Revert of Finish conversion to sk_sp<SkShader> (patchset #2 id:20001 of https://codereview.chromium.org/1803763002/ )

Reason for revert:
need to update cmake build example

Original issue's description:
> Finish conversion to sk_sp<SkShader>
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1803763002
>
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/15c3a0e55bd9134dace0ace2fffb855a0f09542f

TBR=
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1798133003
diff --git a/bench/AlternatingColorPatternBench.cpp b/bench/AlternatingColorPatternBench.cpp
index 147dc36..b7285d6 100644
--- a/bench/AlternatingColorPatternBench.cpp
+++ b/bench/AlternatingColorPatternBench.cpp
@@ -51,11 +51,11 @@
 
     SkPaint     paint;
 
-    paint.setShader(SkGradientShader::MakeLinear(kPts0, kColors0, kPos, SK_ARRAY_COUNT(kColors0),
-                                                 SkShader::kClamp_TileMode));
+    paint.setShader(SkGradientShader::CreateLinear(kPts0, kColors0, kPos,
+                    SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode))->unref();
     canvas.drawPaint(paint);
-    paint.setShader(SkGradientShader::MakeLinear(kPts1, kColors1, kPos, SK_ARRAY_COUNT(kColors1),
-                                                 SkShader::kClamp_TileMode));
+    paint.setShader(SkGradientShader::CreateLinear(kPts1, kColors1, kPos,
+                    SK_ARRAY_COUNT(kColors1), SkShader::kClamp_TileMode))->unref();
     canvas.drawPaint(paint);
 }
 
@@ -80,12 +80,12 @@
         NY = 5,
         NUM_DRAWS = NX * NY,
     };
-    sk_sp<SkShader> fBmShader;
+    SkShader* fBmShader;
 
     SkPath  fPaths[NUM_DRAWS];
     SkRect  fRects[NUM_DRAWS];
     SkColor fColors[NUM_DRAWS];
-    sk_sp<SkShader> fShaders[NUM_DRAWS];
+    SkShader* fShaders[NUM_DRAWS];
 
     SkString        fName;
     ColorPatternData    fPattern1;
@@ -94,7 +94,8 @@
     SkBitmap fBmp;
 
 
-    AlternatingColorPatternBench(ColorPattern pattern1, ColorPattern pattern2, DrawType drawType) {
+    AlternatingColorPatternBench(ColorPattern pattern1, ColorPattern pattern2, DrawType drawType)
+        : fBmShader(nullptr) {
         fPattern1 = gColorPatterns[pattern1];
         fPattern2 = gColorPatterns[pattern2];
         fName.printf("colorPattern_%s_%s_%s",
@@ -103,6 +104,10 @@
         fDrawType = drawType;
     }
 
+    virtual ~AlternatingColorPatternBench() {
+        SkSafeUnref(fBmShader);
+    }
+
 protected:
     const char* onGetName() override {
         return fName.c_str();
@@ -112,7 +117,7 @@
         int w = 40;
         int h = 40;
         makebm(&fBmp, w, h);
-        fBmShader = SkShader::MakeBitmapShader(fBmp,
+        fBmShader = SkShader::CreateBitmapShader(fBmp,
                                                  SkShader::kRepeat_TileMode,
                                                  SkShader::kRepeat_TileMode);
         int offset = 2;
diff --git a/bench/ColorCubeBench.cpp b/bench/ColorCubeBench.cpp
index 9f6bd00..6c5a16d 100644
--- a/bench/ColorCubeBench.cpp
+++ b/bench/ColorCubeBench.cpp
@@ -48,13 +48,13 @@
     }
 
 private:
-    static sk_sp<SkShader> MakeLinear(const SkISize& size) {
+    static SkShader* MakeLinear(const SkISize& size) {
         const SkPoint pts[2] = {
                 { 0, 0 },
                 { SkIntToScalar(size.width()), SkIntToScalar(size.height()) }
             };
         static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE };
-        return SkGradientShader::MakeLinear(
+        return SkGradientShader::CreateLinear(
             pts, colors, nullptr, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I());
     }
 
