added support for PLS path rendering
BUG=skia:3555
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1541903002
Committed: https://skia.googlesource.com/skia/+/7df3f5e127f8016d17b637cc48a6a4718f1a6822
Review URL: https://codereview.chromium.org/1541903002
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
index e2e188e..b9dc794 100644
--- a/src/gpu/GrDrawTarget.cpp
+++ b/src/gpu/GrDrawTarget.cpp
@@ -20,6 +20,7 @@
#include "GrSurfacePriv.h"
#include "GrTexture.h"
#include "GrVertexBuffer.h"
+#include "gl/GrGLRenderTarget.h"
#include "SkStrokeRec.h"
@@ -212,6 +213,8 @@
}
fBatches[i]->draw(flushState);
}
+
+ fGpu->performFlushWorkaround();
}
void GrDrawTarget::reset() {
@@ -487,6 +490,31 @@
args.fCaps = this->caps();
args.fScissor = scissor;
batch->getPipelineOptimizations(&args.fOpts);
+ GrScissorState finalScissor;
+ if (args.fOpts.fOverrides.fUsePLSDstRead) {
+ GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
+ GrGLIRect viewport;
+ viewport.fLeft = 0;
+ viewport.fBottom = 0;
+ viewport.fWidth = rt->width();
+ viewport.fHeight = rt->height();
+ SkIRect ibounds;
+ ibounds.fLeft = SkTPin(SkScalarFloorToInt(batch->bounds().fLeft), viewport.fLeft,
+ viewport.fWidth);
+ ibounds.fTop = SkTPin(SkScalarFloorToInt(batch->bounds().fTop), viewport.fBottom,
+ viewport.fHeight);
+ ibounds.fRight = SkTPin(SkScalarCeilToInt(batch->bounds().fRight), viewport.fLeft,
+ viewport.fWidth);
+ ibounds.fBottom = SkTPin(SkScalarCeilToInt(batch->bounds().fBottom), viewport.fBottom,
+ viewport.fHeight);
+ if (scissor != nullptr && scissor->enabled()) {
+ if (!ibounds.intersect(scissor->rect())) {
+ ibounds = scissor->rect();
+ }
+ }
+ finalScissor.set(ibounds);
+ args.fScissor = &finalScissor;
+ }
args.fOpts.fColorPOI.completeCalculations(pipelineBuilder->fColorFragmentProcessors.begin(),
pipelineBuilder->numColorFragmentProcessors());
args.fOpts.fCoveragePOI.completeCalculations(