Rename CustomCoordTextureEffect to GrBitmapTextGeoProc.

Also add in explicit set for LCD text in invariantOutput.

BUG=skia:

Review URL: https://codereview.chromium.org/786293002
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
new file mode 100644
index 0000000..6eaaf30
--- /dev/null
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -0,0 +1,132 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrBitmapTextGeoProc.h"
+#include "GrInvariantOutput.h"
+#include "GrTexture.h"
+#include "gl/GrGLProcessor.h"
+#include "gl/GrGLSL.h"
+#include "gl/GrGLTexture.h"
+#include "gl/GrGLGeometryProcessor.h"
+#include "gl/builders/GrGLProgramBuilder.h"
+
+class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor {
+public:
+    GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&) {}
+
+    virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
+        const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>();
+
+        GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+
+        GrGLVertToFrag v(kVec2f_GrSLType);
+        args.fPB->addVarying("TextureCoords", &v);
+        vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fName);
+
+        if (cte.inColor()) {
+            args.fPB->addPassThroughAttribute(cte.inColor(), args.fOutputColor);
+        }
+
+        // setup output coords
+        vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), cte.inPosition()->fName);
+        vsBuilder->codeAppendf("%s = %s;", vsBuilder->localCoords(), cte.inPosition()->fName);
+
+        // setup position varying
+        vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(),
+                               vsBuilder->uViewM(), cte.inPosition()->fName);
+
+        GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
+        fsBuilder->codeAppendf("%s = ", args.fOutputCoverage);
+        fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType);
+        fsBuilder->codeAppend(";");
+    }
+
+    virtual void setData(const GrGLProgramDataManager&,
+                         const GrGeometryProcessor&,
+                         const GrBatchTracker&) SK_OVERRIDE {}
+
+    static inline void GenKey(const GrGeometryProcessor& proc,
+                              const GrBatchTracker&,
+                              const GrGLCaps&,
+                              GrProcessorKeyBuilder* b) {
+        const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>();
+
+        b->add32(SkToBool(gp.inColor()));
+    }
+
+
+private:
+    typedef GrGLGeometryProcessor INHERITED;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrTexture* texture, const GrTextureParams& params,
+                                         bool useColorAttrib)
+    : fTextureAccess(texture, params), fInColor(NULL) {
+    this->initClassID<GrBitmapTextGeoProc>();
+    fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType));
+    if (useColorAttrib) {
+        fInColor = &this->addVertexAttrib(GrAttribute("inColor", kVec4ub_GrVertexAttribType));
+        this->setHasVertexColor();
+    }
+    fInTextureCoords = &this->addVertexAttrib(GrAttribute("inTextureCoords",
+                                                          kVec2f_GrVertexAttribType));
+    this->addTextureAccess(&fTextureAccess);
+}
+
+bool GrBitmapTextGeoProc::onIsEqual(const GrGeometryProcessor& other) const {
+    const GrBitmapTextGeoProc& gp = other.cast<GrBitmapTextGeoProc>();
+    return SkToBool(this->inColor()) == SkToBool(gp.inColor());
+}
+
+void GrBitmapTextGeoProc::onComputeInvariantOutput(GrInvariantOutput* inout) const {
+    if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) {
+        inout->mulByUnknownAlpha();
+    } else if (GrPixelConfigIsOpaque(this->texture(0)->config())) {
+        inout->mulByUnknownOpaqueColor();
+        inout->setUsingLCDCoverage();
+    } else {
+        inout->mulByUnknownColor();
+        inout->setUsingLCDCoverage();
+    }
+}
+
+void GrBitmapTextGeoProc::getGLProcessorKey(const GrBatchTracker& bt,
+                                            const GrGLCaps& caps,
+                                            GrProcessorKeyBuilder* b) const {
+    GrGLBitmapTextGeoProc::GenKey(*this, bt, caps, b);
+}
+
+GrGLGeometryProcessor*
+GrBitmapTextGeoProc::createGLInstance(const GrBatchTracker& bt) const {
+    return SkNEW_ARGS(GrGLBitmapTextGeoProc, (*this, bt));
+}
+///////////////////////////////////////////////////////////////////////////////
+
+GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc);
+
+GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(SkRandom* random,
+                                                     GrContext*,
+                                                     const GrDrawTargetCaps&,
+                                                     GrTexture* textures[]) {
+    int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
+                                      GrProcessorUnitTest::kAlphaTextureIdx;
+    static const SkShader::TileMode kTileModes[] = {
+        SkShader::kClamp_TileMode,
+        SkShader::kRepeat_TileMode,
+        SkShader::kMirror_TileMode,
+    };
+    SkShader::TileMode tileModes[] = {
+        kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
+        kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
+    };
+    GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
+                                                           GrTextureParams::kNone_FilterMode);
+
+    return GrBitmapTextGeoProc::Create(textures[texIdx], params, random->nextBool());
+}