Move all ShaderBuilder files to GLSL
BUG=skia:
Review URL: https://codereview.chromium.org/1438003003
diff --git a/src/gpu/gl/GrGLPrimitiveProcessor.cpp b/src/gpu/gl/GrGLPrimitiveProcessor.cpp
index 35fa235..66d3892 100644
--- a/src/gpu/gl/GrGLPrimitiveProcessor.cpp
+++ b/src/gpu/gl/GrGLPrimitiveProcessor.cpp
@@ -7,7 +7,8 @@
#include "GrGLPrimitiveProcessor.h"
-#include "builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLProgramBuilder.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
SkMatrix GrGLPrimitiveProcessor::GetTransformMatrix(const SkMatrix& localMatrix,
const GrCoordTransform& coordTransform) {
@@ -34,10 +35,10 @@
void GrGLPrimitiveProcessor::setupUniformColor(GrGLSLGPBuilder* pb,
const char* outputName,
UniformHandle* colorUniform) {
- GrGLFragmentBuilder* fs = pb->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fs = pb->getFragmentShaderBuilder();
SkASSERT(colorUniform);
const char* stagedLocalVarName;
- *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+ *colorUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
kVec4f_GrSLType,
kDefault_GrSLPrecision,
"Color",