Simplify benchmark internal API.
I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops().
This replaces it with a loops argument passed to onDraw().
This CL is largely mechanical translation from the old API to the new one.
MathBench used this->getLoops() outside onDraw(), which seems incorrect. I
fixed it.
BUG=
R=djsollen@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/99893003
git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/PicturePlaybackBench.cpp b/bench/PicturePlaybackBench.cpp
index 9d233ec..815ef0b 100644
--- a/bench/PicturePlaybackBench.cpp
+++ b/bench/PicturePlaybackBench.cpp
@@ -35,7 +35,7 @@
return fName.c_str();
}
- virtual void onDraw(SkCanvas* canvas) {
+ virtual void onDraw(const int loops, SkCanvas* canvas) {
SkPicture picture;
@@ -43,9 +43,9 @@
recordCanvas(pCanvas);
picture.endRecording();
- const SkPoint translateDelta = getTranslateDelta(this->getLoops());
+ const SkPoint translateDelta = getTranslateDelta(loops);
- for (int i = 0; i < this->getLoops(); i++) {
+ for (int i = 0; i < loops; i++) {
picture.draw(canvas);
canvas->translate(translateDelta.fX, translateDelta.fY);
}