partial switch over to sp usage of shaders
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1776973003
Review URL: https://codereview.chromium.org/1776973003
diff --git a/gm/bigmatrix.cpp b/gm/bigmatrix.cpp
index 2d2b7d9..b39f2ea 100644
--- a/gm/bigmatrix.cpp
+++ b/gm/bigmatrix.cpp
@@ -55,12 +55,8 @@
SkMatrix s;
s.reset();
s.setScale(SK_Scalar1 / 1000, SK_Scalar1 / 1000);
- SkShader* shader = SkShader::CreateBitmapShader(
- bmp,
- SkShader::kRepeat_TileMode,
- SkShader::kRepeat_TileMode,
- &s);
- paint.setShader(shader)->unref();
+ paint.setShader(SkShader::MakeBitmapShader(bmp, SkShader::kRepeat_TileMode,
+ SkShader::kRepeat_TileMode, &s));
paint.setAntiAlias(false);
paint.setFilterQuality(kLow_SkFilterQuality);
rect.setLTRB(pt.fX - small, pt.fY - small,