Move all ShaderBuilder files to GLSL

BUG=skia:

Review URL: https://codereview.chromium.org/1438003003
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index 8ff2557..2255dbd 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -11,7 +11,7 @@
 #include "GrGLGpu.h"
 #include "GrPipeline.h"
 #include "SkChecksum.h"
-#include "gl/builders/GrGLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
 
 /**
  * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
@@ -146,7 +146,7 @@
 
     if (pipeline.readsFragPosition()) {
         header->fFragPosKey =
-                GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget());
+                GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget());
     } else {
         header->fFragPosKey = 0;
     }