@@ -64,9 +64,11 @@
         canvas.clear(0x00000000);
         SkPaint paint;
         paint.setAntiAlias(true);
-        paint.setShader(MakeLinear(fSize));
+        SkShader* shader = MakeLinear(fSize);
+        paint.setShader(shader);
         SkRect r = { 0, 0, SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height()) };
         canvas.drawRect(r, paint);
+        shader->unref();
     }
 
     void makeCubeData() {
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index 84da73e..823f5b0 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -139,9 +139,9 @@
         SkPaint p2;         // for drawVertices path
         p2.setColor(0xFF000000);
         p2.setFilterQuality(kLow_SkFilterQuality);
-        p2.setShader(SkShader::MakeBitmapShader(fAtlas,
-                                                SkShader::kClamp_TileMode,
-                                                SkShader::kClamp_TileMode));
+        p2.setShader(SkShader::CreateBitmapShader(fAtlas,
+                                                  SkShader::kClamp_TileMode,
+                                                  SkShader::kClamp_TileMode))->unref();
 
         for (int i = 0; i < loops; ++i, ++fNumSaved) {
             if (0 == i % kNumBeforeClear) {
diff --git a/bench/GradientBench.cpp b/bench/GradientBench.cpp
index 21ebdce..73014f7 100644
--- a/bench/GradientBench.cpp
+++ b/bench/GradientBench.cpp
@@ -47,87 +47,89 @@
 };
 
 /// Ignores scale
-static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data,
-                                  SkShader::TileMode tm, float scale, bool force4f) {
+static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
+                            SkShader::TileMode tm, float scale, bool force4f) {
     const uint32_t flags = force4f ? SkLinearGradient::kForce4fContext_PrivateFlag : 0;
-    return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos,
-                                        data.fCount, tm, flags, nullptr);
+    return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
+                                          data.fCount, tm, flags, nullptr);
 }
 
-static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data,
-                                  SkShader::TileMode tm, float scale, bool force4f) {
+static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
+                            SkShader::TileMode tm, float scale, bool force4f) {
     SkPoint center;
     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
                SkScalarAve(pts[0].fY, pts[1].fY));
-    return SkGradientShader::MakeRadial(center, center.fX * scale, data.fColors,
-                                        data.fPos, data.fCount, tm);
+    return SkGradientShader::CreateRadial(center, center.fX * scale,
+                                          data.fColors,
+                                          data.fPos, data.fCount, tm);
 }
 
 /// Ignores scale
-static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data,
-                                 SkShader::TileMode tm, float scale, bool force4f) {
+static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
+                           SkShader::TileMode tm, float scale, bool force4f) {
     SkPoint center;
     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
                SkScalarAve(pts[0].fY, pts[1].fY));
-    return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
+    return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
+                                         data.fPos, data.fCount);
 }
 
 /// Ignores scale
-static sk_sp<SkShader> MakeConical(const SkPoint pts[2], const GradData& data,
-                                   SkShader::TileMode tm, float scale, bool force4f) {
+static SkShader* MakeConical(const SkPoint pts[2], const GradData& data,
+                             SkShader::TileMode tm, float scale, bool force4f) {
     SkPoint center0, center1;
     center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
                 SkScalarAve(pts[0].fY, pts[1].fY));
     center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
                 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
-    return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
-                                                 center0, (pts[1].fX - pts[0].fX) / 2,
-                                                 data.fColors, data.fPos, data.fCount, tm);
+    return SkGradientShader::CreateTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
+                                                   center0, (pts[1].fX - pts[0].fX) / 2,
+                                                   data.fColors, data.fPos, data.fCount, tm);
 }
 
