Pull non-substantive changes out of explicit GPU resource allocation CL

Change-Id: Ib6a289553ecd15c722599b7dc0d347a7800801cb
Reviewed-on: https://skia-review.googlesource.com/46284
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/gm/blurrect.cpp b/gm/blurrect.cpp
index 1e24571..54f3c21 100644
--- a/gm/blurrect.cpp
+++ b/gm/blurrect.cpp
@@ -58,7 +58,7 @@
 /*
  * Spits out a dummy gradient to test blur with shader on paint
  */
-static sk_sp<SkShader> MakeRadial() {
+static sk_sp<SkShader> make_radial() {
     SkPoint pts[2] = {
         { 0, 0 },
         { SkIntToScalar(100), SkIntToScalar(100) }
@@ -123,7 +123,7 @@
                 paint.setAlpha(fAlpha);
 
                 SkPaint paintWithRadial = paint;
-                paintWithRadial.setShader(MakeRadial());
+                paintWithRadial.setShader(make_radial());
 
                 constexpr Proc procs[] = {
                     fill_rect, draw_donut, draw_donut_skewed