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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrPictureUtils.h"
#include "SkPaintPriv.h"
#include "SkRecord.h"
#include "SkRecords.h"
SkPicture::AccelData::Key GrAccelData::ComputeAccelDataKey() {
static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain();
return gGPUID;
}
// SkRecord visitor to gather saveLayer/restore information.
class CollectLayers {
public:
CollectLayers(const SkPicture* pict, GrAccelData* accelData)
: fPictureID(pict->uniqueID())
, fCTM(&SkMatrix::I())
, fSaveLayersInStack(0)
, fAccelData(accelData) {
pict->cullRect().roundOut(&fCurrentClipBounds);
if (NULL == pict->fRecord.get()) {
return;
}
for (fCurrentOp = 0; fCurrentOp < pict->fRecord->count(); ++fCurrentOp) {
pict->fRecord->visit<void>(fCurrentOp, *this);
}
while (!fSaveStack.isEmpty()) {
this->popSaveBlock();
}
}
template <typename T> void operator()(const T& op) {
this->updateCTM(op);
this->updateClipBounds(op);
this->trackSaveLayers(op);
}
private:
class SaveInfo {
public:
SaveInfo() { }
SaveInfo(int opIndex, bool isSaveLayer, const SkPaint* paint, const SkIRect& bounds)
: fStartIndex(opIndex)
, fIsSaveLayer(isSaveLayer)
, fHasNestedSaveLayer(false)
, fPaint(paint)
, fBounds(bounds) {
}
int fStartIndex;
bool fIsSaveLayer;
bool fHasNestedSaveLayer;
const SkPaint* fPaint;
SkIRect fBounds;
};
uint32_t fPictureID;
unsigned int fCurrentOp;
const SkMatrix* fCTM;
SkIRect fCurrentClipBounds;
int fSaveLayersInStack;
SkTDArray<SaveInfo> fSaveStack;
GrAccelData* fAccelData;
template <typename T> void updateCTM(const T&) { /* most ops don't change the CTM */ }
void updateCTM(const SkRecords::Restore& op) { fCTM = &op.matrix; }
void updateCTM(const SkRecords::SetMatrix& op) { fCTM = &op.matrix; }
template <typename T> void updateClipBounds(const T&) { /* most ops don't change the clip */ }
// Each of these devBounds fields is the state of the device bounds after the op.
// So Restore's devBounds are those bounds saved by its paired Save or SaveLayer.
void updateClipBounds(const SkRecords::Restore& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const SkRecords::ClipPath& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const SkRecords::ClipRRect& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const SkRecords::ClipRect& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const SkRecords::ClipRegion& op) { fCurrentClipBounds = op.devBounds; }
void updateClipBounds(const SkRecords::SaveLayer& op) {
if (op.bounds) {
fCurrentClipBounds.intersect(this->adjustAndMap(*op.bounds, op.paint));
}
}
template <typename T> void trackSaveLayers(const T& op) {
/* most ops aren't involved in saveLayers */
}
void trackSaveLayers(const SkRecords::Save& s) { this->pushSaveBlock(); }
void trackSaveLayers(const SkRecords::SaveLayer& sl) { this->pushSaveLayerBlock(sl.paint); }
void trackSaveLayers(const SkRecords::Restore& r) { this->popSaveBlock(); }
void trackSaveLayers(const SkRecords::DrawPicture& dp) {
// For sub-pictures, we wrap their layer information within the parent
// picture's rendering hierarchy
const GrAccelData* childData = GPUOptimize(dp.picture);
for (int i = 0; i < childData->numSaveLayers(); ++i) {
const GrAccelData::SaveLayerInfo& src = childData->saveLayerInfo(i);
SkRect srcRect = SkRect::Make(src.fBounds);
SkIRect newClip(fCurrentClipBounds);
if (!newClip.intersect(this->adjustAndMap(srcRect, dp.paint))) {
continue;
}
this->updateStackForSaveLayer();
GrAccelData::SaveLayerInfo& dst = fAccelData->addSaveLayerInfo();
// If src.fPicture is NULL the layer is in dp.picture; otherwise
// it belongs to a sub-picture.
