add initial scraper for dashing
BUG=skia:
R=bsalomon@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/196603027
git-svn-id: http://skia.googlecode.com/svn/trunk@13843 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/SkLua.cpp b/src/utils/SkLua.cpp
index 44f2211..346899a 100644
--- a/src/utils/SkLua.cpp
+++ b/src/utils/SkLua.cpp
@@ -18,6 +18,7 @@
#include "SkMatrix.h"
#include "SkPaint.h"
#include "SkPath.h"
+#include "SkPathEffect.h"
#include "SkPixelRef.h"
#include "SkRRect.h"
#include "SkString.h"
@@ -43,6 +44,7 @@
DEF_MTNAME(SkRRect)
DEF_MTNAME(SkPath)
DEF_MTNAME(SkPaint)
+DEF_MTNAME(SkPathEffect)
DEF_MTNAME(SkShader)
DEF_MTNAME(SkTypeface)
@@ -205,6 +207,18 @@
CHECK_SETFIELD(key);
}
+void SkLua::pushArrayPoint(const SkPoint array[], int count, const char key[]) {
+ lua_newtable(fL);
+ for (int i = 0; i < count; ++i) {
+ // make it base-1 to match lua convention
+ lua_newtable(fL);
+ this->pushScalar(array[i].fX, "x");
+ this->pushScalar(array[i].fY, "y");
+ lua_rawseti(fL, -2, i + 1);
+ }
+ CHECK_SETFIELD(key);
+}
+
void SkLua::pushRect(const SkRect& r, const char key[]) {
lua_newtable(fL);
setfield_scalar(fL, "left", r.fLeft);
@@ -845,6 +859,16 @@
return 0;
}
+static int lpaint_getPathEffect(lua_State* L) {
+ const SkPaint* paint = get_obj<SkPaint>(L, 1);
+ SkPathEffect* pe = paint->getPathEffect();
+ if (pe) {
+ push_ref(L, pe);
+ return 1;
+ }
+ return 0;
+}
+
static int lpaint_gc(lua_State* L) {
get_obj<SkPaint>(L, 1)->~SkPaint();
return 0;
@@ -888,6 +912,7 @@
{ "getFontMetrics", lpaint_getFontMetrics },
{ "getEffects", lpaint_getEffects },
{ "getShader", lpaint_getShader },
+ { "getPathEffect", lpaint_getPathEffect },
{ "__gc", lpaint_gc },
{ NULL, NULL }
};
@@ -981,6 +1006,18 @@
///////////////////////////////////////////////////////////////////////////////
+static int lpatheffect_gc(lua_State* L) {
+ get_ref<SkPathEffect>(L, 1)->unref();
+ return 0;
+}
+
+static const struct luaL_Reg gSkPathEffect_Methods[] = {
+ { "__gc", lpatheffect_gc },
+ { NULL, NULL }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
static int lmatrix_getType(lua_State* L) {
SkMatrix::TypeMask mask = get_obj<SkMatrix>(L, 1)->getType();
@@ -1419,8 +1456,9 @@
REG_CLASS(L, SkCanvas);
REG_CLASS(L, SkDocument);
REG_CLASS(L, SkImage);
- REG_CLASS(L, SkPath);
REG_CLASS(L, SkPaint);
+ REG_CLASS(L, SkPath);
+ REG_CLASS(L, SkPathEffect);
REG_CLASS(L, SkRRect);
REG_CLASS(L, SkShader);
REG_CLASS(L, SkTypeface);