Only test SVG DM sources against direct raster/gpu sinks.
There isn't much value in testing against indirect or vector sinks.
R=mtklein@google.com,robertphillips@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2252443002
Review-Url: https://codereview.chromium.org/2252443002
diff --git a/dm/DMSrcSink.cpp b/dm/DMSrcSink.cpp
index 638af13..caf6f52 100644
--- a/dm/DMSrcSink.cpp
+++ b/dm/DMSrcSink.cpp
@@ -1056,6 +1056,14 @@
Name SVGSrc::name() const { return SkOSPath::Basename(fPath.c_str()); }
+bool SVGSrc::veto(SinkFlags flags) const {
+ // No need to test to non-(raster||gpu) or indirect backends.
+ bool type_ok = flags.type == SinkFlags::kRaster
+ || flags.type == SinkFlags::kGPU;
+
+ return !type_ok || flags.approach != SinkFlags::kDirect;
+}
+
#endif // defined(SK_XML)
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
diff --git a/dm/DMSrcSink.h b/dm/DMSrcSink.h
index 086becb..0e11633 100644
--- a/dm/DMSrcSink.h
+++ b/dm/DMSrcSink.h
@@ -256,6 +256,7 @@
Error draw(SkCanvas*) const override;
SkISize size() const override;
Name name() const override;
+ bool veto(SinkFlags) const override;
private:
Path fPath;