dst.fPicture = src.fPicture ? src.fPicture : static_cast<const SkPicture*>(dp.picture);
dst.fPicture->ref();
dst.fBounds = newClip;
dst.fLocalMat = src.fLocalMat;
dst.fPreMat = src.fPreMat;
dst.fPreMat.postConcat(*fCTM);
if (src.fPaint) {
dst.fPaint = SkNEW_ARGS(SkPaint, (*src.fPaint));
}
dst.fSaveLayerOpID = src.fSaveLayerOpID;
dst.fRestoreOpID = src.fRestoreOpID;
dst.fHasNestedLayers = src.fHasNestedLayers;
dst.fIsNested = fSaveLayersInStack > 0 || src.fIsNested;
}
}
void pushSaveBlock() {
fSaveStack.push(SaveInfo(fCurrentOp, false, NULL, SkIRect::MakeEmpty()));
}
// Inform all the saveLayers already on the stack that they now have a
// nested saveLayer inside them
void updateStackForSaveLayer() {
for (int index = fSaveStack.count() - 1; index >= 0; --index) {
if (fSaveStack[index].fHasNestedSaveLayer) {
break;
}
fSaveStack[index].fHasNestedSaveLayer = true;
if (fSaveStack[index].fIsSaveLayer) {
break;
}
}
}
void pushSaveLayerBlock(const SkPaint* paint) {
this->updateStackForSaveLayer();
fSaveStack.push(SaveInfo(fCurrentOp, true, paint, fCurrentClipBounds));
++fSaveLayersInStack;
}
void popSaveBlock() {
if (fSaveStack.count() <= 0) {
SkASSERT(false);
return;
}
SaveInfo si;
fSaveStack.pop(&si);
if (!si.fIsSaveLayer) {
return;
}
--fSaveLayersInStack;
GrAccelData::SaveLayerInfo& slInfo = fAccelData->addSaveLayerInfo();
SkASSERT(NULL == slInfo.fPicture); // This layer is in the top-most picture
slInfo.fBounds = si.fBounds;
slInfo.fLocalMat = *fCTM;
slInfo.fPreMat = SkMatrix::I();
if (si.fPaint) {
slInfo.fPaint = SkNEW_ARGS(SkPaint, (*si.fPaint));
}
slInfo.fSaveLayerOpID = si.fStartIndex;
slInfo.fRestoreOpID = fCurrentOp;
slInfo.fHasNestedLayers = si.fHasNestedSaveLayer;
slInfo.fIsNested = fSaveLayersInStack > 0;
}
// Returns true if rect was meaningfully adjusted for the effects of paint,
// false if the paint could affect the rect in unknown ways.
static bool AdjustForPaint(const SkPaint* paint, SkRect* rect) {
if (paint) {
if (paint->canComputeFastBounds()) {
*rect = paint->computeFastBounds(*rect, rect);
return true;
}
return false;
}
return true;
}
// Adjust rect for all paints that may affect its geometry, then map it to device space.
SkIRect adjustAndMap(SkRect rect, const SkPaint* paint) const {
// Inverted rectangles really confuse our BBHs.
rect.sort();
// Adjust the rect for its own paint.
if (!AdjustForPaint(paint, &rect)) {
// The paint could do anything to our bounds. The only safe answer is the current clip.
return fCurrentClipBounds;
}
// Adjust rect for all the paints from the SaveLayers we're inside.
for (int i = fSaveStack.count() - 1; i >= 0; i--) {
if (!AdjustForPaint(fSaveStack[i].fPaint, &rect)) {
// Same deal as above.
return fCurrentClipBounds;
}
}
// Map the rect back to device space.
fCTM->mapRect(&rect);
SkIRect devRect;
rect.roundOut(&devRect);
// Nothing can draw outside the current clip.
// (Only bounded ops call into this method, so oddballs like Clear don't matter here.)
devRect.intersect(fCurrentClipBounds);
return devRect;
}
};
// GPUOptimize is only intended to be called within the context of SkGpuDevice's
// EXPERIMENTAL_optimize method.
const GrAccelData* GPUOptimize(const SkPicture* pict) {
if (NULL == pict || pict->cullRect().isEmpty()) {
return NULL;
}
SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
const GrAccelData* existing =
static_cast<const GrAccelData*>(pict->EXPERIMENTAL_getAccelData(key));
if (existing) {
return existing;
}
SkAutoTUnref<GrAccelData> data(SkNEW_ARGS(GrAccelData, (key)));
pict->EXPERIMENTAL_addAccelData(data);
CollectLayers collector(pict, data);
return data;
}