commit | 33397f279393a33eff8e32d47fc56be86b86c9bc | [log] [tgz] |
---|---|---|
author | Jim Van Verth <jvanverth@google.com> | Mon Sep 25 12:11:55 2017 -0400 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Mon Oct 23 17:46:29 2017 +0000 |
tree | 0c0e14411875df30998b0d5a203cef52622ca56d | |
parent | 19aaabf8fd902b15a2d76f494c7db57c3dd655ba [diff] |
Fix shader compilation error in GrInstancedArraysBench Change-Id: Ifd87e752fe1712ab4adef6c5f5de8798ab6c4991 Reviewed-on: https://skia-review.googlesource.com/50680 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp index 8a07002..8c00607 100644 --- a/bench/GLInstancedArraysBench.cpp +++ b/bench/GLInstancedArraysBench.cpp
@@ -143,7 +143,7 @@ fshaderTxt.append(";\n"); fsOutName = oFragColor.c_str(); } else { - fsOutName = "gl_FragColor"; + fsOutName = "sk_FragColor"; } fshaderTxt.appendf(