Fix dumb mistake of passing the same matrix to both matrix params of GrGLMatrixEffect::GenKey in texture domain effect.

Review: Over-the-shoulder review from robertphillips@google.com



git-svn-id: http://skia.googlecode.com/svn/trunk@6298 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomainEffect.cpp
index f5152e6..d957d1c 100644
--- a/src/gpu/effects/GrTextureDomainEffect.cpp
+++ b/src/gpu/effects/GrTextureDomainEffect.cpp
@@ -98,7 +98,7 @@
 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrEffectStage& stage, const GrGLCaps&) {
     const GrTextureDomainEffect& effect =
         static_cast<const GrTextureDomainEffect&>(*stage.getEffect());
-    return GrGLEffectMatrix::GenKey(effect.getMatrix(), effect.getMatrix(), effect.texture(0));
+    return GrGLEffectMatrix::GenKey(effect.getMatrix(), stage.getCoordChangeMatrix(), effect.texture(0));
 }