commit | 059dffae800a81351c93596187099dfe09f2ba56 | [log] [tgz] |
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author | wangyix <wangyix@google.com> | Thu Sep 10 06:57:05 2015 -0700 |
committer | Commit bot <commit-bot@chromium.org> | Thu Sep 10 06:57:06 2015 -0700 |
tree | 90a0324a2cc36eb48d25b3e7b69460b2cbb3fdd1 | |
parent | ce79a3a7440b881fdb9a3d0278815b8c45c32b28 [diff] |
There's a set probability that a linear pipeline of random procs will be created (old behavior), or a pipeline with a single proc tree (added behavior). Had to move GrComposeEffect class definition from SkComposeShader.cpp to SkComposeShader.h so that GLProgramsTest can call GrComposeEffect::Create() BUG=skia:4182 Review URL: https://codereview.chromium.org/1314923002