Add isSingleComponent bool to getConstantColorComponent

Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/3b8af078281a5a20f951b9fd84f38d92b8f6217b

Review URL: https://codereview.chromium.org/608253002
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index f766562..ce787c6 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -350,15 +350,15 @@
     SkScalar surfaceScale() const { return fSurfaceScale; }
     const SkMatrix& filterMatrix() const { return fFilterMatrix; }
 
-    virtual void getConstantColorComponents(GrColor* color,
-                                            uint32_t* validFlags) const SK_OVERRIDE {
-        // lighting shaders are complicated. We just throw up our hands.
-        *validFlags = 0;
-    }
-
 protected:
     virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE;
 
+    virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE {
+        // lighting shaders are complicated. We just throw up our hands.
+        inout->fValidFlags = 0;
+        inout->fIsSingleComponent = false;
+    }
+
 private:
     typedef GrSingleTextureEffect INHERITED;
     const SkLight* fLight;