| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "gl/GrGLInterface.h" |
| |
| #import <OpenGLES/ES2/gl.h> |
| #import <OpenGLES/ES2/glext.h> |
| |
| const GrGLInterface* GrGLCreateNativeInterface() { |
| GrGLInterface* interface = SkNEW(GrGLInterface); |
| |
| GrGLInterface::Functions* functions = interface->functions; |
| |
| functions->fActiveTexture = glActiveTexture; |
| functions->fAttachShader = glAttachShader; |
| functions->fBindAttribLocation = glBindAttribLocation; |
| functions->fBindBuffer = glBindBuffer; |
| functions->fBindTexture = glBindTexture; |
| functions->fBlendColor = glBlendColor; |
| functions->fBlendFunc = glBlendFunc; |
| functions->fBufferData = (GrGLBufferDataProc)glBufferData; |
| functions->fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData; |
| functions->fClear = glClear; |
| functions->fClearColor = glClearColor; |
| functions->fClearStencil = glClearStencil; |
| functions->fColorMask = glColorMask; |
| functions->fCompileShader = glCompileShader; |
| functions->fCompressedTexImage2D = glCompressedTexImage2D; |
| functions->fCopyTexSubImage2D = glCopyTexSubImage2D; |
| functions->fCreateProgram = glCreateProgram; |
| functions->fCreateShader = glCreateShader; |
| functions->fCullFace = glCullFace; |
| functions->fDeleteBuffers = glDeleteBuffers; |
| functions->fDeleteProgram = glDeleteProgram; |
| functions->fDeleteShader = glDeleteShader; |
| functions->fDeleteTextures = glDeleteTextures; |
| functions->fDepthMask = glDepthMask; |
| functions->fDisable = glDisable; |
| functions->fDisableVertexAttribArray = glDisableVertexAttribArray; |
| functions->fDrawArrays = glDrawArrays; |
| functions->fDrawBuffer = NULL; |
| functions->fDrawBuffers = NULL; |
| functions->fDrawElements = glDrawElements; |
| functions->fEnable = glEnable; |
| functions->fEnableVertexAttribArray = glEnableVertexAttribArray; |
| functions->fFinish = glFinish; |
| functions->fFlush = glFlush; |
| functions->fFrontFace = glFrontFace; |
| functions->fGenBuffers = glGenBuffers; |
| functions->fGenerateMipmap = glGenerateMipmap; |
| functions->fGetBufferParameteriv = glGetBufferParameteriv; |
| functions->fGetError = glGetError; |
| functions->fGetIntegerv = glGetIntegerv; |
| functions->fGetProgramInfoLog = glGetProgramInfoLog; |
| functions->fGetProgramiv = glGetProgramiv; |
| functions->fGetShaderInfoLog = glGetShaderInfoLog; |
| functions->fGetShaderiv = glGetShaderiv; |
| functions->fGetString = glGetString; |
| functions->fGenTextures = glGenTextures; |
| functions->fGetUniformLocation = glGetUniformLocation; |
| functions->fLineWidth = glLineWidth; |
| functions->fLinkProgram = glLinkProgram; |
| functions->fPixelStorei = glPixelStorei; |
| functions->fReadBuffer = NULL; |
| functions->fReadPixels = glReadPixels; |
| functions->fScissor = glScissor; |
| functions->fShaderSource = glShaderSource; |
| functions->fStencilFunc = glStencilFunc; |
| functions->fStencilFuncSeparate = glStencilFuncSeparate; |
| functions->fStencilMask = glStencilMask; |
| functions->fStencilMaskSeparate = glStencilMaskSeparate; |
| functions->fStencilOp = glStencilOp; |
| functions->fStencilOpSeparate = glStencilOpSeparate; |
| // mac uses GLenum for internalFormat param (non-standard) |
| // amounts to int vs. uint. |
| functions->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D; |
| #if GL_ARB_texture_storage |
| functions->fTexStorage2D = glTexStorage2D; |
| #elif GL_EXT_texture_storage |
| functions->fTexStorage2D = glTexStorage2DEXT; |
| #endif |
| #if GL_EXT_discard_framebuffer |
| functions->fDiscardFramebuffer = glDiscardFramebufferEXT; |
| #endif |
| functions->fTexParameteri = glTexParameteri; |
| functions->fTexParameteriv = glTexParameteriv; |
| functions->fTexSubImage2D = glTexSubImage2D; |
| functions->fUniform1f = glUniform1f; |
| functions->fUniform1i = glUniform1i; |
| functions->fUniform1fv = glUniform1fv; |
| functions->fUniform1iv = glUniform1iv; |
| functions->fUniform2f = glUniform2f; |
| functions->fUniform2i = glUniform2i; |
| functions->fUniform2fv = glUniform2fv; |
| functions->fUniform2iv = glUniform2iv; |
| functions->fUniform3f = glUniform3f; |
| functions->fUniform3i = glUniform3i; |
| functions->fUniform3fv = glUniform3fv; |
| functions->fUniform3iv = glUniform3iv; |
| functions->fUniform4f = glUniform4f; |
| functions->fUniform4i = glUniform4i; |
| functions->fUniform4fv = glUniform4fv; |
| functions->fUniform4iv = glUniform4iv; |
| functions->fUniform4fv = glUniform4fv; |
| functions->fUniformMatrix2fv = glUniformMatrix2fv; |
| functions->fUniformMatrix3fv = glUniformMatrix3fv; |
| functions->fUniformMatrix4fv = glUniformMatrix4fv; |
| functions->fUseProgram = glUseProgram; |
| functions->fVertexAttrib4fv = glVertexAttrib4fv; |
| functions->fVertexAttribPointer = glVertexAttribPointer; |
| functions->fViewport = glViewport; |
| functions->fGenFramebuffers = glGenFramebuffers; |
| functions->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv; |
| functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; |
| functions->fBindFramebuffer = glBindFramebuffer; |
| functions->fFramebufferTexture2D = glFramebufferTexture2D; |
| functions->fCheckFramebufferStatus = glCheckFramebufferStatus; |
| functions->fDeleteFramebuffers = glDeleteFramebuffers; |
| functions->fRenderbufferStorage = glRenderbufferStorage; |
| functions->fGenRenderbuffers = glGenRenderbuffers; |
| functions->fDeleteRenderbuffers = glDeleteRenderbuffers; |
| functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer; |
| functions->fBindRenderbuffer = glBindRenderbuffer; |
| |
| #if GL_OES_mapbuffer |
| functions->fMapBuffer = glMapBufferOES; |
| functions->fUnmapBuffer = glUnmapBufferOES; |
| #endif |
| |
| #if GL_APPLE_framebuffer_multisample |
| functions->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE; |
| functions->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE; |
| #endif |
| |
| #if GL_OES_vertex_array_object |
| functions->fBindVertexArray = glBindVertexArrayOES; |
| functions->fDeleteVertexArrays = glDeleteVertexArraysOES; |
| functions->fGenVertexArrays = glGenVertexArraysOES; |
| #endif |
| |
| interface->fStandard = kGLES_GrGLStandard; |
| interface->fExtensions.init(kGLES_GrGLStandard, glGetString, NULL, glGetIntegerv); |
| |
| return interface; |
| } |