the tempData between calls.
     this->freeTempResources(gpu);
 
-    this->setRenderTargetState(pipeline);
+    this->setRenderTargetState(pipeline.getRenderTarget());
 
     SkSTArray<8, const GrProcessor::TextureSampler*> textureBindings;
 
@@ -354,16 +354,14 @@
     }
 }
 
-void GrVkPipelineState::setRenderTargetState(const GrPipeline& pipeline) {
+void GrVkPipelineState::setRenderTargetState(const GrRenderTarget* rt) {
     // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
     if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
-        fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget()->height()) {
-        fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
-                                  SkIntToScalar(pipeline.getRenderTarget()->height()));
+        fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) {
+        fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height()));
     }
 
     // set RT adjustment
-    const GrRenderTarget* rt = pipeline.getRenderTarget();
     SkISize size;
     size.set(rt->width(), rt->height());
     SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());
diff --git a/src/gpu/vk/GrVkPipelineState.h b/src/gpu/vk/GrVkPipelineState.h
index 49a6f9f..c4ca4ca 100644
--- a/src/gpu/vk/GrVkPipelineState.h
+++ b/src/gpu/vk/GrVkPipelineState.h
@@ -182,7 +182,7 @@
     };
 
     // Helper for setData() that sets the view matrix and loads the render target height uniform
-    void setRenderTargetState(const GrPipeline&);
+    void setRenderTargetState(const GrRenderTarget*);
 
     // GrVkResources
     GrVkPipeline* fPipeline;