Flutter also won't need NVPR.

The intersection of devices that Flutter targets
and devices that support NVPR is very slim.

Change-Id: Idcb1278df4895ed253a4c0eb6044c4cc53c68cb8
Reviewed-on: https://skia-review.googlesource.com/c/162100
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
diff --git a/gn/gpu.gni b/gn/gpu.gni
index 35da371..b4253f1 100644
--- a/gn/gpu.gni
+++ b/gn/gpu.gni
@@ -280,8 +280,6 @@
   "$_src/gpu/ops/GrSimpleMeshDrawOpHelper.h",
   "$_src/gpu/ops/GrSmallPathRenderer.cpp",
   "$_src/gpu/ops/GrSmallPathRenderer.h",
-  "$_src/gpu/ops/GrStencilPathOp.cpp",
-  "$_src/gpu/ops/GrStencilPathOp.h",
   "$_src/gpu/ops/GrTessellatingPathRenderer.cpp",
   "$_src/gpu/ops/GrTessellatingPathRenderer.h",
   "$_src/gpu/ops/GrTextureOp.cpp",
@@ -547,12 +545,14 @@
   "$_src/gpu/GrPathProcessor.h",
   "$_src/gpu/GrPathRendering.cpp",
   "$_src/gpu/GrPathRendering.h",
-  "$_src/gpu/ops/GrStencilAndCoverPathRenderer.cpp",
-  "$_src/gpu/ops/GrStencilAndCoverPathRenderer.h",
   "$_src/gpu/gl/GrGLPath.cpp",
   "$_src/gpu/gl/GrGLPath.h",
   "$_src/gpu/gl/GrGLPathRendering.cpp",
   "$_src/gpu/gl/GrGLPathRendering.h",
+  "$_src/gpu/ops/GrStencilAndCoverPathRenderer.cpp",
+  "$_src/gpu/ops/GrStencilAndCoverPathRenderer.h",
+  "$_src/gpu/ops/GrStencilPathOp.cpp",
+  "$_src/gpu/ops/GrStencilPathOp.h",
 ]
 
 skia_gpu_sources += skia_ccpr_sources