Revert #if 0ed out code accidentally committed as part of r4299.



git-svn-id: http://skia.googlecode.com/svn/trunk@4309 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 6c0d4b2..5b03500 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -1734,90 +1734,8 @@
 #endif
 }
 
-void GrGpuGL::onGpuStencilPath(const GrPath& path, GrPathFill fill) {
+void GrGpuGL::onGpuStencilPath(const GrPath&, GrPathFill) {
     GrCrash("Not implemented yet. Should not get here.");
-#if 0
-    GrGLuint id = static_cast<const GrGLPath*>(&path)->pathID();
-    GrDrawState* drawState = this->drawState();
-    GrAssert(NULL != drawState->getRenderTarget());
-    if (NULL == drawState->getRenderTarget()->getStencilBuffer()) {
-        return;
-    }
-    GrRenderTarget* rt = drawState->getRenderTarget();
-
-    GrGLint stencilBits = rt->getStencilBuffer()->bits();
-    GrGLuint clipStencilMask = 1 << (stencilBits -1);
-    GrGLuint userStencilMask = clipStencilMask - 1;
-    unsigned ref = 0;
-    unsigned mask = 0;
-    GrStencilFunc func = ConvertStencilFuncAndMask(kAlwaysIfInClip_StencilFunc,
-                                      fClipMaskManager.isClipInStencil() && drawState->isClipState(),
-                                      clipStencilMask,
-                                      userStencilMask,
-                                      &ref,
-                                      &mask);
-    const GrMatrix& m = drawState->getViewMatrix();
-    // We use the GL model view matrix to hold the draw state's view matrix
-    // and the GL projection matrix to convert to normalized y-up coords.
-    GrGLfloat mv[]  = {
-        // col 0
-        GrScalarToFloat(m[GrMatrix::kMScaleX]),
-        GrScalarToFloat(m[GrMatrix::kMSkewY]),
-        0,
-        GrScalarToFloat(m[GrMatrix::kMPersp0]),
-
-        // col 1
-        GrScalarToFloat(m[GrMatrix::kMSkewX]),
-        GrScalarToFloat(m[GrMatrix::kMScaleY]),
-        0,
-        GrScalarToFloat(m[GrMatrix::kMPersp1]),
-
-        // col 2
-        0, 0, 0, 0,
-
-        // col3
-        GrScalarToFloat(m[GrMatrix::kMTransX]),
-        GrScalarToFloat(m[GrMatrix::kMTransY]),
-        0.5f,
-        GrScalarToFloat(m[GrMatrix::kMPersp2])
-    };
-    GrGLfloat p[] = {
-        // col 0
-        2.f / rt->width(), 0, 0, 0,
-
-        // col 1
-        0, -2.f / rt->height(), 0, 0,
-
-        // col 2
-        0, 0, 1.f, 0,
-
-        // col 3
-        -1.f, 1.f, 0, 1.f,
-    };
-    GL_CALL(MatrixMode(GR_GL_MODELVIEW));
-    GL_CALL(LoadMatrixf(mv));
-    GL_CALL(MatrixMode(GR_GL_PROJECTION));
-    GL_CALL(LoadMatrixf(p));
-
-    GL_CALL(Enable(GR_GL_STENCIL_TEST));
-    GL_CALL(PathStencilFunc(grToGLStencilFunc[func], ref, mask));
-    fHWStencilSettings.invalidate();
-
-    // Decide how to manipulate the stencil buffer based on the fill rule.
-    GrGLenum fillMode;
-    switch (fill) {
-        case kWinding_PathFill:
-            fillMode = GR_GL_COUNT_UP;
-            break;
-        case kEvenOdd_PathFill:
-            fillMode = GR_GL_INVERT;
-            break;
-        default:
-            // Only the above two fill rules are allowed.
-            GrCrash("Invalid fill rule.");
-    }
-    GL_CALL(StencilFillPath(id, fillMode, mask));
-#endif
 }
 
 void GrGpuGL::onResolveRenderTarget(GrRenderTarget* target) {