hide SkBlurMaskFilter and SkBlurQuality

SK_SUPPORT_LEGACY_BLURMASKFILTER

Bug: skia:
Change-Id: Ic3e27e08e6e3cd2ffc1cd13b044e197bebc96236
Reviewed-on: https://skia-review.googlesource.com/113940
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/samplecode/SampleStrokePath.cpp b/samplecode/SampleStrokePath.cpp
index ce64155..d51f24f 100644
--- a/samplecode/SampleStrokePath.cpp
+++ b/samplecode/SampleStrokePath.cpp
@@ -6,8 +6,8 @@
  */
 #include "SampleCode.h"
 #include "SkBlurMask.h"
-#include "SkBlurMaskFilter.h"
 #include "SkCanvas.h"
+#include "SkMaskFilter.h"
 #include "SkParsePath.h"
 #include "SkPath.h"
 #include "SkRandom.h"
@@ -168,7 +168,7 @@
                 SkScalar sigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(4));
                 for (int y = 0; y < 10; y++) {
                     if (x) {
-                        paint.setMaskFilter(SkBlurMaskFilter::Make(gStyle[x - 1], sigma));
+                        paint.setMaskFilter(SkMaskFilter::MakeBlur(gStyle[x - 1], sigma));
                     }
                     canvas->drawString("Title Bar", x*SkIntToScalar(100), y*SkIntToScalar(30), paint);
                     sigma *= 0.75f;