Remove option to make GrCoordTransforms apply to device positions.
Adds a device space texture decal effect to use for clipping.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2870
Change-Id: Ifcc7617ea87f5a86e301995cba9dfc30a4b0e2c5
Reviewed-on: https://skia-review.googlesource.com/2870
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
index b863b2a..593fda1 100644
--- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
+++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
@@ -689,7 +689,7 @@
this->initClassID<GrPerlinNoise2Effect>();
this->addTextureAccess(&fPermutationsAccess);
this->addTextureAccess(&fNoiseAccess);
- fCoordTransform.reset(kLocal_GrCoordSet, matrix);
+ fCoordTransform.reset(matrix);
this->addCoordTransform(&fCoordTransform);
}
@@ -1103,7 +1103,7 @@
this->initClassID<GrImprovedPerlinNoiseEffect>();
this->addTextureAccess(&fPermutationsAccess);
this->addTextureAccess(&fGradientAccess);
- fCoordTransform.reset(kLocal_GrCoordSet, matrix);
+ fCoordTransform.reset(matrix);
this->addCoordTransform(&fCoordTransform);
}