Move all ShaderBuilder files to GLSL
BUG=skia:
Review URL: https://codereview.chromium.org/1438003003
diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp
index 9421087..1d465ed 100644
--- a/src/effects/SkMorphologyImageFilter.cpp
+++ b/src/effects/SkMorphologyImageFilter.cpp
@@ -20,7 +20,8 @@
#include "GrTexture.h"
#include "effects/Gr1DKernelEffect.h"
#include "gl/GrGLFragmentProcessor.h"
-#include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#endif
@@ -287,16 +288,16 @@
}
void GrGLMorphologyEffect::emitCode(EmitArgs& args) {
- fPixelSizeUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+ fPixelSizeUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, kDefault_GrSLPrecision,
"PixelSize");
const char* pixelSizeInc = args.fBuilder->getUniformCStr(fPixelSizeUni);
- fRangeUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+ fRangeUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"Range");
const char* range = args.fBuilder->getUniformCStr(fRangeUni);
- GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
const char* func;
switch (fType) {