Simplify benchmark internal API.
I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops().
This replaces it with a loops argument passed to onDraw().
This CL is largely mechanical translation from the old API to the new one.
MathBench used this->getLoops() outside onDraw(), which seems incorrect. I
fixed it.
BUG=
R=djsollen@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/99893003
git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/ShaderMaskBench.cpp b/bench/ShaderMaskBench.cpp
index 71ca047..bf04981 100644
--- a/bench/ShaderMaskBench.cpp
+++ b/bench/ShaderMaskBench.cpp
@@ -56,7 +56,7 @@
return fName.c_str();
}
- virtual void onDraw(SkCanvas* canvas) {
+ virtual void onDraw(const int loops, SkCanvas* canvas) {
const SkIPoint dim = this->getSize();
SkRandom rand;
@@ -71,14 +71,14 @@
const SkScalar y0 = SkIntToScalar(-10);
paint.setTextSize(SkIntToScalar(12));
- for (int i = 0; i < this->getLoops(); i++) {
+ for (int i = 0; i < loops; i++) {
SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
canvas->drawText(fText.c_str(), fText.size(), x, y, paint);
}
paint.setTextSize(SkIntToScalar(48));
- for (int i = 0; i < this->getLoops() / 4 ; i++) {
+ for (int i = 0; i < loops / 4 ; i++) {
SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
canvas->drawText(fText.c_str(), fText.size(), x, y, paint);