| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef CurveIntersection_DEFINE |
| #define CurveIntersection_DEFINE |
| |
| #include "DataTypes.h" |
| |
| class Intersections; |
| |
| // unit-testable utilities |
| double axialIntersect(const Quadratic& q1, const _Point& p, bool vert); |
| bool bezier_clip(const Cubic& cubic1, const Cubic& cubic2, double& minT, double& maxT); |
| bool bezier_clip(const Quadratic& q1, const Quadratic& q2, double& minT, double& maxT); |
| int convex_hull(const Cubic& cubic, char order[4]); |
| bool convex_x_hull(const Cubic& cubic, char connectTo0[2], char connectTo3[2]); |
| bool implicit_matches(const Cubic& cubic1, const Cubic& cubic2); |
| bool implicit_matches(const _Line& line1, const _Line& line2); |
| bool implicit_matches_ulps(const _Line& one, const _Line& two, int ulps); |
| bool implicit_matches(const Quadratic& quad1, const Quadratic& quad2); |
| void tangent(const Cubic& cubic, double t, _Point& result); |
| void tangent(const _Line& line, _Point& result); |
| void tangent(const Quadratic& quad, double t, _Point& result); |
| |
| // main functions |
| enum ReduceOrder_Quadratics { |
| kReduceOrder_NoQuadraticsAllowed, |
| kReduceOrder_QuadraticsAllowed |
| }; |
| enum ReduceOrder_Styles { |
| kReduceOrder_TreatAsStroke, |
| kReduceOrder_TreatAsFill |
| }; |
| int reduceOrder(const Cubic& cubic, Cubic& reduction, ReduceOrder_Quadratics , |
| ReduceOrder_Styles ); |
| int reduceOrder(const _Line& line, _Line& reduction); |
| int reduceOrder(const Quadratic& quad, Quadratic& reduction, ReduceOrder_Styles ); |
| int horizontalIntersect(const Cubic& cubic, double y, double tRange[3]); |
| int horizontalIntersect(const Cubic& cubic, double left, double right, double y, |
| double tRange[3]); |
| int horizontalIntersect(const Cubic& cubic, double left, double right, double y, |
| bool flipped, Intersections&); |
| int horizontalIntersect(const _Line& line, double left, double right, |
| double y, bool flipped, Intersections& ); |
| int horizontalIntersect(const Quadratic& quad, double left, double right, |
| double y, double tRange[2]); |
| int horizontalIntersect(const Quadratic& quad, double left, double right, |
| double y, bool flipped, Intersections& ); |
| bool intersect(const Cubic& cubic1, const Cubic& cubic2, Intersections& ); |
| // the following flavor uses quadratic approximation instead of convex hulls |
| //bool intersect2(const Cubic& cubic1, const Cubic& cubic2, Intersections& ); |
| // like '2', but iterates on centers instead of possible edges |
| bool intersect3(const Cubic& cubic1, const Cubic& cubic2, Intersections& ); |
| int intersect(const Cubic& cubic, Intersections& i); // return true if cubic self-intersects |
| int intersect(const Cubic& cubic, const Quadratic& quad, Intersections& ); |
| int intersect(const Cubic& cubic, const _Line& line, Intersections& ); |
| int intersectRay(const Cubic& quad, const _Line& line, Intersections& i); |
| bool intersect(const Quadratic& q1, const Quadratic& q2, Intersections& ); |
| int intersect(const Quadratic& quad, const _Line& line, Intersections& ); |
| // the following flavor uses the implicit form instead of convex hulls |
| bool intersect2(const Quadratic& q1, const Quadratic& q2, Intersections& i); |
| int intersectRay(const Quadratic& quad, const _Line& line, Intersections& i); |
| |
| |
| bool isLinear(const Quadratic& quad, int startIndex, int endIndex); |
| bool isLinear(const Cubic& cubic, int startIndex, int endIndex); |
| double leftMostT(const Cubic& , double startT, double endT); |
| double leftMostT(const _Line& , double startT, double endT); |
| double leftMostT(const Quadratic& , double startT, double endT); |
| int verticalIntersect(const Cubic& cubic, double top, double bottom, double x, |
| bool flipped, Intersections& ); |
| int verticalIntersect(const _Line& line, double top, double bottom, double x, |
| bool flipped, Intersections& ); |
| int verticalIntersect(const Quadratic& quad, double top, double bottom, |
| double x, bool flipped, Intersections& ); |
| |
| #endif |