 /// Ignores scale
-static sk_sp<SkShader> MakeConicalZeroRad(const SkPoint pts[2], const GradData& data,
-                                          SkShader::TileMode tm, float scale, bool force4f) {
+static SkShader* MakeConicalZeroRad(const SkPoint pts[2], const GradData& data,
+                                    SkShader::TileMode tm, float scale, bool force4f) {
     SkPoint center0, center1;
     center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
                 SkScalarAve(pts[0].fY, pts[1].fY));
     center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
                 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
-    return SkGradientShader::MakeTwoPointConical(center1, 0.0,
-                                                 center0, (pts[1].fX - pts[0].fX) / 2,
-                                                 data.fColors, data.fPos, data.fCount, tm);
+    return SkGradientShader::CreateTwoPointConical(center1, 0.0,
+                                                   center0, (pts[1].fX - pts[0].fX) / 2,
+                                                   data.fColors, data.fPos, data.fCount, tm);
 }
 
 /// Ignores scale
-static sk_sp<SkShader> MakeConicalOutside(const SkPoint pts[2], const GradData& data,
-                                          SkShader::TileMode tm, float scale, bool force4f) {
+static SkShader* MakeConicalOutside(const SkPoint pts[2], const GradData& data,
+                                    SkShader::TileMode tm, float scale, bool force4f) {
     SkPoint center0, center1;
     SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
     SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
     center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
     center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
-    return SkGradientShader::MakeTwoPointConical(center0, radius0,
-                                                 center1, radius1,
-                                                 data.fColors, data.fPos,
-                                                 data.fCount, tm);
+    return SkGradientShader::CreateTwoPointConical(center0, radius0,
+                                                   center1, radius1,
+                                                   data.fColors, data.fPos,
+                                                   data.fCount, tm);
 }
 
 /// Ignores scale
-static sk_sp<SkShader> MakeConicalOutsideZeroRad(const SkPoint pts[2], const GradData& data,
-                                                 SkShader::TileMode tm, float scale, bool force4f) {
+static SkShader* MakeConicalOutsideZeroRad(const SkPoint pts[2], const GradData& data,
+                                           SkShader::TileMode tm, float scale, bool force4f) {
     SkPoint center0, center1;
     SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
     SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
     center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
     center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
-    return SkGradientShader::MakeTwoPointConical(center0, 0.0,
-                                                 center1, radius1,
-                                                 data.fColors, data.fPos,
-                                                 data.fCount, tm);
+    return SkGradientShader::CreateTwoPointConical(center0, 0.0,
+                                                   center1, radius1,
+                                                   data.fColors, data.fPos,
+                                                   data.fCount, tm);
 }
 
-typedef sk_sp<SkShader> (*GradMaker)(const SkPoint pts[2], const GradData& data,
-                                     SkShader::TileMode tm, float scale, bool force4f);
+typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
+                               SkShader::TileMode tm, float scale, bool force4f);
 
 static const struct {
     GradMaker   fMaker;
@@ -211,8 +213,9 @@
             fName.append("_4f");
         }
 
+        SkAutoTUnref<SkShader> shader(MakeShader(gradType, data, tm, scale, force4f));
         this->setupPaint(&fPaint);
-        fPaint.setShader(MakeShader(gradType, data, tm, scale, force4f));
+        fPaint.setShader(shader);
     }
 
     GradientBench(GradType gradType, GradData data, bool dither, bool force4f = false)
@@ -226,8 +229,10 @@
             fName.appendf("_dither");
         }
 
+        SkAutoTUnref<SkShader> shader(
+            MakeShader(gradType, data, SkShader::kClamp_TileMode, 1.0f, force4f));
         this->setupPaint(&fPaint);
-        fPaint.setShader(MakeShader(gradType, data, SkShader::kClamp_TileMode, 1.0f, force4f));
+        fPaint.setShader(shader);
         fPaint.setDither(dither);
     }
 
@@ -258,8 +263,8 @@
 private:
     typedef Benchmark INHERITED;
 
