| |
| /* |
| * Copyright 2010 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| |
| #ifndef SkGpuDevice_DEFINED |
| #define SkGpuDevice_DEFINED |
| |
| #include "SkGr.h" |
| #include "SkBitmap.h" |
| #include "SkDevice.h" |
| #include "SkRegion.h" |
| #include "GrContext.h" |
| |
| struct SkDrawProcs; |
| struct GrSkDrawProcs; |
| class GrTextContext; |
| |
| /** |
| * Subclass of SkDevice, which directs all drawing to the GrGpu owned by the |
| * canvas. |
| */ |
| class SK_API SkGpuDevice : public SkDevice { |
| public: |
| /** |
| * New device that will create an offscreen renderTarget based on the |
| * config, width, height. The device's storage will not count against |
| * the GrContext's texture cache budget. The device's pixels will be |
| * uninitialized. |
| */ |
| SkGpuDevice(GrContext*, SkBitmap::Config, int width, int height); |
| |
| /** |
| * New device that will render to the specified renderTarget. |
| */ |
| SkGpuDevice(GrContext*, GrRenderTarget*); |
| |
| /** |
| * New device that will render to the texture (as a rendertarget). |
| * The GrTexture's asRenderTarget() must be non-NULL or device will not |
| * function. |
| */ |
| SkGpuDevice(GrContext*, GrTexture*); |
| |
| virtual ~SkGpuDevice(); |
| |
| GrContext* context() const { return fContext; } |
| |
| /** |
| * Override from SkGpuDevice, so we can set our FBO to be the render target |
| * The canvas parameter must be a SkGpuCanvas |
| */ |
| virtual void gainFocus(const SkMatrix&, const SkRegion&) SK_OVERRIDE; |
| |
| virtual SkGpuRenderTarget* accessRenderTarget() SK_OVERRIDE; |
| |
| // overrides from SkDevice |
| |
| virtual void clear(SkColor color) SK_OVERRIDE; |
| virtual void writePixels(const SkBitmap& bitmap, int x, int y, |
| SkCanvas::Config8888 config8888) SK_OVERRIDE; |
| |
| virtual void setMatrixClip(const SkMatrix& matrix, const SkRegion& clip, |
| const SkClipStack&) SK_OVERRIDE; |
| |
| virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE; |
| virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, |
| const SkPoint[], const SkPaint& paint) SK_OVERRIDE; |
| virtual void drawRect(const SkDraw&, const SkRect& r, |
| const SkPaint& paint) SK_OVERRIDE; |
| virtual void drawPath(const SkDraw&, const SkPath& path, |
| const SkPaint& paint, const SkMatrix* prePathMatrix, |
| bool pathIsMutable) SK_OVERRIDE; |
| virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, |
| const SkIRect* srcRectOrNull, |
| const SkMatrix&, const SkPaint&) SK_OVERRIDE; |
| virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, |
| int x, int y, const SkPaint& paint); |
| virtual void drawText(const SkDraw&, const void* text, size_t len, |
| SkScalar x, SkScalar y, const SkPaint&) SK_OVERRIDE; |
| virtual void drawPosText(const SkDraw&, const void* text, size_t len, |
| const SkScalar pos[], SkScalar constY, |
| int scalarsPerPos, const SkPaint&) SK_OVERRIDE; |
| virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, |
| const SkPath& path, const SkMatrix* matrix, |
| const SkPaint&) SK_OVERRIDE; |
| virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, |
| const SkPoint verts[], const SkPoint texs[], |
| const SkColor colors[], SkXfermode* xmode, |
| const uint16_t indices[], int indexCount, |
| const SkPaint&) SK_OVERRIDE; |
| virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y, |
| const SkPaint&) SK_OVERRIDE; |
| virtual bool filterTextFlags(const SkPaint&, TextFlags*) SK_OVERRIDE; |
| |
| virtual void flush(); |
| |
| virtual void onAttachToCanvas(SkCanvas* canvas) SK_OVERRIDE; |
| virtual void onDetachFromCanvas() SK_OVERRIDE; |
| |
| /** |
| * Make's this device's rendertarget current in the underlying 3D API. |
| * Also implicitly flushes. |
| */ |
| virtual void makeRenderTargetCurrent(); |
| |
| virtual bool canHandleImageFilter(SkImageFilter*) SK_OVERRIDE; |
| virtual bool filterImage(SkImageFilter*, const SkBitmap&, const SkMatrix&, |
| SkBitmap*, SkIPoint*) SK_OVERRIDE; |
| |
| class SkAutoCachedTexture; // used internally |
| |
| protected: |
| bool isBitmapInTextureCache(const SkBitmap& bitmap, |
| const GrTextureParams& params) const; |
| |
| // overrides from SkDevice |
| virtual bool onReadPixels(const SkBitmap& bitmap, |
| int x, int y, |
| SkCanvas::Config8888 config8888) SK_OVERRIDE; |
| |
| private: |
| GrContext* fContext; |
| |
| GrSkDrawProcs* fDrawProcs; |
| |
| GrClipData fClipData; |
| |
| // state for our offscreen render-target |
| // TODO: remove 'fCached' and let fTexture automatically return to the cache |
| bool fCached; // is fTexture in the cache |
| GrTexture* fTexture; |
| GrRenderTarget* fRenderTarget; |
| bool fNeedClear; |
| bool fNeedPrepareRenderTarget; |
| |
| // called from rt and tex cons |
| void initFromRenderTarget(GrContext*, GrRenderTarget*); |
| |
| // used by createCompatibleDevice |
| SkGpuDevice(GrContext*, GrTexture* texture, bool needClear); |
| |
| // override from SkDevice |
| virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config config, |
| int width, int height, |
| bool isOpaque, |
| Usage usage) SK_OVERRIDE; |
| |
| SkDrawProcs* initDrawForText(GrTextContext*); |
| bool bindDeviceAsTexture(GrPaint* paint); |
| |
| void prepareRenderTarget(const SkDraw&); |
| bool shouldTileBitmap(const SkBitmap& bitmap, |
| const GrTextureParams& sampler, |
| const SkIRect* srcRectPtr, |
| int* tileSize) const; |
| void internalDrawBitmap(const SkDraw&, const SkBitmap&, |
| const SkIRect&, const SkMatrix&, GrPaint* grPaint); |
| |
| /** |
| * Returns non-initialized instance. |
| */ |
| GrTextContext* getTextContext(); |
| |
| typedef SkDevice INHERITED; |
| }; |
| |
| #endif |
| |