Have GrRectBlurEffect use Linear filtering (rather than Nearest Neighbor)
Review URL: https://codereview.chromium.org/1378023004
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index 58242b7..8908fa9 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -769,7 +769,7 @@
GrRectBlurEffect::GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *blurProfile)
: fRect(rect)
, fSigma(sigma)
- , fBlurProfileAccess(blurProfile) {
+ , fBlurProfileAccess(blurProfile, GrTextureParams::kBilerp_FilterMode) {
this->initClassID<GrRectBlurEffect>();
this->addTextureAccess(&fBlurProfileAccess);
this->setWillReadFragmentPosition();