Simplify random_draw_context used by GLProgramsTest
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165683002
Review-Url: https://codereview.chromium.org/2165683002
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 171ed61..16a2592 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -154,33 +154,12 @@
: kBottomLeft_GrSurfaceOrigin;
int sampleCnt = random->nextBool() ? SkTMin(4, caps->maxSampleCount()) : 0;
- GrUniqueKey key;
- static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
- GrUniqueKey::Builder builder(&key, kDomain, 2);
- builder[0] = origin;
- builder[1] = sampleCnt;
- builder.finish();
-
- sk_sp<GrTexture> texture(context->textureProvider()->findAndRefTextureByUniqueKey(key));
- if (texture) {
- sk_sp<GrRenderTarget> rt(sk_ref_sp(texture->asRenderTarget()));
- return context->drawContext(std::move(rt));
- }
-
sk_sp<GrDrawContext> drawContext(context->newDrawContext(SkBackingFit::kExact,
kRenderTargetWidth,
kRenderTargetHeight,
kRGBA_8888_GrPixelConfig,
sampleCnt,
origin));
- if (!drawContext) {
- return nullptr;
- }
-
- // TODO: need a real way to do this via the drawContext
- texture = drawContext->asTexture();
- context->textureProvider()->assignUniqueKeyToTexture(key, texture.get());
-
return drawContext;
}