Create GrGLSLVaryingHandler class for program building
BUG=skia:
Review URL: https://codereview.chromium.org/1462123003
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 28c6f0f..5946462 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -12,6 +12,7 @@
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
+#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLVertexShaderBuilder.h"
class GrGLBitmapTextGeoProc : public GrGLSLGeometryProcessor {
@@ -23,9 +24,10 @@
GrGLSLGPBuilder* pb = args.fPB;
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
+ GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
// emit attributes
- vertBuilder->emitAttributes(cte);
+ varyingHandler->emitAttributes(cte);
// compute numbers to be hardcoded to convert texture coordinates from int to float
SkASSERT(cte.numTextures() == 1);
@@ -35,7 +37,7 @@
SkScalar recipHeight = 1.0f / atlas->height();
GrGLSLVertToFrag v(kVec2f_GrSLType);
- pb->addVarying("TextureCoords", &v);
+ varyingHandler->addVarying("TextureCoords", &v);
vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(),
GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
@@ -45,7 +47,7 @@
// Setup pass through color
if (!cte.colorIgnored()) {
if (cte.hasVertexColor()) {
- pb->addPassThroughAttribute(cte.inColor(), args.fOutputColor);
+ varyingHandler->addPassThroughAttribute(cte.inColor(), args.fOutputColor);
} else {
this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
}
@@ -57,6 +59,7 @@
// emit transforms
this->emitTransforms(args.fPB,
vertBuilder,
+ varyingHandler,
gpArgs->fPositionVar,
cte.inPosition()->fName,
cte.localMatrix(),