Move all ShaderBuilder files to GLSL
BUG=skia:
Review URL: https://codereview.chromium.org/1438003003
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index 8ff2557..2255dbd 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -11,7 +11,7 @@
#include "GrGLGpu.h"
#include "GrPipeline.h"
#include "SkChecksum.h"
-#include "gl/builders/GrGLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
/**
* Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
@@ -146,7 +146,7 @@
if (pipeline.readsFragPosition()) {
header->fFragPosKey =
- GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget());
+ GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget());
} else {
header->fFragPosKey = 0;
}