Rename GrTextureBufferSampler to GrBufferSampler
Just a simple renaming to reinforce the Ganesh notion that a buffer
access is not related to a texture.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4879
Change-Id: I3f12b6eccff744e246618be0a7abf41c4a1228a1
Reviewed-on: https://skia-review.googlesource.com/4879
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/GrProgramDesc.cpp b/src/gpu/GrProgramDesc.cpp
index fa728ed..ea2a528 100644
--- a/src/gpu/GrProgramDesc.cpp
+++ b/src/gpu/GrProgramDesc.cpp
@@ -19,7 +19,7 @@
const GrGLSLCaps& caps) {
enum {
kFirstSamplerType = kTexture2DSampler_GrSLType,
- kLastSamplerType = kTextureBufferSampler_GrSLType,
+ kLastSamplerType = kBufferSampler_GrSLType,
kSamplerTypeKeyBits = 4
};
GR_STATIC_ASSERT(kLastSamplerType - kFirstSamplerType < (1 << kSamplerTypeKeyBits));
@@ -51,7 +51,7 @@
}
for (; i < numSamplers; ++i) {
const GrBufferAccess& access = proc.bufferAccess(i - numTextures);
- k16[i] = sampler_key(kTextureBufferSampler_GrSLType, access.texelConfig(),
+ k16[i] = sampler_key(kBufferSampler_GrSLType, access.texelConfig(),
access.visibility(), caps);
}
// zero the last 16 bits if the number of samplers is odd.