-    sk_sp<SkShader> MakeShader(GradType gradType, GradData data,
-                               SkShader::TileMode tm, float scale, bool force4f) {
+    SkShader* MakeShader(GradType gradType, GradData data,
+                         SkShader::TileMode tm, float scale, bool force4f) {
         const SkPoint pts[2] = {
             { 0, 0 },
             { SkIntToScalar(kSize), SkIntToScalar(kSize) }
@@ -378,9 +383,10 @@
                 SK_ColorBLACK,
                 SkColorSetARGB(alpha, gray, gray, gray),
                 SK_ColorWHITE };
-            paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr,
+            SkShader* s = SkGradientShader::CreateLinear(pts, colors, nullptr,
                                                          SK_ARRAY_COUNT(colors),
-                                                         SkShader::kClamp_TileMode));
+                                                         SkShader::kClamp_TileMode);
+            paint.setShader(s)->unref();
             canvas->drawRect(r, paint);
         }
     }
diff --git a/bench/ImageFilterCollapse.cpp b/bench/ImageFilterCollapse.cpp
index bd3f80f..2a2fa3a 100644
--- a/bench/ImageFilterCollapse.cpp
+++ b/bench/ImageFilterCollapse.cpp
@@ -66,8 +66,10 @@
             SK_ColorBLACK, SK_ColorGREEN, SK_ColorCYAN,
             SK_ColorRED, 0, SK_ColorBLUE, SK_ColorWHITE
         };
-        paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
-                                                     SkShader::kClamp_TileMode));
+        SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(
+                    pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode
+        ));
+        paint.setShader(shader);
         canvas.drawPaint(paint);
     }
 };
diff --git a/bench/PatchBench.cpp b/bench/PatchBench.cpp
index 5d7451a..6f51b45 100644
--- a/bench/PatchBench.cpp
+++ b/bench/PatchBench.cpp
@@ -69,15 +69,16 @@
     }
 
     // override this method to change the shader
-    virtual sk_sp<SkShader> createShader() {
+    virtual SkShader* createShader() {
         const SkColor colors[] = {
             SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE,
             SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW,
         };
         const SkPoint pts[] = { { 200.f / 4.f, 0.f }, { 3.f * 200.f / 4, 200.f } };
 
-        return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
-                                            SkShader::kMirror_TileMode);
+        return SkGradientShader::CreateLinear(pts, colors, nullptr,
+                                              SK_ARRAY_COUNT(colors),
+                                              SkShader::kMirror_TileMode);
     }
 
 protected:
@@ -114,7 +115,7 @@
         switch (fVertexMode) {
             case kTexCoords_VertexMode:
             case kBoth_VertexMode:
-                fPaint.setShader(this->createShader());
+                fPaint.setShader(this->createShader())->unref();
                 break;
             default:
                 fPaint.setShader(nullptr);
diff --git a/bench/PatchGridBench.cpp b/bench/PatchGridBench.cpp
index 83e2932..ef78532 100644
--- a/bench/PatchGridBench.cpp
+++ b/bench/PatchGridBench.cpp
@@ -150,15 +150,16 @@
     }
     
     // override this method to change the shader
-    sk_sp<SkShader> createShader() {
+    SkShader* createShader() {
         const SkColor colors[] = {
             SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE,
             SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW,
         };
         const SkPoint pts[] = { { 200.f / 4.f, 0.f }, { 3.f * 200.f / 4, 200.f } };
         
-        return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
-                                            SkShader::kMirror_TileMode);
+        return SkGradientShader::CreateLinear(pts, colors, nullptr,
+                                              SK_ARRAY_COUNT(colors),
+                                              SkShader::kMirror_TileMode);
     }
 
 protected:
@@ -204,7 +205,7 @@
         switch (fVertexMode) {
             case kTexCoords_VertexMode:
             case kBoth_VertexMode:
-                fPaint.setShader(createShader());
+                fPaint.setShader(createShader())->unref();
                 break;
             default:
                 fPaint.setShader(nullptr);
diff --git a/bench/RectBench.cpp b/bench/RectBench.cpp
index 5bd5640..a700b36 100644
--- a/bench/RectBench.cpp
+++ b/bench/RectBench.cpp
@@ -238,8 +238,10 @@
             srcBM.allocN32Pixels(10, 1);
             srcBM.eraseColor(0xFF00FF00);
 
