| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLSLVertexShader_DEFINED |
| #define GrGLSLVertexShader_DEFINED |
| |
| #include "GrGLSLShaderBuilder.h" |
| #include "GrGeometryProcessor.h" |
| |
| class GrGLSLVarying; |
| |
| // Enough precision to represent 1 / 2048 accurately in printf |
| #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 |
| |
| class GrGLSLVertexBuilder : public GrGLSLShaderBuilder { |
| public: |
| GrGLSLVertexBuilder(GrGLSLProgramBuilder* program); |
| |
| void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); |
| private: |
| void onFinalize() override; |
| |
| const char* fRtAdjustName; |
| |
| friend class GrGLProgramBuilder; |
| |
| typedef GrGLSLShaderBuilder INHERITED; |
| }; |
| |
| #endif |