Add texture filtering override to debugger

https://codereview.chromium.org/27716003/



git-svn-id: http://skia.googlecode.com/svn/trunk@11846 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/debugger/SkDebugger.h b/debugger/SkDebugger.h
index 42356f8..182f226 100644
--- a/debugger/SkDebugger.h
+++ b/debugger/SkDebugger.h
@@ -107,6 +107,12 @@
         }
     }
 
+    void setTexFilterOverride(bool texFilterOverride, SkPaint::FilterLevel level) {
+        if (NULL != fDebugCanvas) {
+            fDebugCanvas->overrideTexFiltering(texFilterOverride, level);
+        }
+    }
+
     void getOverviewText(const SkTDArray<double>* typeTimes, double totTime,
                          SkString* overview, int numRuns);