-            paint.setShader(SkShader::MakeBitmapShader(srcBM, SkShader::kClamp_TileMode,
-                                                       SkShader::kClamp_TileMode));
+            SkShader* s;
+            s  = SkShader::CreateBitmapShader(srcBM, SkShader::kClamp_TileMode,
+                                              SkShader::kClamp_TileMode);
+            paint.setShader(s)->unref();
         }
         for (int loop = 0; loop < loops; loop++) {
             for (size_t i = 0; i < sizes; i++) {
diff --git a/bench/RepeatTileBench.cpp b/bench/RepeatTileBench.cpp
index 452c2c0..39830bf 100644
--- a/bench/RepeatTileBench.cpp
+++ b/bench/RepeatTileBench.cpp
@@ -120,9 +120,10 @@
             fBitmap = tmp;
         }
 
-        fPaint.setShader(SkShader::MakeBitmapShader(fBitmap,
-                                                    SkShader::kRepeat_TileMode,
-                                                    SkShader::kRepeat_TileMode));
+        SkShader* s = SkShader::CreateBitmapShader(fBitmap,
+                                                   SkShader::kRepeat_TileMode,
+                                                   SkShader::kRepeat_TileMode);
+        fPaint.setShader(s)->unref();
     }
 
 
diff --git a/bench/TileBench.cpp b/bench/TileBench.cpp
index 47e79c7..6b91ada 100644
--- a/bench/TileBench.cpp
+++ b/bench/TileBench.cpp
@@ -53,7 +53,8 @@
 
         create_gradient(&bm);
 
-        fPaint.setShader(SkShader::MakeBitmapShader(bm, xTile, yTile));
+        SkShader* s = SkShader::CreateBitmapShader(bm, xTile, yTile);
+        fPaint.setShader(s)->unref();
 
         fName.printf("constXTile_");
 
diff --git a/example/HelloWorld.cpp b/example/HelloWorld.cpp
index e30c467..e13cb3b 100644
--- a/example/HelloWorld.cpp
+++ b/example/HelloWorld.cpp
@@ -93,7 +93,10 @@
     paint.setColor(SK_ColorRED);
 
     // Draw a rectangle with red paint
-    SkRect rect = SkRect::MakeXYWH(10, 10, 128, 128);
+    SkRect rect = {
+            10, 10,
+            128, 128
+    };
     canvas->drawRect(rect, paint);
 
     // Set up a linear gradient and draw a circle
@@ -104,15 +107,18 @@
         };
         SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK};
 
-        paint.setShader(SkGradientShader::MakeLinear(
-                linearPoints, linearColors, nullptr, 2,
-                SkShader::kMirror_TileMode));
+        SkShader* shader = SkGradientShader::CreateLinear(
+                linearPoints, linearColors, NULL, 2,
+                SkShader::kMirror_TileMode);
+        SkAutoUnref shader_deleter(shader);
+
+        paint.setShader(shader);
         paint.setFlags(SkPaint::kAntiAlias_Flag);
 
         canvas->drawCircle(200, 200, 64, paint);
 
         // Detach shader
-        paint.setShader(nullptr);
+        paint.setShader(NULL);
     }
 
     // Draw a message with a nice black paint.
diff --git a/gyp/skia_for_android_framework_defines.gypi b/gyp/skia_for_android_framework_defines.gypi
index 10995f4..8e7fff4 100644
--- a/gyp/skia_for_android_framework_defines.gypi
+++ b/gyp/skia_for_android_framework_defines.gypi
@@ -19,7 +19,6 @@
       'SK_IGNORE_LINEONLY_AA_CONVEX_PATH_OPTS',
       'SK_SUPPORT_LEGACY_GRADIENT_DITHERING',
       'SK_SUPPORT_LEGACY_DRAWFILTER',
-      'SK_SUPPORT_LEGACY_CREATESHADER_PTR',
     ],
   },
 }
diff --git a/include/core/SkShader.h b/include/core/SkShader.h
index 8002f63..158d526 100644
--- a/include/core/SkShader.h
+++ b/include/core/SkShader.h
@@ -23,6 +23,8 @@
 class GrContext;
 class GrFragmentProcessor;
 
+#define SK_SUPPORT_LEGACY_CREATESHADER_PTR
+
 /** \class SkShader
  *
  *  Shaders specify the source color(s) for what is being drawn. If a paint