Allow wrapped resources to have unique keys

Previously, wrapped resources were never budgeted. Now we explicitly allow
wrapped, unbudgeted resources with unique keys. This allows code that
wraps (and re-wraps) external resources with a deterministic key to find
the same wrapped resource - saving time and ensuring a single wrapped
copy, to preserve state on the resource (like texture sampler state).

Bug: skia:
Change-Id: I1dd7642f1ed8bb6c620029d46203cf5cb6b3c160
Reviewed-on: https://skia-review.googlesource.com/15241
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrResourceCache.cpp b/src/gpu/GrResourceCache.cpp
index 596af6d..e3373b2 100644
--- a/src/gpu/GrResourceCache.cpp
+++ b/src/gpu/GrResourceCache.cpp
@@ -697,8 +697,8 @@
             if (uniqueKey.isValid()) {
                 ++fContent;
                 SkASSERT(fUniqueHash->find(uniqueKey) == resource);
-                SkASSERT(!resource->resourcePriv().refsWrappedObjects());
-                SkASSERT(SkBudgeted::kYes == resource->resourcePriv().isBudgeted());
+                SkASSERT(SkBudgeted::kYes == resource->resourcePriv().isBudgeted() ||
+                         resource->resourcePriv().refsWrappedObjects());
 
                 if (scratchKey.isValid()) {
                     SkASSERT(!fScratchMap->has(resource, scratchKey));