Revert of SkPx: new approach to fixed-point SIMD (patchset #9 id:160001 of https://codereview.chromium.org/1317233005/ )
Reason for revert:
http://build.chromium.org/p/client.skia.compile/builders/Build-Mac10.8-Clang-Arm7-Debug-Android/builds/4627
Original issue's description:
> SkPx: new approach to fixed-point SIMD
>
> SkPx is like Sk4px, except each platform implementation of SkPx can declare
> a different sweet spot of N pixels, with extra loads and stores to handle the
> ragged edge of 0<n<N pixels.
>
> In this case, _sse's sweet spot remains 4 pixels. _neon jumps up to 8 so
> we can now use NEON's transposing loads and stores, and _none is just 1.
> This makes operations involving alpha considerably more efficient on NEON,
> as alpha is its own distinct 8x8 bit plane that's easy to toss around.
>
> This incorporates a few other improvements I've been wanting:
> - no requirement that we're dealing with SkPMColor. SkColor works too.
> - no anonymous namespace hack to differentiate implementations.
>
> Codegen and perf look good on Clang/x86-64 and GCC/ARMv7.
> The NEON code looks very similar to the old NEON code, as intended.
> No .skp or GM diffs on my laptop. Don't expect any.
>
> I intend this to replace Sk4px. Plan after landing:
> - port SkXfermode_opts.h
> - port Color32 in SkBlitRow_D32.cpp (and move to SkBlitRow_opts.h like other
> SkOpts code)
> - delete all Sk4px-related code
> - clean up evolutionary dead ends in SkNx (Sk16b, Sk16h, Sk4i, Sk4d, etc.)
> leaving Sk2f, Sk4f (and Sk2s, Sk4s).
> - find a machine with AVX2 to work on, write SkPx_avx2.h handling 8 pixels
> at a time.
>
> In the end we'll have Sk4f for float pixels, SkPx for fixed-point pixels.
>
> BUG=skia:4117
>
> Committed: https://skia.googlesource.com/skia/+/82c93b45ed6ac0b628adb8375389c202d1f586f9
TBR=mtklein@google.com,msarett@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4117
Review URL: https://codereview.chromium.org/1336423002
5 files changed