Move all ShaderBuilder files to GLSL
BUG=skia:
Review URL: https://codereview.chromium.org/1438003003
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
index 7b99700..872fdfd 100644
--- a/src/effects/SkTableColorFilter.cpp
+++ b/src/effects/SkTableColorFilter.cpp
@@ -336,7 +336,8 @@
#include "SkGr.h"
#include "effects/GrTextureStripAtlas.h"
#include "gl/GrGLFragmentProcessor.h"
-#include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
class ColorTableEffect : public GrFragmentProcessor {
@@ -419,7 +420,7 @@
"yoffsets", &yoffsets);
static const float kColorScaleFactor = 255.0f / 256.0f;
static const float kColorOffsetFactor = 1.0f / 512.0f;
- GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
if (nullptr == args.fInputColor) {
// the input color is solid white (all ones).
static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor;
@@ -501,7 +502,7 @@
}
void ColorTableEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const {
+ GrProcessorKeyBuilder* b) const {
GLColorTableEffect::GenKey(*this, caps, b);
}