rename FoceCopyMode to SkCopyPixelMode
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2220603002
Review-Url: https://codereview.chromium.org/2220603002
diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp
index 9283449..5e0d19b 100644
--- a/gm/lightingshader2.cpp
+++ b/gm/lightingshader2.cpp
@@ -6,8 +6,6 @@
*/
#include "gm.h"
-
-#include "SkBitmapProcShader.h"
#include "SkLightingShader.h"
#include "SkNormalSource.h"
#include "SkPoint3.h"
@@ -60,20 +58,21 @@
sk_tool_utils::color_to_565(0x0),
sk_tool_utils::color_to_565(0xFF804020),
8);
- fOpaqueDiffuse = SkMakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode, &matrix, nullptr);
+ fOpaqueDiffuse = SkShader::MakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix);
SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
kTexSize, kTexSize,
SkColorSetARGB(0x55, 0x00, 0x00, 0x00),
SkColorSetARGB(0x55, 0x80, 0x40, 0x20),
8);
- fTranslucentDiffuse = SkMakeBitmapShader(translucentDiffuseMap, SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode, &matrix, nullptr);
+ fTranslucentDiffuse = SkShader::MakeBitmapShader(translucentDiffuseMap,
+ SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix);
SkBitmap normalMap = make_frustum_normalmap(kTexSize);
- fNormalMapShader = SkMakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode, &matrix, nullptr);
+ fNormalMapShader = SkShader::MakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix);
}